SI-projekt-smieciarka/board

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import sys
import pygame
screen = []
objectArray = []
class Position:
def __init__(self, x, y):
self.x = x
self.y = y
class Object:
def __init__(self, name, pos):
self.name = name
self.pos = pos
def draw(self, square):
pass
class Agent(Object):
def __init__(self, name, pos):
super().__init__(name, pos)
def draw(self, square):
## RYSUJEMY AGENTA
# agent_color = (255, 0, 0)
circleX = self.pos.x * square + square + square / 2 # dodane jedno +square, by śmieciara nie wychodziła poza kratę
circleY = self.pos.y * square - square / 2
# radius = 10
# pygame.draw.circle(screen, agent_color, (a + circleX, b + circleY), radius)
truck = pygame.image.load("car.png").convert_alpha() # tu ścieżka do zdjęcia w tle
truck = pygame.transform.scale(truck, (square, square))
screen.blit(truck, (circleX, circleY))
class House(Object):
def __init__(self, name, pos):
super().__init__(name, pos)
def draw(self, square):
leftTopX, leftTopY = 50 + self.pos.x * square, 10 + self.pos.y * square
pygame.draw.rect(screen, (0, 255, 0), (leftTopX, leftTopY, square, square))
class Junkyard(Object):
def __init__(self, name, pos):
super().__init__(name, pos)
def draw(self, square):
leftTopX, leftTopY = 50 + self.pos.x * square, 10 + self.pos.y * square
pygame.draw.rect(screen, (255, 0, 0), (leftTopX, leftTopY, square, square))
def draw(square_num, objectArr):
# następne dwie linijki do odkomentowania, jak będzie wgrane zdjęcie do tła
# background = pygame.image.load("ścieżka do pliku").convert() #tu ścieżka do zdjęcia w tle
# screen.blit(background, (0, 0))
grid_color = (0, 0, 0) # kolor czarny
grid_size = 500 # rozmiar kraty
square = grid_size / square_num # rozmiar pojedyńczego kwadracika
a = 50
b = 10 # odległości kraty od krawędzi okna
for o in objectArr:
o.draw(square)
for i in range(square_num):
pygame.draw.line(screen, grid_color, (a + i * square, b), (a + i * square, b + grid_size), 2)
pygame.draw.line(screen, grid_color, (a, b + i * square), (a + grid_size, b + i * square), 2)
pygame.draw.line(screen, grid_color, (a, b + grid_size), (a + grid_size,
b + grid_size), 2)
pygame.draw.line(screen, grid_color, (a + grid_size, b),
(a + grid_size, b + grid_size), 2)
## tutaj rysujemy agenta i inne obiekty juz na gotowej mapie
def kb_listen(objectArray, gridLength):
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and objectArray[0].pos.x > 0:
objectArray[0].pos.x = objectArray[0].pos.x - 1
if event.key == pygame.K_RIGHT and objectArray[0].pos.x < gridLength - 1:
objectArray[0].pos.x = objectArray[0].pos.x + 1
if event.key == pygame.K_UP and objectArray[0].pos.y > 1:
objectArray[0].pos.y = objectArray[0].pos.y - 1
if event.key == pygame.K_DOWN and objectArray[0].pos.y < gridLength:
objectArray[0].pos.y = objectArray[0].pos.y + 1
if event.type == pygame.QUIT:
sys.exit()
if __name__ == '__main__':
pygame.init() # inicjalizacja modułów, na razie niepotrzebna
# Tworzymy nowego playera, czy tam agenta
agent = Agent("smieciarka", Position(5, 7))
junkyard = Junkyard("wysypisko", Position(10, 10))
housePositions = [Position(x, y) for x, y in [
(7, 4), (3, 10), (8, 10), (4, 5), (1, 2), (10, 4), (14, 14), (6, 9)
]]
houses = [House(f'dom-{i}', pos) for i, pos in enumerate(housePositions)]
objectArray.append(agent)
objectArray.append(junkyard)
objectArray += houses
width = 600
height = 530
screen = pygame.display.set_mode((width, height)) # ustalanie rozmiarów okna
while 1:
c = (255, 255, 255) # tymczasowy kolor tła - do usunięcia, jak już będzie zdjęcie
screen.fill(c)
draw(15, objectArray)
kb_listen(objectArray, 15)
pygame.display.update() # by krata pojawiła się w okienku - update powierzchni