ZNAJDUJE TARGET

This commit is contained in:
ddamiankowalski 2022-04-03 21:09:15 +02:00
parent 7622e735a7
commit 8926837419

60
board
View File

@ -82,9 +82,6 @@ def kb_listen(objectArray, gridLength):
print(objectArray[0].yPos)
if event.type == pygame.QUIT:
sys.exit()
def validField():
print("sda")
fieldQueue = []
isGoalAchieved = False
@ -95,19 +92,28 @@ def startQueue(agentX, agentY, fieldList, gridNum):
currentIndex = currentY * gridNum + currentX
fieldQueue.append(fieldList[currentIndex])
checkFlag = False
while not checkGoal(currentIndex, fieldList, currentIndex):
print("")
while not checkFlag:
result = checkGoal(fieldList, gridNum)
if result:
checkFlag = True
print("NEXT CHECK GOAL")
return result
def checkGoal(index, fieldList, currentIndex):
def checkGoal(fieldList, gridNum):
currentField = fieldQueue.pop(0)
currentY = currentField.yPos
currentX = currentField.xPos
currentIndex = currentY * gridNum + currentX
print("POPPED!!!")
print(currentField.printXandY())
currentField.printXandY()
##print(str(currentField.xPos) + " " + str(objectArray[1].xPos) + " " + str(currentField.yPos) + " " + str(objectArray[1].yPos))
## SPRAWDZAMY CZY DANE POLE JEST POLEM W KTORYM ZNAJDUJE SIE NASZ CEL
if currentField.xPos == objectArray[1].xPos and currentField.yPos == objectArray[1].yPos:
return True
if currentField.xPos == objectArray[1].xPos - 1 and currentField.yPos == objectArray[1].yPos - 1:
return currentField
## SPRAWDZAMY CZY DANE POLE ZOSTALO JUZ WCZESNIEJ ODWIEDZONE - JEZELI NIE TO USTAWIAMY STATUS
if not currentField.visited:
@ -117,35 +123,30 @@ def checkGoal(index, fieldList, currentIndex):
if currentIndex + 15 <= 224:
fieldQueue.append(fieldList[currentIndex + 15])
fieldList[currentIndex + 15].parent = fieldList[currentIndex]
print("APPENDED!!!")
print(fieldList[currentIndex + 15].printXandY())
if currentIndex - 15 >= 0:
print("APPENDED DOWN!!!")
fieldList[currentIndex + 15].printXandY()
if currentIndex - 15 > -1:
fieldQueue.append(fieldList[currentIndex - 15])
fieldList[currentIndex - 15].parent = fieldList[currentIndex]
print("APPENDED!!!")
print(fieldList[currentIndex + 15].printXandY())
print("APPENDED UP!!!")
fieldList[currentIndex - 15].printXandY()
if (currentIndex + 1) % 15 != 0:
fieldQueue.append(fieldList[currentIndex + 1])
fieldList[currentIndex + 1].parent = fieldList[currentIndex]
print("APPENDED!!!")
print(fieldList[currentIndex + 15].printXandY())
if (currentIndex - 1) % 15 != 14 or currentIndex - 1 >= 0:
print("APPENDED RIGHT!!!")
fieldList[currentIndex + 1].printXandY()
if (currentIndex - 1) % 15 != 14 or not currentIndex - 1 < 0:
fieldQueue.append(fieldList[currentIndex - 1])
fieldList[currentIndex - 1].parent = fieldList[currentIndex]
print("APPENDED!!!")
print(fieldList[currentIndex + 15].printXandY())
print("APPENDED LEFT!!!")
fieldList[currentIndex - 1].printXandY()
if __name__ == '__main__':
pygame.init() #inicjalizacja modułów, na razie niepotrzebna
#Tworzymy nowego playera, czy tam agenta
agent = Object("smieciarka", 1, 1)
target = Object("cel", 10, 10)
agent = Object("smieciarka", 5, 5)
target = Object("cel", 1, 1)
objectArray.append(agent)
objectArray.append(target)
@ -162,8 +163,11 @@ if __name__ == '__main__':
newField = Field(x, y)
newField.printXandY()
fields.append(newField)
startQueue(objectArray[0].xPos, objectArray[0].yPos, fields, 15)
result = startQueue(objectArray[0].xPos, objectArray[0].yPos, fields, 15)
print("RESULT IS: ")
result.printXandY()
while 1:
c = (255, 255, 255) #tymczasowy kolor tła - do usunięcia, jak już będzie zdjęcie