GRK-Projekt/grafika_projekt/shaders/bubble.vert

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GLSL
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#version 330 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
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out vec3 interpNormal;
out vec3 fragPos;
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uniform mat4 modelMatrix;
uniform mat4 modelViewProjectionMatrix;
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void main()
{
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interpNormal = mat3(transpose(inverse(modelMatrix))) * vertexNormal;
fragPos = vec3(modelMatrix * vec4(vertexPosition, 1.0));
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
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}