Update 'board'

This commit is contained in:
Gabriela Piekarska 2022-03-08 17:22:17 +01:00
parent df74ab523d
commit 2467b77adc

11
board
View File

@ -35,11 +35,14 @@ def draw(square_num, objectArr):
## tutaj rysujemy agenta i inne obiekty juz na gotowej mapie ## tutaj rysujemy agenta i inne obiekty juz na gotowej mapie
## RYSUJEMY AGENTA ## RYSUJEMY AGENTA
agent_color = (255, 0, 0) #agent_color = (255, 0, 0)
circleX = objectArr[0].xPos * square + square / 2 circleX = objectArr[0].xPos * square + square + square/ 2 #dodane jedno +square, by śmieciara nie wychodziła poza kratę
circleY = objectArr[0].yPos * square - square / 2 circleY = objectArr[0].yPos * square - square / 2
radius = 10 #radius = 10
pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius) #pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius)
truck = pygame.image.load("C:/Users/gabi9/Downloads/car.png.png").convert_alpha() #tu ścieżka do zdjęcia w tle
truck = pygame.transform.scale(truck, (square, square))
screen.blit(truck, (circleX, circleY))
def kb_listen(objectArray, gridLength): def kb_listen(objectArray, gridLength):
for event in pygame.event.get(): for event in pygame.event.get():