Modelowanie_Wirtualnych_Swi.../Library/PackageCache/com.unity.collab-proxy@1.3.9/Editor/Presenters/StartPresenter.cs
2021-04-11 20:41:04 +02:00

137 lines
4.8 KiB
C#

using System;
using JetBrains.Annotations;
using Unity.Cloud.Collaborate.Assets;
using Unity.Cloud.Collaborate.Models;
using Unity.Cloud.Collaborate.Models.Enums;
using Unity.Cloud.Collaborate.Views;
using UnityEngine;
using UnityEngine.Assertions;
namespace Unity.Cloud.Collaborate.Presenters
{
internal class StartPresenter : IStartPresenter
{
[NotNull]
readonly IStartView m_View;
[NotNull]
readonly IStartModel m_Model;
bool m_IsStarted;
public StartPresenter([NotNull] IStartView view, [NotNull] IStartModel model)
{
m_View = view;
m_Model = model;
}
/// <inheritdoc />
public void Start()
{
Assert.IsFalse(m_IsStarted, "The presenter has already been started.");
m_IsStarted = true;
m_Model.ProjectStatusChanged += OnProjectStatusChanged;
m_Model.StateChanged += OnStateChanged;
PopulateInitialData();
}
/// <inheritdoc />
public void Stop()
{
Assert.IsTrue(m_IsStarted, "The presenter has already been stopped.");
m_IsStarted = false;
m_Model.ProjectStatusChanged -= OnProjectStatusChanged;
m_Model.StateChanged -= OnStateChanged;
}
/// <summary>
/// Refresh state from the model.
/// </summary>
void OnStateChanged()
{
PopulateInitialData();
}
/// <summary>
/// Populate the view with the initial data from the model.
/// </summary>
void PopulateInitialData()
{
OnProjectStatusChanged(m_Model.ProjectStatus);
}
void OnProjectStatusChanged(ProjectStatus status)
{
switch (status) {
case ProjectStatus.Offline:
m_View.Text = StringAssets.projectStatusTitleOffline;
m_View.ButtonText = string.Empty;
m_View.SetButtonVisible(false);
break;
case ProjectStatus.Maintenance:
m_View.Text = StringAssets.projectStatusTitleMaintenance;
m_View.ButtonText = string.Empty;
m_View.SetButtonVisible(false);
break;
case ProjectStatus.LoggedOut:
m_View.Text = StringAssets.projectStatusTitleLoggedOut;
m_View.ButtonText = StringAssets.projectStatusButtonLoggedOut;
m_View.SetButtonVisible(true);
break;
case ProjectStatus.Unbound:
m_View.Text = StringAssets.projectStatusTitleUnbound;
m_View.ButtonText = StringAssets.projectStatusButtonUnbound;
m_View.SetButtonVisible(true);
break;
case ProjectStatus.NoSeat:
m_View.Text = StringAssets.projectStatusTitleNoSeat;
m_View.ButtonText = StringAssets.projectStatusButtonNoSeat;
m_View.SetButtonVisible(true);
break;
case ProjectStatus.Bound:
m_View.Text = StringAssets.projectStatusTitleBound;
m_View.ButtonText = StringAssets.projectStatusButtonBound;
m_View.SetButtonVisible(true);
break;
case ProjectStatus.Loading:
m_View.Text = StringAssets.projectStatusTitleLoading;
m_View.ButtonText = string.Empty;
m_View.SetButtonVisible(false);
break;
case ProjectStatus.Ready:
m_View.Text = string.Empty;
m_View.ButtonText = string.Empty;
m_View.SetButtonVisible(false);
break;
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "Unexpected project status.");
}
}
/// <inheritdoc />
public void RequestStart()
{
var status = m_Model.ProjectStatus;
switch (status) {
case ProjectStatus.Unbound:
m_Model.ShowServicePage();
break;
case ProjectStatus.LoggedOut:
m_Model.ShowLoginPage();
break;
case ProjectStatus.NoSeat:
m_Model.ShowNoSeatPage();
break;
case ProjectStatus.Bound:
// Turn on collab Service. This is where we do a Genesis request apparently.
m_Model.RequestTurnOnService();
break;
default:
throw new ArgumentOutOfRangeException(nameof(status), status, "Unexpected project status.");
}
}
}
}