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2dadd020c6
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16
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16
board
@ -159,7 +159,7 @@ def drawFull(index):
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green = (0, 255, 0)
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green = (0, 255, 0)
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pygame.draw.circle(screen, green, ((node.xPos + 1)
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pygame.draw.circle(screen, green, ((node.xPos + 1)
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* 500 / 15 + 30, (node.yPos + 1) * 500 / 15), 5)
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* 500 / 15 + 30, (node.yPos + 1) * 500 / 15), 5)
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draw(15, objectArray, pathToTarget, 1)
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draw(15, objectArray, pathToTarget, 1)
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for node in fields:
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for node in fields:
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if node.isBlock == True:
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if node.isBlock == True:
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@ -231,24 +231,26 @@ if __name__ == '__main__':
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if currentNode.xPos != parentNode.xPos:
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if currentNode.xPos != parentNode.xPos:
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if currentNode.xPos > parentNode.xPos:
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if currentNode.xPos > parentNode.xPos:
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direction = "E"
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direction = "EAST"
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objectArray[0].xPos = objectArray[0].xPos + 1
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objectArray[0].xPos = objectArray[0].xPos + 1
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else:
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else:
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direction = "W"
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direction = "WEST"
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objectArray[0].xPos = objectArray[0].xPos - 1
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objectArray[0].xPos = objectArray[0].xPos - 1
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else:
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else:
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if currentNode.yPos > parentNode.yPos:
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if currentNode.yPos > parentNode.yPos:
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direction = "S"
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direction = "SOUTH"
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objectArray[0].yPos = objectArray[0].yPos + 1
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objectArray[0].yPos = objectArray[0].yPos + 1
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else:
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else:
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direction = "N"
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direction = "NORTH"
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objectArray[0].yPos = objectArray[0].yPos - 1
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objectArray[0].yPos = objectArray[0].yPos - 1
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time.sleep(1)
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time.sleep(1)
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print("NEXT DIRECTION: " + direction)
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print("ACTION: TURN TO " + direction)
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### OPIDSZ TUTAJ
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draw(15, objectArray, pathToTarget, 1)
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draw(15, objectArray, pathToTarget, 1)
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pygame.display.update()
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pygame.display.update()
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print(index)
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drawFull(index)
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drawFull(index)
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time.sleep(5)
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quit()
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quit()
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