GRK-Projekt/grafika_projekt/shaders/bubble.vert
2022-01-01 12:21:15 +01:00

16 lines
418 B
GLSL

#version 330 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
out vec3 interpNormal;
out vec3 fragPos;
uniform mat4 modelMatrix;
uniform mat4 modelViewProjectionMatrix;
void main()
{
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
interpNormal = (modelMatrix * vec4(vertexNormal, 0.0)).xyz;
fragPos = (modelMatrix*vec4(vertexPosition,1)).xyz;
}