cleaning code

This commit is contained in:
Matraf 2022-02-11 13:31:16 +01:00
parent 1e18534773
commit 677e0a1a24

View File

@ -23,7 +23,7 @@ glm::vec4 particlePosW;
glm::vec4 particlePosS;
Core::Engine engine;
float skyboxBoundary = 500.f;//198.0f;
float skyboxBoundary = 198.f;
float old_x, old_y = -1;
glm::vec3 cursorDiff;
@ -96,10 +96,10 @@ void mouse(int x, int y)
old_x = x;
old_y = y;
if (x < 100 || x > 800 - 100) { //you can use values other than 100 for the screen edges if you like, kind of seems to depend on your mouse sensitivity for what ends up working best
old_x = 800 / 2; //centers the last known position, this way there isn't an odd jump with your cam as it resets
if (x < 100 || x > 800 - 100) {
old_x = 800 / 2;
old_y = 800 / 2;
glutWarpPointer(800 / 2, 800 / 2); //centers the cursor
glutWarpPointer(800 / 2, 800 / 2);
}
else if (y < 100 || y > 800 - 100) {
old_x = 800 / 2;