Dodana możliwość wejścia do stolika z lewej strony + klasa przeszkody
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@ -14,12 +14,37 @@ namespace Assets.Logic.Agent
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{
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public Rotation AgentRotation;
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public Node AgentPosition;
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public override bool Equals(object obj)
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{
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if (obj == null) return false;
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var state = (State) obj;
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if (state.AgentPosition is Table)
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{
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return AgentPosition == state.AgentPosition &&
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(AgentRotation == GETOppositeRotation(state.AgentRotation) ||
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AgentRotation == state.AgentRotation);
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}
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return AgentPosition == state.AgentPosition && AgentRotation == state.AgentRotation;
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}
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private Rotation GETOppositeRotation(Rotation rotation)
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{
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switch (rotation)
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{
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case Rotation.Bottom:
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return Rotation.Top;
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case Rotation.Top:
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return Rotation.Bottom;
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case Rotation.Left:
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return Rotation.Right;
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case Rotation.Right:
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return Rotation.Left;
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}
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return Rotation.Top;
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}
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}
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}
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@ -9,14 +9,22 @@ namespace Logic.Graph
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{
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public class Node : MonoBehaviour
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{
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public Material nodeMat;
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public Material pathMat;
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public List<Node> neighbors;
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[SerializeField] private float maxRange = 0.5f;
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[SerializeField] private Material nodeMat;
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[SerializeField] private Material pathMat;
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[SerializeField] private bool debug = false;
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[SerializeField] private int movementPenalty = 0;
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[SerializeField] private int hCost;
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[SerializeField] private int gCost;
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public int FCost => gCost + hCost;
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private readonly float _maxRayRange = 0.75f;
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private readonly float _maxTableRayRange = 0.5f;
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private readonly float _maxSphereRange = 0.25f;
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private int _nodeLayerMask;
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private int _tableLayerMask;
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private int _obstacleLayerMask;
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private Vector3 _position;
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private float _nodeRayMaxLength;
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private float _tableRayMaxLength;
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@ -28,20 +36,6 @@ namespace Logic.Graph
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InitializeNeighbours();
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}
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private void Update()
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{
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if (debug)
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{
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Debug.DrawRay(_position, Vector3.right + new Vector3(maxRange, 0, 0), Color.red);
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Debug.DrawRay(_position, Vector3.left + new Vector3(-maxRange, 0, 0), Color.blue);
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Debug.DrawRay(_position, Vector3.forward + new Vector3(0, 0, maxRange), Color.green);
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Debug.DrawRay(_position, Vector3.back + new Vector3(0, 0, -maxRange), Color.magenta);
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Debug.DrawRay(_position, Vector3.right + new Vector3(_tableRayMaxLength, 0, 0), Color.cyan);
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Debug.DrawRay(_position, Vector3.left + new Vector3(-_tableRayMaxLength, 0, 0), Color.yellow);
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}
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}
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public void MarkAsPath()
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{
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if (!gameObject.CompareTag("Table"))
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@ -57,15 +51,82 @@ namespace Logic.Graph
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_renderer.material = nodeMat;
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}
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}
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public Node FindNode(Rotation agentRotation)
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{
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switch (agentRotation)
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{
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case Rotation.Left:
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return neighbors.FirstOrDefault(x =>
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x.transform.position.z.IsEq(transform.position.z) &&
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x.transform.position.x.IsEq(transform.position.x - 1));
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case Rotation.Right:
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return neighbors.FirstOrDefault(x =>
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x.transform.position.z.IsEq(transform.position.z) &&
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x.transform.position.x.IsEq(transform.position.x + 1));
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case Rotation.Top:
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return neighbors.FirstOrDefault(x =>
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x.transform.position.x.IsEq(transform.position.x) &&
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x.transform.position.z.IsEq(transform.position.z + 1.25f));
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case Rotation.Bottom:
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return neighbors.FirstOrDefault(x =>
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x.transform.position.x.IsEq(transform.position.x) &&
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x.transform.position.z.IsEq(transform.position.z - 1.25f));
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default:
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return null;
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}
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}
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private void Update()
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{
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if (debug)
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{
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Debug.DrawRay(_position, Vector3.right + new Vector3(_maxRayRange, 0, 0), Color.red);
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Debug.DrawRay(_position, Vector3.left + new Vector3(-_maxRayRange, 0, 0), Color.blue);
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Debug.DrawRay(_position, Vector3.forward + new Vector3(0, 0, _maxRayRange), Color.green);
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Debug.DrawRay(_position, Vector3.back + new Vector3(0, 0, -_maxRayRange), Color.magenta);
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Debug.DrawRay(_position, Vector3.up + new Vector3(0, _maxRayRange, 0), Color.green);
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Debug.DrawRay(_position, Vector3.down + new Vector3(0, -_maxRayRange, 0), Color.magenta);
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Debug.DrawRay(_position, Vector3.right + new Vector3(_tableRayMaxLength, 0, 0), Color.cyan);
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Debug.DrawRay(_position, Vector3.left + new Vector3(-_tableRayMaxLength, 0, 0), Color.yellow);
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}
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}
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private void OnDrawGizmos()
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{
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if (debug)
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{
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Gizmos.color = Color.blue;
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Gizmos.DrawWireSphere(transform.position, _maxSphereRange);
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}
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}
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private void InitializeNeighbours()
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{
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_nodeLayerMask = LayerMask.GetMask("Node");
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_tableLayerMask = LayerMask.GetMask("Table");
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_obstacleLayerMask = LayerMask.GetMask("Obstacle");
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_position = gameObject.transform.position;
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_nodeRayMaxLength = maxRange * 2;
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_tableRayMaxLength = maxRange * 2 + 0.5f;
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_nodeRayMaxLength = _maxRayRange * 2;
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_tableRayMaxLength = _maxRayRange * 2 + 0.5f;
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var colliders = Physics.OverlapSphere(transform.position, _maxSphereRange, _obstacleLayerMask);
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var obstacleLayer = (int) Math.Log(_obstacleLayerMask, 2);
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foreach (Collider otherCollider in colliders)
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{
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if (otherCollider.gameObject.layer == obstacleLayer)
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{
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var obstacle = otherCollider.GetComponent<Obstacle>();
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var cost = obstacle.GETMovementPenaltyCost();
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if (cost > movementPenalty)
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movementPenalty = cost;
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}
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}
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if (Physics.Raycast(_position, Vector3.left, out var hitLeft, _nodeRayMaxLength, _nodeLayerMask))
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{
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var nodeCollider = hitLeft.collider.GetComponent<Node>();
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@ -87,14 +148,14 @@ namespace Logic.Graph
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neighbors.Add(nodeCollider);
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}
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if (Physics.Raycast(_position, Vector3.back, out var hitBottom, maxRange * 2, _nodeLayerMask))
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if (Physics.Raycast(_position, Vector3.back, out var hitBottom, _maxRayRange * 2, _nodeLayerMask))
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{
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var nodeCollider = hitBottom.collider.GetComponent<Node>();
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if (nodeCollider)
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neighbors.Add(nodeCollider);
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}
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if (Physics.Raycast(_position, Vector3.left, out var hitLeftTable, _tableRayMaxLength, _tableLayerMask))
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if (Physics.Raycast(_position, Vector3.left, out var hitLeftTable, _maxTableRayRange, _tableLayerMask))
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{
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var tableCollider = hitLeftTable.collider.GetComponent<CustomerTable>();
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if (tableCollider)
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@ -104,7 +165,7 @@ namespace Logic.Graph
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neighbors.Add(kitchenTableCollider);
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}
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if (Physics.Raycast(_position, Vector3.right, out var hitRightTable, _tableRayMaxLength, _tableLayerMask))
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if (Physics.Raycast(_position, Vector3.right, out var hitRightTable, _maxTableRayRange, _tableLayerMask))
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{
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var tableCollider = hitRightTable.collider.GetComponent<CustomerTable>();
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if (tableCollider)
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@ -113,32 +174,9 @@ namespace Logic.Graph
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if (kitchenTableCollider)
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neighbors.Add(kitchenTableCollider);
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}
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}
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public Node FindNode(Rotation agentRotation)
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{
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switch (agentRotation)
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{
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case Rotation.Left:
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return neighbors.FirstOrDefault(x =>
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x.transform.position.z.IsEq(transform.position.z) &&
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x.transform.position.x.IsEq(transform.position.x - 1));
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case Rotation.Right:
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return neighbors.FirstOrDefault(x =>
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x.transform.position.z.IsEq(transform.position.z) &&
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x.transform.position.x.IsEq(transform.position.x + 1));
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case Rotation.Top:
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return neighbors.FirstOrDefault(x =>
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x.transform.position.x.IsEq(transform.position.x) &&
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x.transform.position.z.IsEq(transform.position.z + 1.25f));
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case Rotation.Bottom:
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return neighbors.FirstOrDefault(x =>
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x.transform.position.x.IsEq(transform.position.x) &&
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x.transform.position.z.IsEq(transform.position.z - 1.25f));
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default:
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return null;
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}
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}
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}
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}
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33
Assets/Logic/Graph/Obstacle.cs
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33
Assets/Logic/Graph/Obstacle.cs
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@ -0,0 +1,33 @@
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using System.Linq;
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using UnityEngine;
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namespace Logic.Graph
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{
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public enum ObstacleType
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{
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Bar,
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Water
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}
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[System.Serializable]
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public class ObstacleData
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{
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public ObstacleType type;
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public int penalty;
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}
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public class Obstacle : MonoBehaviour
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{
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[SerializeField] private ObstacleType obstacleType;
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public int GETMovementPenaltyCost()
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{
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var obstacleData = SceneContext.Instance.obstacles.First(x => x.type == obstacleType);
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return obstacleData.penalty;
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}
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}
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}
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3
Assets/Logic/Graph/Obstacle.cs.meta
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3
Assets/Logic/Graph/Obstacle.cs.meta
Normal file
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d9978794eb6647e2972119f5cdf214d6
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timeCreated: 1619115607
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@ -9,9 +9,10 @@ namespace Logic
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public class SceneContext : MonoBehaviour
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{
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public List<Node> map;
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public ObstacleData[] obstacles;
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public static SceneContext Instance;
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void Start()
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void Awake()
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{
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Instance = this;
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Application.targetFrameRate = 144;
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@ -44,4 +45,5 @@ namespace Logic
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DrawGizmosFrom(map.First(), new List<Node>());
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -20,7 +20,7 @@ TagManager:
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- Walls
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-
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-
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-
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Loading…
Reference in New Issue
Block a user