Merge pull request 'pathfinding_v4' (#4) from pathfinding_v4 into master
Reviewed-on: #4
This commit is contained in:
commit
3adcc42841
File diff suppressed because it is too large
Load Diff
78
Assets/Graphics/Materials/NodePath_Mat.mat
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78
Assets/Graphics/Materials/NodePath_Mat.mat
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Assets/Graphics/Materials/NodePath_Mat.mat.meta
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@ -1,214 +0,0 @@
|
||||
using System.Collections;
|
||||
using System.Linq;
|
||||
using Logic.Graph;
|
||||
using Logic.Utils;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Agent
|
||||
{
|
||||
public class Agent : MonoBehaviour
|
||||
{
|
||||
public Node actualNode;
|
||||
private Node _previousNode;
|
||||
private bool _canMove = true; //temporary
|
||||
|
||||
void Update()
|
||||
{
|
||||
//temporary
|
||||
if (!_canMove) return;
|
||||
if (actualNode is Table table)
|
||||
{
|
||||
if (table is KitchenTable kitchenTable)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
kitchenTable.HandleSpace();
|
||||
}
|
||||
}
|
||||
if (table is CustomerTable customerTable)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
customerTable.HandleSpaceClick();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Escape) && _previousNode != null)
|
||||
{
|
||||
StartCoroutine(RunToAnotherNode(_previousNode));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.UpArrow))
|
||||
{
|
||||
if (transform.rotation.eulerAngles.y.IsEq(0,2))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z > actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(180, 2))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z < actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(90, 2))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x > actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
if (transform.rotation.eulerAngles.y.IsEq(270, 2))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x < actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.DownArrow))
|
||||
{
|
||||
if (transform.rotation.eulerAngles.y.IsEq(0, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z < actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(180, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z > actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(90, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x < actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
if (transform.rotation.eulerAngles.y.IsEq(270, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x > actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
if (transform.rotation.eulerAngles.y.IsEq(0, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x > actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(180, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x < actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(90, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z < actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
if (transform.rotation.eulerAngles.y.IsEq(270, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z > actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
if (transform.rotation.eulerAngles.y.IsEq(0, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x < actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(180, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(actualNode.transform.position.z) &&
|
||||
x.transform.position.x > actualNode.transform.position.x);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
|
||||
if (transform.rotation.eulerAngles.y.IsEq(90, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z > actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
if (transform.rotation.eulerAngles.y.IsEq(270, 1))
|
||||
{
|
||||
var node = actualNode.neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(actualNode.transform.position.x) &&
|
||||
x.transform.position.z < actualNode.transform.position.z);
|
||||
if (node != null) StartCoroutine(RunToAnotherNode(node));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator RunToAnotherNode(Node destination)
|
||||
{
|
||||
_canMove = false;
|
||||
var location = destination.GetComponent<Transform>().position;
|
||||
|
||||
var targetPoint = new Vector3(location.x, transform.position.y, location.z) - transform.position;
|
||||
var targetRotation = Quaternion.LookRotation(targetPoint, Vector3.up);
|
||||
float i = 0;
|
||||
while (targetRotation.eulerAngles != transform.rotation.eulerAngles && i <= 1)
|
||||
{
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, i);
|
||||
yield return new WaitForEndOfFrame();
|
||||
i += Time.deltaTime;
|
||||
}
|
||||
i = 1;
|
||||
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, i);
|
||||
i = 0;
|
||||
var y = transform.position.y;
|
||||
while (i <= 1 && !(destination is Table) && transform.position != new Vector3(location.x, transform.position.y, location.z))
|
||||
{
|
||||
transform.position = Vector3.Slerp(transform.position,
|
||||
new Vector3(location.x, y, location.z), i);
|
||||
yield return new WaitForEndOfFrame();
|
||||
i += Time.deltaTime;
|
||||
}
|
||||
|
||||
if (!(destination is Table table))
|
||||
{
|
||||
transform.position = new Vector3(location.x, transform.position.y, location.z);
|
||||
}
|
||||
|
||||
_previousNode = actualNode;
|
||||
actualNode = destination;
|
||||
_canMove = true;
|
||||
}
|
||||
}
|
||||
}
|
20
Assets/Logic/Agent/FringeNodes.cs
Normal file
20
Assets/Logic/Agent/FringeNodes.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Logic.Agent;
|
||||
|
||||
namespace Assets.Logic.Agent
|
||||
{
|
||||
public class FringeNodes
|
||||
{
|
||||
public FringeNodes(State state)
|
||||
{
|
||||
State = state;
|
||||
}
|
||||
public State State;
|
||||
public FringeNodes Parent;
|
||||
public AgentAction Action;
|
||||
}
|
||||
}
|
11
Assets/Logic/Agent/FringeNodes.cs.meta
Normal file
11
Assets/Logic/Agent/FringeNodes.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
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icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
120
Assets/Logic/Agent/PathFinder.cs
Normal file
120
Assets/Logic/Agent/PathFinder.cs
Normal file
@ -0,0 +1,120 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Assets.Logic.Agent;
|
||||
using Logic.Graph;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Agent
|
||||
{
|
||||
public class PathFinder : MonoBehaviour
|
||||
{
|
||||
public Stack<AgentAction> GraphSearch(Queue<FringeNodes> fringe, HashSet<FringeNodes> explored, State iState, State goalState)
|
||||
{
|
||||
Stack<AgentAction> stack = new Stack<AgentAction>();
|
||||
fringe.Enqueue(new FringeNodes(iState));
|
||||
while (fringe.Count != 0)
|
||||
{
|
||||
var elem = fringe.Dequeue();
|
||||
|
||||
if (goalTest(elem.State, goalState))
|
||||
{
|
||||
while (!elem.State.Equals(iState))
|
||||
{
|
||||
elem.State.AgentPosition.MarkAsPath();
|
||||
stack.Push(elem.Action);
|
||||
elem = elem.Parent;
|
||||
}
|
||||
return stack;
|
||||
}
|
||||
|
||||
explored.Add(elem);
|
||||
foreach (var successor in Succ(elem.State))
|
||||
{
|
||||
if (fringe.Any(z =>
|
||||
z.State.Equals(successor.Item1)) || explored.Any(z => z.State.Equals(successor.Item1)))
|
||||
continue;
|
||||
var x = new FringeNodes(successor.Item1) {Parent = elem, Action = successor.Item2};
|
||||
fringe.Enqueue(x);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return stack;
|
||||
}
|
||||
|
||||
private List<Tuple<State, AgentAction>> Succ(State currentState)
|
||||
{
|
||||
var tupleList = new List<Tuple<State, AgentAction>>();
|
||||
|
||||
//akcja obrot w lewo
|
||||
if (!(currentState.AgentPosition is Table))
|
||||
{
|
||||
var stateLeft = new State();
|
||||
stateLeft.AgentPosition = currentState.AgentPosition;
|
||||
switch (currentState.AgentRotation)
|
||||
{
|
||||
case Rotation.Left:
|
||||
stateLeft.AgentRotation = Rotation.Bottom;
|
||||
break;
|
||||
case Rotation.Right:
|
||||
stateLeft.AgentRotation = Rotation.Top;
|
||||
break;
|
||||
case Rotation.Top:
|
||||
stateLeft.AgentRotation = Rotation.Left;
|
||||
break;
|
||||
case Rotation.Bottom:
|
||||
stateLeft.AgentRotation = Rotation.Right;
|
||||
break;
|
||||
}
|
||||
|
||||
tupleList.Add(new Tuple<State, AgentAction>(stateLeft, AgentAction.Left));
|
||||
}
|
||||
|
||||
//akcja obrot w prawo
|
||||
if (!(currentState.AgentPosition is Table))
|
||||
{
|
||||
var stateRight = new State();
|
||||
stateRight.AgentPosition = currentState.AgentPosition;
|
||||
switch (currentState.AgentRotation)
|
||||
{
|
||||
case Rotation.Left:
|
||||
stateRight.AgentRotation = Rotation.Top;
|
||||
break;
|
||||
case Rotation.Right:
|
||||
stateRight.AgentRotation = Rotation.Bottom;
|
||||
break;
|
||||
case Rotation.Top:
|
||||
stateRight.AgentRotation = Rotation.Right;
|
||||
break;
|
||||
case Rotation.Bottom:
|
||||
stateRight.AgentRotation = Rotation.Left;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
tupleList.Add(new Tuple<State, AgentAction>(stateRight, AgentAction.Right));
|
||||
}
|
||||
|
||||
//akcja do przodu
|
||||
var stateGoForward = new State();
|
||||
stateGoForward.AgentRotation = currentState.AgentRotation;
|
||||
var node = currentState.AgentPosition.FindNode(currentState.AgentRotation);
|
||||
if (node != null)
|
||||
{
|
||||
stateGoForward.AgentPosition = node;
|
||||
tupleList.Add(new Tuple<State, AgentAction>(stateGoForward, AgentAction.GoForward));
|
||||
}
|
||||
|
||||
return tupleList;
|
||||
}
|
||||
|
||||
private bool goalTest(State actualState, State goalState)
|
||||
{
|
||||
return actualState.Equals(goalState);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
3
Assets/Logic/Agent/PathFinder.cs.meta
Normal file
3
Assets/Logic/Agent/PathFinder.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 99113b0d565845e1a532d3ba5e06bb90
|
||||
timeCreated: 1618150132
|
25
Assets/Logic/Agent/State.cs
Normal file
25
Assets/Logic/Agent/State.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using Logic.Graph;
|
||||
using System;
|
||||
|
||||
namespace Assets.Logic.Agent
|
||||
{
|
||||
public enum Rotation
|
||||
{
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
Top = 2,
|
||||
Bottom = 3
|
||||
}
|
||||
public class State
|
||||
{
|
||||
public Rotation AgentRotation;
|
||||
public Node AgentPosition;
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (obj == null) return false;
|
||||
var state = (State) obj;
|
||||
return AgentPosition == state.AgentPosition && AgentRotation == state.AgentRotation;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Logic/Agent/State.cs.meta
Normal file
11
Assets/Logic/Agent/State.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20173ce40dd948143bfc1ac9545f4e0b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
201
Assets/Logic/Agent/Waitress.cs
Normal file
201
Assets/Logic/Agent/Waitress.cs
Normal file
@ -0,0 +1,201 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using Assets.Logic.Agent;
|
||||
using Logic.Graph;
|
||||
using UnityEngine;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace Logic.Agent
|
||||
{
|
||||
public enum AgentAction
|
||||
{
|
||||
Left = 0,
|
||||
Right = 1,
|
||||
GoForward = 2
|
||||
}
|
||||
public class Waitress : MonoBehaviour
|
||||
{
|
||||
//[SerializeField] private Node currentNode;
|
||||
public Node StartNode;
|
||||
[SerializeField] private bool isFollowingPath;
|
||||
[SerializeField] private bool canMove = true;
|
||||
//private Node _previousNode;
|
||||
private State _currentState;
|
||||
private State _previousState;
|
||||
private PathFinder _pathFinder;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_pathFinder = GetComponent<PathFinder>();
|
||||
_currentState = new State();
|
||||
_currentState.AgentPosition = StartNode;
|
||||
_currentState.AgentRotation = Rotation.Top;
|
||||
_previousState = new State();
|
||||
_previousState.AgentPosition = StartNode;
|
||||
_previousState.AgentRotation = Rotation.Top;
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (!canMove) return;
|
||||
if (_currentState.AgentPosition is Table table)
|
||||
{
|
||||
if (table is KitchenTable kitchenTable)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
kitchenTable.HandleSpaceClick();
|
||||
}
|
||||
}
|
||||
if (table is CustomerTable customerTable)
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
customerTable.HandleSpaceClick();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void GoToNode(Table table)
|
||||
{
|
||||
if (isFollowingPath) return;
|
||||
|
||||
isFollowingPath = true;
|
||||
|
||||
if (_currentState.AgentPosition is Table && _previousState != null)
|
||||
{
|
||||
_currentState.AgentPosition = _previousState.AgentPosition;
|
||||
}
|
||||
|
||||
var goalState = new State();
|
||||
goalState.AgentPosition = table;
|
||||
goalState.AgentRotation = Rotation.Right;
|
||||
|
||||
Stack<AgentAction> actions = _pathFinder.GraphSearch(new Queue<FringeNodes>(), new HashSet<FringeNodes>(),
|
||||
_currentState, goalState);
|
||||
if (actions.Count > 0)
|
||||
{
|
||||
StartCoroutine(ExecuteActions(actions));
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator ExecuteActions(Stack<AgentAction> actions)
|
||||
{
|
||||
|
||||
while (actions.Count > 0)
|
||||
{
|
||||
if (canMove)
|
||||
{
|
||||
_currentState.AgentPosition.ClearPathMark();
|
||||
var action = actions.Pop();
|
||||
switch (action)
|
||||
{
|
||||
case AgentAction.Left:
|
||||
StartCoroutine(RotateLeft());
|
||||
_previousState.AgentRotation = _currentState.AgentRotation;
|
||||
_currentState.AgentRotation = _currentState.AgentRotation == Rotation.Left
|
||||
?
|
||||
Rotation.Bottom
|
||||
: _currentState.AgentRotation == Rotation.Bottom
|
||||
? Rotation.Right
|
||||
: _currentState.AgentRotation == Rotation.Right
|
||||
? Rotation.Top
|
||||
: Rotation.Left;
|
||||
break;
|
||||
case AgentAction.Right:
|
||||
StartCoroutine(RotateRight());
|
||||
_previousState.AgentRotation = _currentState.AgentRotation;
|
||||
_currentState.AgentRotation = _currentState.AgentRotation == Rotation.Left
|
||||
?
|
||||
Rotation.Top
|
||||
: _currentState.AgentRotation == Rotation.Top
|
||||
? Rotation.Right
|
||||
: _currentState.AgentRotation == Rotation.Right
|
||||
? Rotation.Bottom
|
||||
: Rotation.Left;
|
||||
break;
|
||||
case AgentAction.GoForward:
|
||||
StartCoroutine(
|
||||
RunToAnotherNode(_currentState.AgentPosition.FindNode(_currentState.AgentRotation)));
|
||||
|
||||
break;
|
||||
}
|
||||
//node.Item2?.Invoke();
|
||||
}
|
||||
|
||||
yield return new WaitForEndOfFrame();
|
||||
}
|
||||
|
||||
isFollowingPath = false;
|
||||
}
|
||||
|
||||
private IEnumerator RotateLeft()
|
||||
{
|
||||
canMove = false;
|
||||
transform.Rotate(new Vector3(0, -90, 0), Space.World);
|
||||
var targetRotation = transform.rotation;
|
||||
transform.Rotate(new Vector3(0, 90, 0), Space.World);
|
||||
var startRotation = transform.rotation;
|
||||
float i = 0;
|
||||
while (i <= 1)
|
||||
{
|
||||
transform.rotation = Quaternion.Slerp(startRotation, targetRotation, i);
|
||||
yield return new WaitForEndOfFrame();
|
||||
i += Time.deltaTime*3;
|
||||
}
|
||||
transform.rotation = targetRotation;
|
||||
canMove = true;
|
||||
}
|
||||
|
||||
private IEnumerator RotateRight()
|
||||
{
|
||||
canMove = false;
|
||||
transform.Rotate(new Vector3(0, 90, 0), Space.World);
|
||||
var targetRotation = transform.rotation;
|
||||
transform.Rotate(new Vector3(0, -90, 0), Space.World);
|
||||
var startRotation = transform.rotation;
|
||||
float i = 0;
|
||||
while (i <= 1)
|
||||
{
|
||||
Debug.Log(i);
|
||||
transform.rotation = Quaternion.Slerp(startRotation, targetRotation, i);
|
||||
yield return new WaitForEndOfFrame();
|
||||
i += Time.deltaTime*3;
|
||||
}
|
||||
transform.rotation = targetRotation;
|
||||
canMove = true;
|
||||
}
|
||||
|
||||
private IEnumerator RunToAnotherNode(Node destination)
|
||||
{
|
||||
canMove = false;
|
||||
if (destination is Table)
|
||||
{
|
||||
_previousState.AgentPosition = _currentState.AgentPosition;
|
||||
_currentState.AgentPosition = destination;
|
||||
canMove = true;
|
||||
yield break;
|
||||
}
|
||||
var location = destination.GetComponent<Transform>().position;
|
||||
|
||||
float i = 0;
|
||||
var y = transform.position.y;
|
||||
var startPosition = transform.position;
|
||||
while (i <= 1 && transform.position != new Vector3(location.x, transform.position.y, location.z))
|
||||
{
|
||||
transform.position = Vector3.Slerp(startPosition,
|
||||
new Vector3(location.x, y, location.z), i);
|
||||
yield return new WaitForEndOfFrame();
|
||||
i += Time.deltaTime*3;
|
||||
}
|
||||
|
||||
transform.position = new Vector3(location.x, transform.position.y, location.z);
|
||||
_previousState.AgentPosition = _currentState.AgentPosition;
|
||||
_currentState.AgentPosition = destination;
|
||||
canMove = true;
|
||||
}
|
||||
}
|
||||
}
|
@ -4,20 +4,13 @@ using JetBrains.Annotations;
|
||||
using Logic.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Inventory
|
||||
namespace Logic.Agent
|
||||
{
|
||||
public class WaitressInventory : MonoBehaviour
|
||||
{
|
||||
|
||||
public static WaitressInventory Instance;
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
[SerializeField] private List<Item> container = new List<Item>();
|
||||
private int maxSize = 4;
|
||||
|
||||
|
||||
public bool AddItem(Item item)
|
||||
{
|
46
Assets/Logic/AgentManager.cs
Normal file
46
Assets/Logic/AgentManager.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.Collections.Generic;
|
||||
using Logic.Agent;
|
||||
using Logic.Data;
|
||||
using Logic.Graph;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic
|
||||
{
|
||||
public class AgentManager: MonoBehaviour
|
||||
{
|
||||
public static AgentManager Instance;
|
||||
[SerializeField] private Waitress waitress;
|
||||
[SerializeField] private WaitressInventory inventory;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
public void GoToNode(Table table)
|
||||
{
|
||||
waitress.GoToNode(table);
|
||||
}
|
||||
|
||||
public bool AddItem(Item item)
|
||||
{
|
||||
return inventory.AddItem(item);
|
||||
}
|
||||
|
||||
public List<Recipe> GetRecipes()
|
||||
{
|
||||
return inventory.GetRecipes();
|
||||
}
|
||||
|
||||
public Food GETMealForTable(int tableId)
|
||||
{
|
||||
return inventory.GETMealForTable(tableId);
|
||||
}
|
||||
|
||||
public void RemoveItem(Item item)
|
||||
{
|
||||
inventory.RemoveItem(item);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
3
Assets/Logic/AgentManager.cs.meta
Normal file
3
Assets/Logic/AgentManager.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5a350b5d1b5f426495bcc8ac7ccdd527
|
||||
timeCreated: 1618169050
|
@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
@ -34,8 +33,18 @@ namespace Logic
|
||||
{
|
||||
StartCoroutine(HandleCustomerSpawn(customerSpawnTime));
|
||||
}
|
||||
|
||||
public CustomerTable GETTable(int index)
|
||||
{
|
||||
return customerTables[index];
|
||||
}
|
||||
|
||||
public Recipe GetRandomRecipe()
|
||||
{
|
||||
return availableRecipes[Random.Range(0, availableRecipes.Count)];
|
||||
}
|
||||
|
||||
IEnumerator HandleCustomerSpawn(int secs)
|
||||
private IEnumerator HandleCustomerSpawn(int secs)
|
||||
{
|
||||
while (true)
|
||||
{
|
||||
@ -52,10 +61,5 @@ namespace Logic
|
||||
yield return new WaitForSeconds(secs);
|
||||
}
|
||||
}
|
||||
|
||||
public Recipe GetRandomRecipe()
|
||||
{
|
||||
return availableRecipes[Random.Range(0, availableRecipes.Count)];
|
||||
}
|
||||
}
|
||||
}
|
@ -1,3 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: 876ae8b73336491a91f3c96adaf27140
|
||||
timeCreated: 1616101991
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,3 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: a759d3ff90f0402b8c991e705f06c815
|
||||
timeCreated: 1617124677
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,6 +1,6 @@
|
||||
using System.Collections;
|
||||
using Logic.Agent;
|
||||
using Logic.Data;
|
||||
using Logic.Inventory;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Graph
|
||||
@ -76,7 +76,7 @@ namespace Logic.Graph
|
||||
if (item == null) return;
|
||||
|
||||
item.tableNumber = tableNumber;
|
||||
bool isSuccess = WaitressInventory.Instance.AddItem(item);
|
||||
bool isSuccess = AgentManager.Instance.AddItem(item);
|
||||
if (isSuccess)
|
||||
{
|
||||
ClearItemObject();
|
||||
@ -90,12 +90,12 @@ namespace Logic.Graph
|
||||
|
||||
private void HandleFoodDelivery()
|
||||
{
|
||||
Food food = WaitressInventory.Instance.GETMealForTable(tableNumber);
|
||||
Food food = AgentManager.Instance.GETMealForTable(tableNumber);
|
||||
if (food != null)
|
||||
{
|
||||
CurrentItem = food;
|
||||
Spawn();
|
||||
WaitressInventory.Instance.RemoveItem(food);
|
||||
AgentManager.Instance.RemoveItem(food);
|
||||
_eatMealCoroutine = StartCoroutine(HandleEatMeal(3));
|
||||
state = TableState.Eating;
|
||||
UIManager.Instance.uiTableManager
|
||||
|
@ -1,3 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: 682c70c355804410af55074b0d8c0a88
|
||||
timeCreated: 1616062130
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -2,8 +2,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Logic.Agent;
|
||||
using Logic.Data;
|
||||
using Logic.Inventory;
|
||||
using Logic.UI;
|
||||
using UnityEngine;
|
||||
|
||||
@ -18,9 +18,9 @@ namespace Logic.Graph
|
||||
StartCoroutine(PrepareMeal());
|
||||
}
|
||||
|
||||
public void HandleSpace()
|
||||
public void HandleSpaceClick()
|
||||
{
|
||||
List<Recipe> recipes = WaitressInventory.Instance.GetRecipes();
|
||||
List<Recipe> recipes = AgentManager.Instance.GetRecipes();
|
||||
foreach (Recipe recipe in recipes)
|
||||
{
|
||||
KitchenTableManager.Instance.AddToQueue(recipe, QueueType.ProgressQueue);
|
||||
@ -28,7 +28,7 @@ namespace Logic.Graph
|
||||
|
||||
if (IsFull)
|
||||
{
|
||||
bool isSuccess = WaitressInventory.Instance.AddItem(CurrentItem);
|
||||
bool isSuccess = AgentManager.Instance.AddItem(CurrentItem);
|
||||
if (isSuccess)
|
||||
{
|
||||
ClearItemObject();
|
||||
|
@ -1,3 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: 4a99b5cdee244cf9bece4746cc23b43a
|
||||
timeCreated: 1616006887
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,10 +1,16 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Assets.Logic.Agent;
|
||||
using Logic.Utils;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Logic.Graph
|
||||
{
|
||||
public class Node : MonoBehaviour
|
||||
{
|
||||
public Material nodeMat;
|
||||
public Material pathMat;
|
||||
public List<Node> neighbors;
|
||||
[SerializeField] private float maxRange = 0.5f;
|
||||
[SerializeField] private bool debug = false;
|
||||
@ -14,9 +20,11 @@ namespace Logic.Graph
|
||||
private Vector3 _position;
|
||||
private float _nodeRayMaxLength;
|
||||
private float _tableRayMaxLength;
|
||||
private Renderer _renderer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_renderer = GetComponent<Renderer>();
|
||||
InitializeNeighbours();
|
||||
}
|
||||
|
||||
@ -33,6 +41,22 @@ namespace Logic.Graph
|
||||
Debug.DrawRay(_position, Vector3.left + new Vector3(-_tableRayMaxLength, 0, 0), Color.yellow);
|
||||
}
|
||||
}
|
||||
|
||||
public void MarkAsPath()
|
||||
{
|
||||
if (!gameObject.CompareTag("Table"))
|
||||
{
|
||||
_renderer.material = pathMat;
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearPathMark()
|
||||
{
|
||||
if (!gameObject.CompareTag("Table"))
|
||||
{
|
||||
_renderer.material = nodeMat;
|
||||
}
|
||||
}
|
||||
|
||||
private void InitializeNeighbours()
|
||||
{
|
||||
@ -90,6 +114,31 @@ namespace Logic.Graph
|
||||
neighbors.Add(kitchenTableCollider);
|
||||
}
|
||||
}
|
||||
|
||||
public Node FindNode(Rotation agentRotation)
|
||||
{
|
||||
switch (agentRotation)
|
||||
{
|
||||
case Rotation.Left:
|
||||
return neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(transform.position.z) &&
|
||||
x.transform.position.x.IsEq(transform.position.x - 1));
|
||||
case Rotation.Right:
|
||||
return neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.z.IsEq(transform.position.z) &&
|
||||
x.transform.position.x.IsEq(transform.position.x + 1));
|
||||
case Rotation.Top:
|
||||
return neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(transform.position.x) &&
|
||||
x.transform.position.z.IsEq(transform.position.z + 1.25f));
|
||||
case Rotation.Bottom:
|
||||
return neighbors.FirstOrDefault(x =>
|
||||
x.transform.position.x.IsEq(transform.position.x) &&
|
||||
x.transform.position.z.IsEq(transform.position.z - 1.25f));
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 599c04d23a8d4c178acdbeaaba748caf
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -18,6 +18,11 @@ namespace Logic
|
||||
Instance = this;
|
||||
kitchenTable = GetComponentInChildren<KitchenTable>();
|
||||
}
|
||||
|
||||
public KitchenTable GETTable()
|
||||
{
|
||||
return kitchenTable;
|
||||
}
|
||||
|
||||
public void AddToQueue(Item item, QueueType type)
|
||||
{
|
||||
|
@ -1,3 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: c34fcf5236784d3096ec85dd3649ec66
|
||||
timeCreated: 1616102469
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -9,7 +9,6 @@ namespace Logic
|
||||
public class SceneContext : MonoBehaviour
|
||||
{
|
||||
public List<Node> map;
|
||||
public Agent.Agent waitressAgent;
|
||||
public static SceneContext Instance;
|
||||
|
||||
void Start()
|
||||
@ -19,8 +18,6 @@ namespace Logic
|
||||
map = GetComponentsInChildren<Node>().ToList();
|
||||
}
|
||||
|
||||
#region Gizmos
|
||||
|
||||
private void DrawGizmosFrom(Node from, List<Node> without)
|
||||
{
|
||||
foreach (var x in from.neighbors.Where(x=>!without.Contains(x)))
|
||||
@ -46,7 +43,5 @@ namespace Logic
|
||||
if(map.Count>0)
|
||||
DrawGizmosFrom(map.First(), new List<Node>());
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: 156304b0be9c4c1f99356a96496e773a
|
||||
timeCreated: 1616158580
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
@ -1,21 +1,38 @@
|
||||
using Logic.Data;
|
||||
using Logic.Graph;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Logic.UI
|
||||
{
|
||||
public class UIQueue : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private UIInventorySlot uiInventorySlot;
|
||||
[SerializeField] private KitchenTable table;
|
||||
|
||||
public GameObject queueWrapper;
|
||||
|
||||
|
||||
// private void Start()
|
||||
// {
|
||||
// foreach (var child in queueWrapper.GetComponentsInChildren<UIInventorySlot>())
|
||||
// {
|
||||
// Destroy(child.gameObject);
|
||||
// }
|
||||
// }
|
||||
|
||||
private void Start()
|
||||
{
|
||||
foreach (var child in queueWrapper.GetComponentsInChildren<UIInventorySlot>())
|
||||
{
|
||||
Destroy(child.gameObject);
|
||||
}
|
||||
table = KitchenTableManager.Instance.GETTable();
|
||||
var button = GetComponentInChildren<Button>();
|
||||
button.onClick.AddListener( ButtonClick );
|
||||
}
|
||||
|
||||
private void ButtonClick()
|
||||
{
|
||||
AgentManager.Instance.GoToNode(table);
|
||||
}
|
||||
|
||||
public void Add(Item item)
|
||||
{
|
||||
UIInventorySlot uiQueueSlot = Instantiate(uiInventorySlot, queueWrapper.transform, false);
|
||||
|
@ -1,3 +1,4 @@
|
||||
using Logic.Graph;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
@ -8,5 +9,17 @@ namespace Logic.UI
|
||||
public Text tableValue;
|
||||
public Text statusValue;
|
||||
public UIInventorySlot inventorySlot;
|
||||
public CustomerTable table;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
var button = GetComponentInChildren<Button>();
|
||||
button.onClick.AddListener( ButtonClick );
|
||||
}
|
||||
|
||||
private void ButtonClick()
|
||||
{
|
||||
AgentManager.Instance.GoToNode(table);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ namespace Logic.UI
|
||||
{
|
||||
public class UITableManager : MonoBehaviour
|
||||
{
|
||||
private void Awake()
|
||||
private void Start()
|
||||
{
|
||||
_tableUIComponents = gameObject.transform.GetComponentsInChildren<UITableComponent>().ToList();
|
||||
int i = 0;
|
||||
@ -16,6 +16,7 @@ namespace Logic.UI
|
||||
{
|
||||
component.tableValue.text = i.ToString();
|
||||
component.statusValue.text = TableState.Empty.ToString();
|
||||
component.table = CustomerTableManager.Instance.GETTable(i);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
@ -1,3 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
fileFormatVersion: 2
|
||||
guid: 05952562e4e64c67ad5046529a09fea7
|
||||
timeCreated: 1617125590
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user