GRK-Projekt/dependencies/physx-4.1/source/geomutils/src/mesh/GuTriangleMeshRTree.cpp

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2021-12-27 11:28:19 +01:00
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#include "GuTriangleMesh.h"
#include "GuTriangleMeshRTree.h"
#if PX_ENABLE_DYNAMIC_MESH_RTREE
#include "GuConvexEdgeFlags.h"
#endif
using namespace physx;
namespace physx
{
Gu::RTreeTriangleMesh::RTreeTriangleMesh(GuMeshFactory& factory, TriangleMeshData& d)
: TriangleMesh(factory, d)
{
PX_ASSERT(d.mType==PxMeshMidPhase::eBVH33);
RTreeTriangleData& rtreeData = static_cast<RTreeTriangleData&>(d);
mRTree = rtreeData.mRTree;
rtreeData.mRTree.mPages = NULL;
}
Gu::TriangleMesh* Gu::RTreeTriangleMesh::createObject(PxU8*& address, PxDeserializationContext& context)
{
RTreeTriangleMesh* obj = new (address) RTreeTriangleMesh(PxBaseFlag::eIS_RELEASABLE);
address += sizeof(RTreeTriangleMesh);
obj->importExtraData(context);
return obj;
}
void Gu::RTreeTriangleMesh::exportExtraData(PxSerializationContext& stream)
{
mRTree.exportExtraData(stream);
TriangleMesh::exportExtraData(stream);
}
void Gu::RTreeTriangleMesh::importExtraData(PxDeserializationContext& context)
{
mRTree.importExtraData(context);
TriangleMesh::importExtraData(context);
}
#if PX_ENABLE_DYNAMIC_MESH_RTREE
PxVec3 * Gu::RTreeTriangleMesh::getVerticesForModification()
{
return const_cast<PxVec3*>(getVertices());
}
template<typename IndexType>
struct RefitCallback : Gu::RTree::CallbackRefit
{
const PxVec3* newPositions;
const IndexType* indices;
RefitCallback(const PxVec3* aNewPositions, const IndexType* aIndices) : newPositions(aNewPositions), indices(aIndices) {}
PX_FORCE_INLINE ~RefitCallback() {}
virtual void recomputeBounds(PxU32 index, shdfnd::aos::Vec3V& aMn, shdfnd::aos::Vec3V& aMx)
{
using namespace shdfnd::aos;
// Each leaf box has a set of triangles
Gu::LeafTriangles currentLeaf; currentLeaf.Data = index;
PxU32 nbTris = currentLeaf.GetNbTriangles();
PxU32 baseTri = currentLeaf.GetTriangleIndex();
PX_ASSERT(nbTris > 0);
const IndexType* vInds = indices + 3 * baseTri;
Vec3V vPos = V3LoadU(newPositions[vInds[0]]);
Vec3V mn = vPos, mx = vPos;
//PxBounds3 result(newPositions[vInds[0]], newPositions[vInds[0]]);
vPos = V3LoadU(newPositions[vInds[1]]);
mn = V3Min(mn, vPos); mx = V3Max(mx, vPos);
vPos = V3LoadU(newPositions[vInds[2]]);
mn = V3Min(mn, vPos); mx = V3Max(mx, vPos);
for (PxU32 i = 1; i < nbTris; i++)
{
const IndexType* vInds1 = indices + 3 * (baseTri + i);
vPos = V3LoadU(newPositions[vInds1[0]]);
mn = V3Min(mn, vPos); mx = V3Max(mx, vPos);
vPos = V3LoadU(newPositions[vInds1[1]]);
mn = V3Min(mn, vPos); mx = V3Max(mx, vPos);
vPos = V3LoadU(newPositions[vInds1[2]]);
mn = V3Min(mn, vPos); mx = V3Max(mx, vPos);
}
aMn = mn;
aMx = mx;
}
};
PxBounds3 Gu::RTreeTriangleMesh::refitBVH()
{
PxBounds3 meshBounds;
if (has16BitIndices())
{
RefitCallback<PxU16> cb(mVertices, static_cast<const PxU16*>(mTriangles));
mRTree.refitAllStaticTree(cb, &meshBounds);
}
else
{
RefitCallback<PxU32> cb(mVertices, static_cast<const PxU32*>(mTriangles));
mRTree.refitAllStaticTree(cb, &meshBounds);
}
// reset edge flags and remember we did that using a mesh flag (optimization)
if ((mRTree.mFlags & RTree::IS_EDGE_SET) == 0)
{
mRTree.mFlags |= RTree::IS_EDGE_SET;
if(mExtraTrigData)
{
const PxU32 nbTris = getNbTriangles();
for(PxU32 i = 0; i < nbTris; i++)
mExtraTrigData[i] |= ETD_CONVEX_EDGE_ALL;
}
}
mAABB = meshBounds;
return meshBounds;
}
#endif
} // namespace physx