Update 'board'
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board
13
board
@ -35,11 +35,14 @@ def draw(square_num, objectArr):
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## tutaj rysujemy agenta i inne obiekty juz na gotowej mapie
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## RYSUJEMY AGENTA
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agent_color = (255, 0, 0)
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circleX = objectArr[0].xPos * square + square / 2
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#agent_color = (255, 0, 0)
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circleX = objectArr[0].xPos * square + square + square/ 2 #dodane jedno +square, by śmieciara nie wychodziła poza kratę
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circleY = objectArr[0].yPos * square - square / 2
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radius = 10
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pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius)
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#radius = 10
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#pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius)
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truck = pygame.image.load("C:/Users/gabi9/Downloads/car.png.png").convert_alpha() #tu ścieżka do zdjęcia w tle
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truck = pygame.transform.scale(truck, (square, square))
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screen.blit(truck, (circleX, circleY))
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def kb_listen(objectArray, gridLength):
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for event in pygame.event.get():
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@ -72,4 +75,4 @@ if __name__ == '__main__':
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screen.fill(c)
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draw(15, objectArray)
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kb_listen(objectArray, 15)
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pygame.display.update() #by krata pojawiła się w okienku - update powierzchni
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pygame.display.update() #by krata pojawiła się w okienku - update powierzchni
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