cleaning code
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1e18534773
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677e0a1a24
@ -23,7 +23,7 @@ glm::vec4 particlePosW;
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glm::vec4 particlePosS;
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glm::vec4 particlePosS;
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Core::Engine engine;
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Core::Engine engine;
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float skyboxBoundary = 500.f;//198.0f;
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float skyboxBoundary = 198.f;
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float old_x, old_y = -1;
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float old_x, old_y = -1;
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glm::vec3 cursorDiff;
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glm::vec3 cursorDiff;
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@ -96,10 +96,10 @@ void mouse(int x, int y)
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old_x = x;
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old_x = x;
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old_y = y;
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old_y = y;
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if (x < 100 || x > 800 - 100) { //you can use values other than 100 for the screen edges if you like, kind of seems to depend on your mouse sensitivity for what ends up working best
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if (x < 100 || x > 800 - 100) {
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old_x = 800 / 2; //centers the last known position, this way there isn't an odd jump with your cam as it resets
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old_x = 800 / 2;
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old_y = 800 / 2;
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old_y = 800 / 2;
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glutWarpPointer(800 / 2, 800 / 2); //centers the cursor
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glutWarpPointer(800 / 2, 800 / 2);
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}
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}
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else if (y < 100 || y > 800 - 100) {
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else if (y < 100 || y > 800 - 100) {
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old_x = 800 / 2;
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old_x = 800 / 2;
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