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using Microsoft.Xna.Framework ;
using Microsoft.Xna.Framework.Graphics ;
using Microsoft.Xna.Framework.Input ;
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using System ;
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using System.IO ;
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namespace Game1
{
/// <summary>
/// This is the main type for your game.
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics ;
SpriteBatch spriteBatch ;
SpriteFont Bold ;
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private Texture2D [ ] tile = new Texture2D [ 5 ] ;
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private Texture2D [ ] tileConnected = new Texture2D [ 5 ] ;
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private Texture2D [ ] Crops = new Texture2D [ 12 ] ;
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private Texture2D tractor ;
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private Texture2D Background ;
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private Texture2D house ;
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private Texture2D markers ;
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private Texture2D mouseCursor ;
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private Texture2D Rain ;
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string directory = Directory . GetCurrentDirectory ( ) ;
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private Texture2D ProgressionBar ;
private Texture2D ProgressionBarStatus ;
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private Tractor tractorUnit = new Tractor ( ) ;
private Input input = new Input ( ) ;
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private House houseUnit = new House ( ) ;
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private Rectangle mousePosition ;
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private Inventory inventory = new Inventory ( ) ;
DayNightCycle Time = new DayNightCycle ( ) ;
private string [ ] cropTypesNames = new string [ 12 ] ;
private int x , y ;
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MouseState state ;
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private int cloudAnimationSpeed = 3 ;
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private int cloudFrame = 0 ;
private int cloudSprite ;
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public Game1 ( )
{
graphics = new GraphicsDeviceManager ( this ) ;
Content . RootDirectory = "Content" ;
}
protected override void Initialize ( )
{
// TODO: Add your initialization logic here
base . Initialize ( ) ;
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cropTypesNames [ 0 ] = "None" ;
cropTypesNames [ 1 ] = "Barley" ;
cropTypesNames [ 2 ] = "Cotton" ;
cropTypesNames [ 3 ] = "Ground Nuts" ;
cropTypesNames [ 4 ] = "Maize" ;
cropTypesNames [ 5 ] = "Millets" ;
cropTypesNames [ 6 ] = "Oil Seeds" ;
cropTypesNames [ 7 ] = "Paddy" ;
cropTypesNames [ 8 ] = "Pulses" ;
cropTypesNames [ 9 ] = "Sugarcane" ;
cropTypesNames [ 10 ] = "Tobacco" ;
cropTypesNames [ 11 ] = "Wheat" ;
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Engine . init ( ) ;
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//Sources.ML_Joel.Engine.CreateModel();
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//Generates the map with some random values
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inventory . initInventorySystem ( ) ;
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string path = directory + "Game1/Content/ML/Fertilizer_Prediction.csv" ;
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input . init ( graphics , new Vector2 ( 16 , 16 ) , 56 , 0 ) ; //Generates the starting size
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houseUnit . init ( input . getTileSize ( ) , input . getSpacing ( ) ) ; //Generates the house position
tractorUnit . init ( houseUnit . GetRectangle ( ) , input ) ; //Generates the Tractor
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tractorUnit . updateSizing ( input , 0 , houseUnit . getVector ( ) , Time ) ; //Updates the first Size of the Tractor
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tractorUnit . setPos ( houseUnit . getVector ( ) ) ; //Changes the position of the tractor to the houses position at the start
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tractorUnit . setNewHousePos ( houseUnit . getVector ( ) / input . getSpacingTile ( ) , true ) ;
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graphics . PreferredBackBufferWidth = ( input . getTileSize ( ) + input . getSpacing ( ) ) * ( int ) input . getSize ( ) . X ;
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graphics . PreferredBackBufferHeight = ( input . getTileSize ( ) + input . getSpacing ( ) ) * ( int ) input . getSize ( ) . Y + 380 ;
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graphics . ApplyChanges ( ) ;
}
protected override void LoadContent ( )
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{
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spriteBatch = new SpriteBatch ( GraphicsDevice ) ;
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//Loads the PNG content and Fonts
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tile [ 0 ] = Content . Load < Texture2D > ( "Mountain" ) ;
tile [ 1 ] = Content . Load < Texture2D > ( "tileunplantable" ) ;
tile [ 2 ] = Content . Load < Texture2D > ( "Plantable" ) ;
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tile [ 3 ] = Content . Load < Texture2D > ( "Crop" ) ;
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tileConnected [ 0 ] = Content . Load < Texture2D > ( "Left" ) ;
tileConnected [ 1 ] = Content . Load < Texture2D > ( "Top" ) ;
tileConnected [ 2 ] = Content . Load < Texture2D > ( "Right" ) ;
tileConnected [ 3 ] = Content . Load < Texture2D > ( "Bottom" ) ;
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Rain = Content . Load < Texture2D > ( "Clouds" ) ;
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Background = Content . Load < Texture2D > ( "WoodBackground" ) ;
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Crops [ 0 ] = Content . Load < Texture2D > ( "Markers" ) ;
Crops [ 1 ] = Content . Load < Texture2D > ( "BarleyIcon" ) ;
Crops [ 2 ] = Content . Load < Texture2D > ( "CottonIcon" ) ;
Crops [ 3 ] = Content . Load < Texture2D > ( "GroundNutsIcon" ) ;
Crops [ 4 ] = Content . Load < Texture2D > ( "MaizeIcon" ) ;
Crops [ 5 ] = Content . Load < Texture2D > ( "MilletsIcon" ) ;
Crops [ 6 ] = Content . Load < Texture2D > ( "SeedOilIcon" ) ;
Crops [ 7 ] = Content . Load < Texture2D > ( "PaddyIcon" ) ;
Crops [ 8 ] = Content . Load < Texture2D > ( "PulsesIcon" ) ;
Crops [ 9 ] = Content . Load < Texture2D > ( "SugarcaneIcon" ) ;
Crops [ 10 ] = Content . Load < Texture2D > ( "TobaccoIcon" ) ;
Crops [ 11 ] = Content . Load < Texture2D > ( "WheatIcon" ) ;
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ProgressionBar = Content . Load < Texture2D > ( "ProgressionBar" ) ;
ProgressionBarStatus = Content . Load < Texture2D > ( "ProgressionBarStatus" ) ;
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tractor = Content . Load < Texture2D > ( "Tractor" ) ;
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mouseCursor = Content . Load < Texture2D > ( "MouseCursor" ) ;
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Bold = Content . Load < SpriteFont > ( "Font" ) ;
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house = Content . Load < Texture2D > ( "house" ) ;
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markers = Content . Load < Texture2D > ( "Markers" ) ;
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}
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protected override void UnloadContent ( )
{
}
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protected override void Update ( GameTime gameTime ) //updates every 60 seconds
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{
if ( GamePad . GetState ( PlayerIndex . One ) . Buttons . Back = = ButtonState . Pressed | | Keyboard . GetState ( ) . IsKeyDown ( Keys . Escape ) )
Exit ( ) ;
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state = Mouse . GetState ( ) ;
mousePosition = new Rectangle ( state . X , state . Y , 1 , 1 ) ;
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tractorUnit . updateSizing ( input , 0 , houseUnit . getVector ( ) , Time ) ; //Updates the size
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tractorUnit . setSpeed ( input . changeSpeed ( tractorUnit . getSpeed ( ) ) ) ; //Updates the Simulation Speed
tractorUnit . setTractorSpeed ( input . changeTractorSpeed ( tractorUnit . getTractorSpeed ( ) , tractorUnit . getPos ( ) ) ) ; //Updates the Tractor Speed
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input . controlWindowSize ( ) ; //Controls the size of the screen depending on the number of tiles
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houseUnit . updateRectangle ( input . getSize ( ) , input . getTileSize ( ) , input . getSpacing ( ) ) ; //Updates the position of the house if the house appears out of bound
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Time . updateTime ( tractorUnit . getSpeed ( ) ) ;
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base . Update ( gameTime ) ;
}
protected override void Draw ( GameTime gameTime ) //Draw Function
{
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GraphicsDevice . Clear ( Color . FromNonPremultiplied ( 255 , 255 , 255 , 140 ) ) ;
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spriteBatch . Begin ( ) ;
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DrawTiles ( ) ;
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spriteBatch . Draw ( markers , new Rectangle ( ( int ) tractorUnit . getTargetPosition ( ) . X / input . getSpacingTile ( ) * ( input . getTileSize ( ) + input . getSpacing ( ) ) + input . getTileSize ( ) / 4 , ( int ) tractorUnit . getTargetPosition ( ) . Y / input . getSpacingTile ( ) * ( input . getTileSize ( ) + input . getSpacing ( ) ) + input . getTileSize ( ) / 4 , input . getTileSize ( ) / 2 , input . getTileSize ( ) / 2 ) , Color . White ) ;
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for ( int i = 0 ; i < tractorUnit . getPath ( ) . getCount ( ) + 1 ; i + + )
{
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spriteBatch . Draw ( markers , new Rectangle ( ( int ) tractorUnit . getPath ( ) . getByIndex ( i ) . getCords ( ) . X * ( input . getSpacingTile ( ) ) + input . getTileSize ( ) / 4 , ( int ) tractorUnit . getPath ( ) . getByIndex ( i ) . getCords ( ) . Y * ( input . getSpacingTile ( ) ) + input . getTileSize ( ) / 4 , input . getTileSize ( ) / 2 , input . getTileSize ( ) / 2 ) , Color . White ) ;
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}
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spriteBatch . Draw ( markers , new Rectangle ( ( int ) tractorUnit . getPath ( ) . getFinalDest ( ) . getCords ( ) . X * ( input . getSpacingTile ( ) ) + Convert . ToInt32 ( input . getTileSize ( ) / 6 ) , ( int ) tractorUnit . getPath ( ) . getFinalDest ( ) . getCords ( ) . Y * ( input . getSpacingTile ( ) ) + Convert . ToInt32 ( input . getTileSize ( ) / 6 ) , Convert . ToInt32 ( input . getTileSize ( ) / 1.5 ) , Convert . ToInt32 ( input . getTileSize ( ) / 1.5 ) ) , Color . White ) ; //Draws the current target of the tractor
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for ( int i = 0 ; i < 5 ; i + + )
{
for ( int j = 0 ; j < 5 ; j + + )
{
spriteBatch . Draw ( Background , new Rectangle ( i * 512 , ( int ) input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + j * 512 , 512 , 512 ) , Color . FromNonPremultiplied ( 125 , 125 , 125 , 255 ) ) ;
}
}
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for ( int i = 0 ; i < 5 ; i + + )
{
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spriteBatch . Draw ( tile [ 0 ] , new Rectangle ( i * 227 , ( int ) ( input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) ) , 5 , 500 ) , Color . White ) ;
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}
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for ( int i = 0 ; i < 20 ; i + + )
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{
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spriteBatch . Draw ( tile [ 0 ] , new Rectangle ( 0 , ( int ) ( input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) ) + i * 20 , ( int ) ( input . getSize ( ) . X * ( input . getTileSize ( ) + input . getSpacing ( ) ) ) , 1 ) , Color . White ) ;
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}
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tractorUnit . drawInventory ( input , spriteBatch , Bold , inventory . getPredefinedItems ( ) ) ;
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spriteBatch . DrawString ( Bold , "Time: " , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 2 ) , Color . DarkRed ) ;
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spriteBatch . DrawString ( Bold , "Days " + Time . getDays ( ) , new Vector2 ( 60 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 2 ) , Color . Teal ) ;
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spriteBatch . DrawString ( Bold , "Day Progression: " , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 22 ) , Color . DarkRed ) ;
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spriteBatch . DrawString ( Bold , Time . GetTimeOfDayInt ( ) . ToString ( ) + "%" , new Vector2 ( 140 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 22 ) , Color . Teal ) ;
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spriteBatch . DrawString ( Bold , "Tractor Properties:" , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 62 ) , Color . DarkRed ) ;
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spriteBatch . DrawString ( Bold , "Speed:" + tractorUnit . getSpeed ( ) . ToString ( ) , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 82 ) , Color . Teal ) ;
spriteBatch . DrawString ( Bold , "Tractor Position:" + new Vector2 ( ( float ) Math . Round ( tractorUnit . getPos ( ) . X / input . getSpacingTile ( ) , 1 ) , ( float ) Math . Round ( tractorUnit . getPos ( ) . Y / input . getSpacingTile ( ) , 1 ) ) , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 102 ) , Color . Teal ) ;
spriteBatch . DrawString ( Bold , "Tractor Rotation:" + Math . Round ( tractorUnit . getRotation ( ) , 2 ) . ToString ( ) + " Degrees" , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 122 ) , Color . Teal ) ;
spriteBatch . DrawString ( Bold , "Tractor Speed:" + tractorUnit . getTractorSpeed ( ) . ToString ( ) , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 142 ) , Color . Teal ) ;
spriteBatch . DrawString ( Bold , "Tractor Target:" + tractorUnit . getPath ( ) . getFinalDest ( ) . getCords ( ) . ToString ( ) , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 162 ) , Color . Teal ) ;
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spriteBatch . DrawString ( Bold , "Map Properties:" , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 202 ) , Color . DarkRed ) ;
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spriteBatch . DrawString ( Bold , "Tile Size:" + input . getTileSize ( ) . ToString ( ) + "pix" , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 222 ) , Color . Teal ) ; //Draws the tile size
spriteBatch . DrawString ( Bold , "Matrix Size: " + input . getSize ( ) . X . ToString ( ) + " X " + input . getSize ( ) . Y . ToString ( ) , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 242 ) , Color . Teal ) ;
spriteBatch . DrawString ( Bold , "House Position: " + houseUnit . getVector ( ) / input . getSpacingTile ( ) , new Vector2 ( 10 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 262 ) , Color . Teal ) ;
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tractorUnit . getFarm ( ) . drawWeatherInformation ( spriteBatch , Bold , input ) ;
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spriteBatch . DrawString ( Bold , "Total Weight: " , new Vector2 ( 700 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 182 ) , Color . DarkRed ) ;
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spriteBatch . DrawString ( Bold , "(" + tractorUnit . getInventory ( ) . getWeight ( ) + "/" + tractorUnit . getInventory ( ) . getMaxWeight ( ) + ")" , new Vector2 ( 800 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 182 ) , Color . Teal ) ;
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spriteBatch . Draw ( mouseCursor , new Rectangle ( ( int ) mousePosition . X , ( int ) mousePosition . Y , 14 , 21 ) , Color . White ) ;
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spriteBatch . End ( ) ;
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spriteBatch . Begin ( ) ;
InspectTile ( ) ;
spriteBatch . End ( ) ;
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base . Draw ( gameTime ) ;
}
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public void DrawTiles ( )
{
for ( int i = 0 ; i < input . getSize ( ) . X ; i + + ) //Draw the tiles
{
for ( int j = 0 ; j < input . getSize ( ) . Y ; j + + )
{
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Rectangle tilePos = new Rectangle ( i * ( input . getSpacingTile ( ) ) , j * ( input . getSpacingTile ( ) ) , input . getTileSize ( ) , input . getTileSize ( ) ) ;
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spriteBatch . Draw ( tile [ tractorUnit . getFarm ( ) . getCrop ( i , j ) . getStatus ( ) ] , tilePos , Time . GetTimeOfDay ( ) ) ;
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if ( i > 0 )
{
if ( tractorUnit . getFarm ( ) . getCrop ( i - 1 , j ) . getStatus ( ) = = 2 | | tractorUnit . getFarm ( ) . getCrop ( i - 1 , j ) . getStatus ( ) = = 3 )
{
spriteBatch . Draw ( tileConnected [ 0 ] , tilePos , Time . GetTimeOfDay ( ) ) ;
}
}
if ( j > 0 )
{
if ( tractorUnit . getFarm ( ) . getCrop ( i , j - 1 ) . getStatus ( ) = = 2 | | tractorUnit . getFarm ( ) . getCrop ( i , j - 1 ) . getStatus ( ) = = 3 )
{
spriteBatch . Draw ( tileConnected [ 1 ] , tilePos , Time . GetTimeOfDay ( ) ) ;
}
}
if ( i < input . getSize ( ) . X )
{
if ( tractorUnit . getFarm ( ) . getCrop ( i + 1 , j ) . getStatus ( ) = = 2 | | tractorUnit . getFarm ( ) . getCrop ( i + 1 , j ) . getStatus ( ) = = 3 )
{
spriteBatch . Draw ( tileConnected [ 2 ] , tilePos , Time . GetTimeOfDay ( ) ) ;
}
}
if ( j < input . getSize ( ) . Y )
{
if ( tractorUnit . getFarm ( ) . getCrop ( i , j + 1 ) . getStatus ( ) = = 2 | | tractorUnit . getFarm ( ) . getCrop ( i , j + 1 ) . getStatus ( ) = = 3 )
{
spriteBatch . Draw ( tileConnected [ 3 ] , tilePos , Time . GetTimeOfDay ( ) ) ;
}
}
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if ( tilePos . Intersects ( mousePosition ) )
{
spriteBatch . Draw ( tile [ tractorUnit . getFarm ( ) . getCrop ( i , j ) . getStatus ( ) ] , tilePos , Color . FromNonPremultiplied ( 0 , 0 , 20 , 40 ) ) ;
if ( state . LeftButton = = ButtonState . Pressed & & ! tractorUnit . getFarm ( ) . getCrop ( i , j ) . getHousePos ( ) )
{
tractorUnit . setNewHousePos ( new Vector2 ( i , j ) , true ) ;
tractorUnit . setNewHousePos ( houseUnit . getVector ( ) / input . getSpacingTile ( ) , false ) ;
houseUnit . setRectangle ( i , j , input . getTileSize ( ) , input . getSpacing ( ) ) ;
}
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if ( state . RightButton = = ButtonState . Pressed )
{
x = i ;
y = j ;
}
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if ( tractorUnit . getFarm ( ) . getCrop ( i , j ) . getStatus ( ) ! = 0 & & tractorUnit . getFarm ( ) . getCrop ( i , j ) . getStatus ( ) ! = 1 )
{
spriteBatch . Draw ( Crops [ tractorUnit . getFarm ( ) . getCrop ( i , j ) . getCropType ( ) ] , new Rectangle ( i * input . getSpacingTile ( ) , j * input . getSpacingTile ( ) , input . getTileSize ( ) , input . getTileSize ( ) ) , Color . White ) ;
}
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}
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else
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{
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if ( tractorUnit . getFarm ( ) . getCrop ( i , j ) . getStatus ( ) ! = 0 & & tractorUnit . getFarm ( ) . getCrop ( i , j ) . getStatus ( ) ! = 1 )
{
if ( ( tractorUnit . getFarm ( ) . getCrop ( i , j ) . getStatus ( ) = = 3 ) )
{
spriteBatch . Draw ( ProgressionBar , new Rectangle ( i * ( input . getSpacingTile ( ) ) + input . getTileSize ( ) - input . getTileSize ( ) / 3 , j * ( input . getSpacingTile ( ) ) , input . getTileSize ( ) / 3 , input . getTileSize ( ) ) , Color . White ) ;
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spriteBatch . Draw ( ProgressionBarStatus , new Rectangle ( i * ( input . getSpacingTile ( ) ) + input . getTileSize ( ) - input . getTileSize ( ) / 4 , j * ( input . getSpacingTile ( ) ) + input . getTileSize ( ) / 3 , input . getTileSize ( ) / 4 , tractorUnit . getFarm ( ) . getCrop ( i , j ) . getCropTimerBar ( ( input . getTileSize ( ) ) ) + 1 ) , new Color ( tractorUnit . getFarm ( ) . getCrop ( i , j ) . getColour ( ) ) ) ;
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}
spriteBatch . Draw ( Crops [ tractorUnit . getFarm ( ) . getCrop ( i , j ) . getCropType ( ) ] , new Rectangle ( ( int ) ( i * ( input . getSpacingTile ( ) ) + input . getTileSize ( ) - input . getTileSize ( ) / 2.5 ) , j * ( input . getSpacingTile ( ) ) , ( int ) ( input . getTileSize ( ) / 2.5 ) , input . getTileSize ( ) / 3 ) , Color . White ) ;
}
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}
}
}
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spriteBatch . Draw ( house , houseUnit . GetRectangle ( ) , Time . GetTimeOfDay ( ) ) ;
spriteBatch . Draw ( tractor , new Vector2 ( ( int ) tractorUnit . getPos ( ) . X + input . getTileSize ( ) / 2 , ( int ) tractorUnit . getPos ( ) . Y + input . getTileSize ( ) / 2 ) , new Rectangle ( 0 , 0 , input . getTileSize ( ) , input . getTileSize ( ) ) , Time . GetTimeOfDay ( ) , tractorUnit . getRotation ( ) , new Vector2 ( input . getTileSize ( ) / 2 , input . getTileSize ( ) / 2 ) , 1.0f , SpriteEffects . None , 1 ) ;
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for ( int i = - 1 ; i < input . getSize ( ) . X + 1 ; i + + ) //Draw the tiles
{
for ( int j = - 1 ; j < input . getSize ( ) . Y + 1 ; j + + )
{
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spriteBatch . Draw ( Rain , tractorUnit . getFarm ( ) . getRainPosition ( input . getTileSize ( ) , i , j , input . getSize ( ) ) , tractorUnit . getFarm ( ) . getDestinationRectangle ( i , j , input . getSize ( ) ) , tractorUnit . getFarm ( ) . getRainAmount ( i , j , Time . GetTimeOfDay ( ) , input . getSize ( ) ) ) ;
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}
}
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}
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public void InspectTile ( )
{
spriteBatch . DrawString ( Bold , "Crop:" , new Vector2 ( 240 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 2 ) , Color . DarkRed ) ;
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spriteBatch . DrawString ( Bold , "Selected tile: (" + x . ToString ( ) + ", " + y . ToString ( ) + ")" , new Vector2 ( 240 , input . getSize ( ) . Y * ( input . getTileSize ( ) + input . getSpacing ( ) ) + 22 ) , Color . Teal ) ;
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tractorUnit . getFarm ( ) . getCrop ( x , y ) . Inspect ( input . getTileSize ( ) , input . getSpacing ( ) , Bold , new SpriteBatch ( GraphicsDevice ) , cropTypesNames ) ;
}
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}
}