42 lines
2.5 KiB
Markdown
42 lines
2.5 KiB
Markdown
# Text
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The **Text** control displays a non-interactive piece of text to the user. This can be used to provide captions or labels for other GUI controls or to display instructions or other text.
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## Properties
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![](images/UI_TextInspector.png)
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|**Property:** |**Function:** |
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|**Text** |The text displayed by the control. |
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| **Character** |
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| **Font** | The [Font](https://docs.unity3d.com/Manual/class-Font.html) used to display the text. |
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|**Font Style** | The style applied to the text. The options are _Normal_, _Bold_, _Italic_ and _Bold And Italic_. |
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|**Font Size** | The size of the displayed text. |
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|**Line Spacing** | The vertical separation between lines of text. |
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|**Rich Text** | Should markup elements in the text be interpreted as [Rich Text](StyledText.md) styling? |
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|**Paragraph**|
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|**Alignment** | The horizontal and vertical alignment of the text. |
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|**Align by Geometry** | Use the extents of glyph geometry to perform horizontal alignment rather than glyph metrics. |
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|**Horizontal Overflow** | The method used to handle the situation where the text is too wide to fit in the rectangle. The options are _Wrap_ and _Overflow_. |
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|**Vertical Overflow** | The method used to handle the situation where wrapped text is too tall to fit in the rectangle. The options are _Truncate_ and _Overflow_. |
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|**Best Fit** | Should Unity ignore the size properties and simply try to fit the text to the control's rectangle? |
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|**Color** | The color used to render the text. |
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|**Material** | The [Material](https://docs.unity3d.com/Manual/class-Material.html) used to render the text. |
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A default text element looks like this:
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![A Text element.](images/UI_TextExample.png)
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## Details
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Some controls (such as [Buttons](script-Button.md) and [Toggles](script-Toggle.md)) have textual descriptions built-in. For controls that have no implicit text (such as [Sliders](script-Slider.md)), you can indicate the purpose using a label created with a Text control. Text is also useful for lists of instructions, story text, conversations and legal disclaimers.
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The Text control offers the usual parameters for font size, style, etc, and text alignment. When the _Rich Text_ option is enabled, markup elements within the text will be treated as styling information, so you can have just a single word or short section in boldface or in a different color, say (see the page about [Rich Text](StyledText.md) for details of the markup scheme).
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## Hints
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* See the [Effects](comp-UIEffects.md) page for how to apply a simple shadow or outline effect to the text.
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