79 lines
3.0 KiB
Plaintext
79 lines
3.0 KiB
Plaintext
import sys
|
|
import pygame
|
|
|
|
screen = []
|
|
objectArray = []
|
|
|
|
class Agent:
|
|
def __init__(self, name, xPos, yPos):
|
|
self.name = name
|
|
self.xPos = xPos
|
|
self.yPos = yPos
|
|
|
|
def draw(square_num, objectArr):
|
|
#następne dwie linijki do odkomentowania, jak będzie wgrane zdjęcie do tła
|
|
#background = pygame.image.load("ścieżka do pliku").convert() #tu ścieżka do zdjęcia w tle
|
|
#screen.blit(background, (0, 0))
|
|
grid_color = (0, 0, 0) #kolor czarny
|
|
|
|
grid_size = 500 #rozmiar kraty
|
|
square = grid_size/square_num #rozmiar pojedyńczego kwadracika
|
|
|
|
a = 50
|
|
b = 10 #odległości kraty od krawędzi okna
|
|
|
|
for i in range(square_num):
|
|
pygame.draw.line(screen, grid_color, (a + i*square, b), (a + i*square, b + grid_size), 2)
|
|
|
|
pygame.draw.line(screen, grid_color, (a, b + i*square), (a + grid_size, b + i*square), 2)
|
|
|
|
pygame.draw.line(screen, grid_color, (a, b + grid_size), (a + grid_size,
|
|
b + grid_size), 2)
|
|
pygame.draw.line(screen, grid_color, (a + grid_size, b),
|
|
(a + grid_size, b + grid_size), 2)
|
|
|
|
## tutaj rysujemy agenta i inne obiekty juz na gotowej mapie
|
|
|
|
## RYSUJEMY AGENTA
|
|
#agent_color = (255, 0, 0)
|
|
circleX = objectArr[0].xPos * square + square + square/ 2 #dodane jedno +square, by śmieciara nie wychodziła poza kratę
|
|
circleY = objectArr[0].yPos * square - square / 2
|
|
#radius = 10
|
|
#pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius)
|
|
truck = pygame.image.load("C:/Users/gabi9/Downloads/car.png.png").convert_alpha() #tu ścieżka do zdjęcia w tle
|
|
truck = pygame.transform.scale(truck, (square, square))
|
|
screen.blit(truck, (circleX, circleY))
|
|
|
|
def kb_listen(objectArray, gridLength):
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_LEFT and objectArray[0].xPos > 0:
|
|
objectArray[0].xPos = objectArray[0].xPos - 1
|
|
if event.key == pygame.K_RIGHT and objectArray[0].xPos < gridLength - 1:
|
|
objectArray[0].xPos = objectArray[0].xPos + 1
|
|
if event.key == pygame.K_UP and objectArray[0].yPos > 1:
|
|
objectArray[0].yPos = objectArray[0].yPos - 1
|
|
if event.key == pygame.K_DOWN and objectArray[0].yPos < gridLength:
|
|
objectArray[0].yPos = objectArray[0].yPos + 1
|
|
if event.type == pygame.QUIT:
|
|
sys.exit()
|
|
|
|
|
|
if __name__ == '__main__':
|
|
pygame.init() #inicjalizacja modułów, na razie niepotrzebna
|
|
|
|
#Tworzymy nowego playera, czy tam agenta
|
|
agent = Agent("smieciarka", 5, 7)
|
|
objectArray.append(agent)
|
|
|
|
width = 600
|
|
height = 530
|
|
screen = pygame.display.set_mode((width, height)) #ustalanie rozmiarów okna
|
|
|
|
while 1:
|
|
c = (255, 255, 255) #tymczasowy kolor tła - do usunięcia, jak już będzie zdjęcie
|
|
screen.fill(c)
|
|
draw(15, objectArray)
|
|
kb_listen(objectArray, 15)
|
|
pygame.display.update() #by krata pojawiła się w okienku - update powierzchni
|