make skybox bigger
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@ -5,7 +5,7 @@
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namespace Core
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{
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glm::mat4 createPerspectiveMatrix(float zNear = 0.1f, float zFar = 100.0f);
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glm::mat4 createPerspectiveMatrix(float zNear = 0.1f, float zFar = 200.0f);
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// position - pozycja kamery
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// forward - wektor "do przodu" kamery (jednostkowy)
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@ -69,8 +69,8 @@ std::string skyboxTextures[6] = {
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"models/skybox/back.jpg"
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};
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float skyboxVerticeParameter = 20.0f;
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float skyboxBoundary = 18.5f;
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float skyboxVerticeParameter = 50.0f;
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float skyboxBoundary = 48.0f;
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float skyboxVertices[] = {
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-skyboxVerticeParameter, skyboxVerticeParameter, -skyboxVerticeParameter,
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