GRK-Projekt/grafika_projekt/shaders/bubble.vert

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#version 330 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
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out vec3 interpNormal;
out vec3 fragPos;
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uniform mat4 modelMatrix;
uniform mat4 modelViewProjectionMatrix;
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void main()
{
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gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
interpNormal = (modelMatrix * vec4(vertexNormal, 0.0)).xyz;
fragPos = (modelMatrix*vec4(vertexPosition,1)).xyz;
}