Inteligentna_smieciarka/main.py

80 lines
2.7 KiB
Python

import pygame
from treelearn import treelearn
from astar import astar
from state import State
import time
from garbage_truck import GarbageTruck
from heuristicfn import heuristicfn
from map import randomize_map
pygame.init()
WIDTH, HEIGHT = 800, 800
window = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Intelligent Garbage Collector")
AGENT_IMG = pygame.image.load("garbage-truck-nbg.png")
AGENT = pygame.transform.scale(AGENT_IMG, (50, 50))
FPS = 10
FIELDCOUNT = 16
FIELDWIDTH = 50
GRASS_IMG = pygame.image.load("grass.png")
GRASS = pygame.transform.scale(GRASS_IMG, (50, 50))
def draw_window(agent, fields, flip):
if flip:
direction = pygame.transform.flip(AGENT, True, False)
else:
direction = pygame.transform.flip(AGENT, False, False)
for i in range(16):
for j in range(16):
window.blit(fields[i][j], (i * 50, j * 50))
window.blit(direction, (agent.rect.x, agent.rect.y)) # wyswietlanie agenta
pygame.display.update()
def main():
clf = treelearn()
clock = pygame.time.Clock()
run = True
fields, priority_array, request_list = randomize_map()
agent = GarbageTruck(0, 0, pygame.Rect(0, 0, 50, 50), 0, request_list, clf) # tworzenie pola dla agenta
while run:
clock.tick(FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
draw_window(agent, fields, False) # false = kierunek east (domyslny), true = west
x, y = agent.next_destination()
if x == agent.rect.x and y == agent.rect.y:
print('out of jobs')
break
steps = astar(State(None, None, agent.rect.x, agent.rect.y, agent.orientation, priority_array[agent.rect.x//50][agent.rect.y//50], heuristicfn(agent.rect.x, agent.rect.y, x, y)), x, y, priority_array)
for interm in steps:
if interm.action == 'LEFT':
agent.turn_left()
draw_window(agent, fields, True)
elif interm.action == 'RIGHT':
agent.turn_right()
draw_window(agent, fields, False)
elif interm.action == 'FORWARD':
agent.forward()
if agent.orientation == 0:
draw_window(agent, fields, False)
elif agent.orientation == 2:
draw_window(agent, fields, True)
else:
draw_window(agent, fields, False)
time.sleep(0.3)
agent.collect()
fields[agent.rect.x//50][agent.rect.y//50] = GRASS
priority_array[agent.rect.x//50][agent.rect.y//50] = 1
time.sleep(0.5)
pygame.quit()
if __name__ == "__main__":
main()