submarine #4

Merged
s452746 merged 9 commits from submarine into master 2021-12-30 12:11:45 +01:00
75 changed files with 45401 additions and 4 deletions

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# define PLATFORM_ID "AIX"
#elif defined(__hpux) || defined(__hpux__)
# define PLATFORM_ID "HP-UX"
#elif defined(__HAIKU__)
# define PLATFORM_ID "Haiku"
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
# define PLATFORM_ID "BeOS"
#elif defined(__QNX__) || defined(__QNXNTO__)
# define PLATFORM_ID "QNX"
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
# define PLATFORM_ID "Tru64"
#elif defined(__riscos) || defined(__riscos__)
# define PLATFORM_ID "RISCos"
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
# define PLATFORM_ID "SINIX"
#elif defined(__UNIX_SV__)
# define PLATFORM_ID "UNIX_SV"
#elif defined(__bsdos__)
# define PLATFORM_ID "BSDOS"
#elif defined(_MPRAS) || defined(MPRAS)
# define PLATFORM_ID "MP-RAS"
#elif defined(__osf) || defined(__osf__)
# define PLATFORM_ID "OSF1"
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
# define PLATFORM_ID "SCO_SV"
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
# define PLATFORM_ID "ULTRIX"
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
# define PLATFORM_ID "Xenix"
#elif defined(__WATCOMC__)
# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
# define PLATFORM_ID "DOS"
# elif defined(__OS2__)
# define PLATFORM_ID "OS2"
# elif defined(__WINDOWS__)
# define PLATFORM_ID "Windows3x"
# elif defined(__VXWORKS__)
# define PLATFORM_ID "VxWorks"
# else /* unknown platform */
# define PLATFORM_ID
# endif
#elif defined(__INTEGRITY)
# if defined(INT_178B)
# define PLATFORM_ID "Integrity178"
# else /* regular Integrity */
# define PLATFORM_ID "Integrity"
# endif
#else /* unknown platform */
# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
#if defined(_WIN32) && defined(_MSC_VER)
# if defined(_M_IA64)
# define ARCHITECTURE_ID "IA64"
# elif defined(_M_ARM64EC)
# define ARCHITECTURE_ID "ARM64EC"
# elif defined(_M_X64) || defined(_M_AMD64)
# define ARCHITECTURE_ID "x64"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# elif defined(_M_ARM64)
# define ARCHITECTURE_ID "ARM64"
# elif defined(_M_ARM)
# if _M_ARM == 4
# define ARCHITECTURE_ID "ARMV4I"
# elif _M_ARM == 5
# define ARCHITECTURE_ID "ARMV5I"
# else
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
# elif defined(_M_IX86)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
# elif defined(__ICCRH850__)
# define ARCHITECTURE_ID "RH850"
# elif defined(__ICCRL78__)
# define ARCHITECTURE_ID "RL78"
# elif defined(__ICCRISCV__)
# define ARCHITECTURE_ID "RISCV"
# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__TMS320C28XX__)
# define ARCHITECTURE_ID "TMS320C28x"
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number components. */
#ifdef COMPILER_VERSION_MAJOR
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if !defined(__STDC__)
# if (defined(_MSC_VER) && !defined(__clang__)) \
|| (defined(__ibmxl__) || defined(__IBMC__))
# define C_DIALECT "90"
# else
# define C_DIALECT
# endif
#elif __STDC_VERSION__ >= 201000L
# define C_DIALECT "11"
#elif __STDC_VERSION__ >= 199901L
# define C_DIALECT "99"
#else
# define C_DIALECT "90"
#endif
const char* info_language_dialect_default =
"INFO" ":" "dialect_default[" C_DIALECT "]";
/*--------------------------------------------------------------------------*/
#ifdef ID_VOID_MAIN
void main() {}
#else
# if defined(__CLASSIC_C__)
int main(argc, argv) int argc; char *argv[];
# else
int main(int argc, char* argv[])
# endif
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
require += info_arch[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_dialect_default[argc];
(void)argv;
return require;
}
#endif

View File

@ -0,0 +1,734 @@
/* This source file must have a .cpp extension so that all C++ compilers
recognize the extension without flags. Borland does not know .cxx for
example. */
#ifndef __cplusplus
# error "A C compiler has been selected for C++."
#endif
/* Version number components: V=Version, R=Revision, P=Patch
Version date components: YYYY=Year, MM=Month, DD=Day */
#if defined(__COMO__)
# define COMPILER_ID "Comeau"
/* __COMO_VERSION__ = VRR */
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
#elif defined(__INTEL_COMPILER) || defined(__ICC)
# define COMPILER_ID "Intel"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# if defined(__GNUC__)
# define SIMULATE_ID "GNU"
# endif
/* __INTEL_COMPILER = VRP */
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
# if defined(__INTEL_COMPILER_UPDATE)
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
# else
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
# endif
# if defined(__INTEL_COMPILER_BUILD_DATE)
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
# endif
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
# elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
# define COMPILER_ID "IntelLLVM"
#if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
#endif
#if defined(__GNUC__)
# define SIMULATE_ID "GNU"
#endif
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
* VVVV is no smaller than the current year when a versio is released.
*/
#if __INTEL_LLVM_COMPILER < 1000000L
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
#else
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
#endif
#if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
#endif
#if defined(__GNUC__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
#elif defined(__GNUG__)
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
#endif
#if defined(__GNUC_MINOR__)
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
#endif
#if defined(__GNUC_PATCHLEVEL__)
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
#endif
#elif defined(__PATHCC__)
# define COMPILER_ID "PathScale"
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
# if defined(__PATHCC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
# endif
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
# define COMPILER_ID "Embarcadero"
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
#elif defined(__BORLANDC__)
# define COMPILER_ID "Borland"
/* __BORLANDC__ = 0xVRR */
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
# define COMPILER_ID "Watcom"
/* __WATCOMC__ = VVRR */
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__WATCOMC__)
# define COMPILER_ID "OpenWatcom"
/* __WATCOMC__ = VVRP + 1100 */
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
# if (__WATCOMC__ % 10) > 0
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
# endif
#elif defined(__SUNPRO_CC)
# define COMPILER_ID "SunPro"
# if __SUNPRO_CC >= 0x5100
/* __SUNPRO_CC = 0xVRRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# else
/* __SUNPRO_CC = 0xVRP */
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
# endif
#elif defined(__HP_aCC)
# define COMPILER_ID "HP"
/* __HP_aCC = VVRRPP */
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
#elif defined(__DECCXX)
# define COMPILER_ID "Compaq"
/* __DECCXX_VER = VVRRTPPPP */
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
# define COMPILER_ID "zOS"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__ibmxl__) && defined(__clang__)
# define COMPILER_ID "XLClang"
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
# define COMPILER_ID "XL"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
# define COMPILER_ID "VisualAge"
/* __IBMCPP__ = VRP */
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
#elif defined(__NVCOMPILER)
# define COMPILER_ID "NVHPC"
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
# if defined(__NVCOMPILER_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
# endif
#elif defined(__PGI)
# define COMPILER_ID "PGI"
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
# if defined(__PGIC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
# endif
#elif defined(_CRAYC)
# define COMPILER_ID "Cray"
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
#elif defined(__TI_COMPILER_VERSION__)
# define COMPILER_ID "TI"
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
# define COMPILER_ID "Fujitsu"
#elif defined(__ghs__)
# define COMPILER_ID "GHS"
/* __GHS_VERSION_NUMBER = VVVVRP */
# ifdef __GHS_VERSION_NUMBER
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
# endif
#elif defined(__SCO_VERSION__)
# define COMPILER_ID "SCO"
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
# define COMPILER_ID "ARMCC"
#if __ARMCC_VERSION >= 1000000
/* __ARMCC_VERSION = VRRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#else
/* __ARMCC_VERSION = VRPPPP */
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
#endif
#elif defined(__clang__) && defined(__apple_build_version__)
# define COMPILER_ID "AppleClang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
# define COMPILER_ID "ARMClang"
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
#elif defined(__clang__)
# define COMPILER_ID "Clang"
# if defined(_MSC_VER)
# define SIMULATE_ID "MSVC"
# endif
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
# if defined(_MSC_VER)
/* _MSC_VER = VVRR */
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
# endif
#elif defined(__GNUC__) || defined(__GNUG__)
# define COMPILER_ID "GNU"
# if defined(__GNUC__)
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
# else
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
# endif
# if defined(__GNUC_MINOR__)
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
# endif
# if defined(__GNUC_PATCHLEVEL__)
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
# endif
#elif defined(_MSC_VER)
# define COMPILER_ID "MSVC"
/* _MSC_VER = VVRR */
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
# if defined(_MSC_FULL_VER)
# if _MSC_VER >= 1400
/* _MSC_FULL_VER = VVRRPPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
# else
/* _MSC_FULL_VER = VVRRPPPP */
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
# endif
# endif
# if defined(_MSC_BUILD)
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
# endif
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
# define COMPILER_ID "ADSP"
#if defined(__VISUALDSPVERSION__)
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
#endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# define COMPILER_ID "IAR"
# if defined(__VER__) && defined(__ICCARM__)
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
# endif
/* These compilers are either not known or too old to define an
identification macro. Try to identify the platform and guess that
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#define STRINGIFY_HELPER(X) #X
#define STRINGIFY(X) STRINGIFY_HELPER(X)
/* Identify known platforms by name. */
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# if defined(__LINUX__)
# define PLATFORM_ID "Linux"
# elif defined(__DOS__)
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# elif defined(__WINDOWS__)
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# elif defined(__VXWORKS__)
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# else /* unknown platform */
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# define PLATFORM_ID
#endif
/* For windows compilers MSVC and Intel we can determine
the architecture of the compiler being used. This is because
the compilers do not have flags that can change the architecture,
but rather depend on which compiler is being used
*/
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# else
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# endif
# elif defined(_M_MIPS)
# define ARCHITECTURE_ID "MIPS"
# elif defined(_M_SH)
# define ARCHITECTURE_ID "SHx"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__WATCOMC__)
# if defined(_M_I86)
# define ARCHITECTURE_ID "I86"
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# else /* unknown architecture */
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# endif
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
# if defined(__ICCARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__ICCRX__)
# define ARCHITECTURE_ID "RX"
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# elif defined(__ICCRL78__)
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# elif defined(__ICCAVR__)
# define ARCHITECTURE_ID "AVR"
# elif defined(__ICC430__)
# define ARCHITECTURE_ID "MSP430"
# elif defined(__ICCV850__)
# define ARCHITECTURE_ID "V850"
# elif defined(__ICC8051__)
# define ARCHITECTURE_ID "8051"
# elif defined(__ICCSTM8__)
# define ARCHITECTURE_ID "STM8"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__ghs__)
# if defined(__PPC64__)
# define ARCHITECTURE_ID "PPC64"
# elif defined(__ppc__)
# define ARCHITECTURE_ID "PPC"
# elif defined(__ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__x86_64__)
# define ARCHITECTURE_ID "x64"
# elif defined(__i386__)
# define ARCHITECTURE_ID "X86"
# else /* unknown architecture */
# define ARCHITECTURE_ID ""
# endif
#elif defined(__TI_COMPILER_VERSION__)
# if defined(__TI_ARM__)
# define ARCHITECTURE_ID "ARM"
# elif defined(__MSP430__)
# define ARCHITECTURE_ID "MSP430"
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# define ARCHITECTURE_ID "TMS320C6x"
# else /* unknown architecture */
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# endif
#else
# define ARCHITECTURE_ID
#endif
/* Convert integer to decimal digit literals. */
#define DEC(n) \
('0' + (((n) / 10000000)%10)), \
('0' + (((n) / 1000000)%10)), \
('0' + (((n) / 100000)%10)), \
('0' + (((n) / 10000)%10)), \
('0' + (((n) / 1000)%10)), \
('0' + (((n) / 100)%10)), \
('0' + (((n) / 10)%10)), \
('0' + ((n) % 10))
/* Convert integer to hex digit literals. */
#define HEX(n) \
('0' + ((n)>>28 & 0xF)), \
('0' + ((n)>>24 & 0xF)), \
('0' + ((n)>>20 & 0xF)), \
('0' + ((n)>>16 & 0xF)), \
('0' + ((n)>>12 & 0xF)), \
('0' + ((n)>>8 & 0xF)), \
('0' + ((n)>>4 & 0xF)), \
('0' + ((n) & 0xF))
/* Construct a string literal encoding the version number components. */
#ifdef COMPILER_VERSION_MAJOR
char const info_version[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
COMPILER_VERSION_MAJOR,
# ifdef COMPILER_VERSION_MINOR
'.', COMPILER_VERSION_MINOR,
# ifdef COMPILER_VERSION_PATCH
'.', COMPILER_VERSION_PATCH,
# ifdef COMPILER_VERSION_TWEAK
'.', COMPILER_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct a string literal encoding the internal version number. */
#ifdef COMPILER_VERSION_INTERNAL
char const info_version_internal[] = {
'I', 'N', 'F', 'O', ':',
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
'i','n','t','e','r','n','a','l','[',
COMPILER_VERSION_INTERNAL,']','\0'};
#endif
/* Construct a string literal encoding the version number components. */
#ifdef SIMULATE_VERSION_MAJOR
char const info_simulate_version[] = {
'I', 'N', 'F', 'O', ':',
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
SIMULATE_VERSION_MAJOR,
# ifdef SIMULATE_VERSION_MINOR
'.', SIMULATE_VERSION_MINOR,
# ifdef SIMULATE_VERSION_PATCH
'.', SIMULATE_VERSION_PATCH,
# ifdef SIMULATE_VERSION_TWEAK
'.', SIMULATE_VERSION_TWEAK,
# endif
# endif
# endif
']','\0'};
#endif
/* Construct the string literal in pieces to prevent the source from
getting matched. Store it in a pointer rather than an array
because some compilers will just produce instructions to fill the
array rather than assigning a pointer to a static array. */
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
#if defined(__INTEL_COMPILER) && defined(_MSVC_LANG) && _MSVC_LANG < 201403L
# if defined(__INTEL_CXX11_MODE__)
# if defined(__cpp_aggregate_nsdmi)
# define CXX_STD 201402L
# else
# define CXX_STD 201103L
# endif
# else
# define CXX_STD 199711L
# endif
#elif defined(_MSC_VER) && defined(_MSVC_LANG)
# define CXX_STD _MSVC_LANG
#else
# define CXX_STD __cplusplus
#endif
const char* info_language_dialect_default = "INFO" ":" "dialect_default["
#if CXX_STD > 202002L
"23"
#elif CXX_STD > 201703L
"20"
#elif CXX_STD >= 201703L
"17"
#elif CXX_STD >= 201402L
"14"
#elif CXX_STD >= 201103L
"11"
#else
"98"
#endif
"]";
/*--------------------------------------------------------------------------*/
int main(int argc, char* argv[])
{
int require = 0;
require += info_compiler[argc];
require += info_platform[argc];
#ifdef COMPILER_VERSION_MAJOR
require += info_version[argc];
#endif
#ifdef COMPILER_VERSION_INTERNAL
require += info_version_internal[argc];
#endif
#ifdef SIMULATE_ID
require += info_simulate[argc];
#endif
#ifdef SIMULATE_VERSION_MAJOR
require += info_simulate_version[argc];
#endif
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
require += info_cray[argc];
#endif
require += info_language_dialect_default[argc];
(void)argv;
return require;
}

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@ -0,0 +1,65 @@
The system is: Windows - 10.0.17763 - AMD64
Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
Compiler: C:/software/vs19/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe
Build flags:
Id flags:
The output was:
0
Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30133 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
CMakeCCompilerId.c
Microsoft (R) Incremental Linker Version 14.29.30133.0
Copyright (C) Microsoft Corporation. All rights reserved.
/out:CMakeCCompilerId.exe
CMakeCCompilerId.obj
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.exe"
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.obj"
The C compiler identification is MSVC, found in "J:/Desktop/grk-cw/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/3.20.21032501-MSVC_2/CompilerIdC/CMakeCCompilerId.exe"
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
Compiler: C:/software/vs19/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe
Build flags:
Id flags:
The output was:
0
Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30133 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
CMakeCXXCompilerId.cpp
Microsoft (R) Incremental Linker Version 14.29.30133.0
Copyright (C) Microsoft Corporation. All rights reserved.
/out:CMakeCXXCompilerId.exe
CMakeCXXCompilerId.obj
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.exe"
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.obj"
The CXX compiler identification is MSVC, found in "J:/Desktop/grk-cw/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/3.20.21032501-MSVC_2/CompilerIdCXX/CMakeCXXCompilerId.exe"
Detecting C compiler ABI info compiled with the following output:
Change Dir: J:/Desktop/grk-cw/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
Run Build Command(s):C:\SOFTWARE\VS19\COMMON7\IDE\COMMONEXTENSIONS\MICROSOFT\CMAKE\Ninja\ninja.exe cmTC_912c9 && [1/2] Building C object CMakeFiles\cmTC_912c9.dir\CMakeCCompilerABI.c.obj
[2/2] Linking C executable cmTC_912c9.exe
Detecting CXX compiler ABI info compiled with the following output:
Change Dir: J:/Desktop/grk-cw/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
Run Build Command(s):C:\SOFTWARE\VS19\COMMON7\IDE\COMMONEXTENSIONS\MICROSOFT\CMAKE\Ninja\ninja.exe cmTC_2bf4a && [1/2] Building CXX object CMakeFiles\cmTC_2bf4a.dir\CMakeCXXCompilerABI.cpp.obj
[2/2] Linking CXX executable cmTC_2bf4a.exe

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@ -0,0 +1,2 @@
#include "foo.h"
int main(){}

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@ -0,0 +1 @@
# This file is generated by cmake for dependency checking of the CMakeCache.txt file

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@ -0,0 +1 @@
msvc_x64_x64

BIN
freeglut.dll Normal file

Binary file not shown.

BIN
glew32.dll Normal file

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@ -0,0 +1,16 @@
#pragma once
#include "glew.h"
#include "freeglut.h"
#include <string>
#include <iostream>
namespace Core
{
GLuint LoadTexture(const char* filepath);
// textureID - identyfikator tekstury otrzymany z funkcji LoadTexture
// shaderVariableName - nazwa zmiennej typu 'sampler2D' w shaderze, z ktora ma zostac powiazana tekstura
// programID - identyfikator aktualnego programu karty graficznej
// textureUnit - indeks jednostki teksturujacej - liczba od 0 do 7. Jezeli uzywa sie wielu tekstur w jednym shaderze, to kazda z nich nalezy powiazac z inna jednostka.
void SetActiveTexture(GLuint textureID, const char* shaderVariableName, GLuint programID, int textureUnit);

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@ -144,14 +144,18 @@
<ItemGroup>
<ClCompile Include="src\Camera.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Render_Utils.cpp" />
<ClCompile Include="src\Shader_Loader.cpp" />
<ClCompile Include="src\SOIL\image_DXT.c" />
<ClCompile Include="src\SOIL\image_helper.c" />
<ClCompile Include="src\SOIL\SOIL.c" />
<ClCompile Include="src\SOIL\stb_image_aug.c" />
<ClCompile Include="src\Texture.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Camera.h" />
<ClInclude Include="src\objload.h" />
<ClInclude Include="src\Render_Utils.h" />
<ClInclude Include="src\Shader_Loader.h" />
<ClInclude Include="src\SOIL\image_DXT.h" />
<ClInclude Include="src\SOIL\image_helper.h" />
@ -159,10 +163,28 @@
<ClInclude Include="src\SOIL\stbi_DDS_aug.h" />
<ClInclude Include="src\SOIL\stbi_DDS_aug_c.h" />
<ClInclude Include="src\SOIL\stb_image_aug.h" />
<ClInclude Include="src\Texture.h" />
<ClInclude Include="Textures.h" />
</ItemGroup>
<ItemGroup>
<None Include="assimp-vc141-mt.dll" />
<None Include="assimp-vc141-mtd.dll" />
<None Include="freeglut.dll" />
<None Include="glew32.dll" />
<None Include="PhysXCommon_32.dll" />
<None Include="PhysXCooking_32.dll" />
<None Include="PhysXDevice.dll" />
<None Include="PhysXFoundation_32.dll" />
<None Include="PhysXGpu_32.dll" />
<None Include="PhysX_32.dll" />
<None Include="shaders\shader_color.frag" />
<None Include="shaders\shader_color.vert" />
<None Include="shaders\shader_tex.frag" />
<None Include="shaders\shader_tex.vert" />
<None Include="shaders\skybox.frag" />
<None Include="shaders\skybox.vert" />
<None Include="zlib.dll" />
<None Include="zlibd.dll" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

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@ -36,6 +36,12 @@
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Render_Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Shader_Loader.h">
@ -62,9 +68,37 @@
<ClInclude Include="src\SOIL\stb_image_aug.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\Render_Utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="src\objload.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Textures.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="shaders\skybox.frag" />
<None Include="shaders\skybox.vert" />
<None Include="zlibd.dll" />
<None Include="zlib.dll" />
<None Include="PhysXGpu_32.dll" />
<None Include="PhysXDevice.dll" />
<None Include="PhysXFoundation_32.dll" />
<None Include="PhysXCooking_32.dll" />
<None Include="PhysXCommon_32.dll" />
<None Include="PhysX_32.dll" />
<None Include="freeglut.dll" />
<None Include="glew32.dll" />
<None Include="assimp-vc141-mtd.dll" />
<None Include="assimp-vc141-mt.dll" />
<None Include="shaders\shader_tex.vert" />
<None Include="shaders\shader_color.vert" />
<None Include="shaders\shader_color.frag" />
<None Include="shaders\shader_tex.frag" />
</ItemGroup>
</Project>

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>false</ShowAllFiles>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>

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@ -0,0 +1,13 @@
# Blender MTL File: 'fish.blend'
# Material Count: 1
newmtl Material
Ns 96.078431
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.050000 0.050000 0.050000
Ke 0.000000 0.000000 0.000000
Ni 1.000000
d 1.000000
illum 2
map_Kd fish_texture.png

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,13 @@
#version 410 core
uniform vec3 objectColor;
uniform vec3 lightDir;
in vec3 interpNormal;
void main()
{
vec3 normal = normalize(interpNormal);
float diffuse = max(dot(normal, -lightDir), 0.0);
gl_FragColor = vec4(objectColor * diffuse, 1.0);
}

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@ -0,0 +1,16 @@
#version 410 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 modelViewProjectionMatrix;
uniform mat4 modelMatrix;
out vec3 interpNormal;
void main()
{
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
interpNormal = (modelMatrix * vec4(vertexNormal, 0.0)).xyz;
}

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@ -0,0 +1,16 @@
#version 410 core
uniform sampler2D textureSampler;
uniform vec3 lightDir;
in vec3 interpNormal;
in vec2 interpTexCoord;
void main()
{
vec2 modifiedTexCoord = vec2(interpTexCoord.x, 1.0 - interpTexCoord.y); // Poprawka dla tekstur Ziemi, ktore bez tego wyswietlaja sie 'do gory nogami'
vec3 color = texture2D(textureSampler, modifiedTexCoord).rgb;
vec3 normal = normalize(interpNormal);
float diffuse = max(dot(normal, -lightDir), 0.0);
gl_FragColor = vec4(color * diffuse, 1.0);
}

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@ -0,0 +1,18 @@
#version 410 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 modelViewProjectionMatrix;
uniform mat4 modelMatrix;
out vec3 interpNormal;
out vec2 interpTexCoord;
void main()
{
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
interpNormal = (modelMatrix * vec4(vertexNormal, 0.0)).xyz;
interpTexCoord = vertexTexCoord;
}

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@ -0,0 +1,169 @@
#include "Render_Utils.h"
#include <algorithm>
#include "glew.h"
#include "freeglut.h"
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
void Core::RenderContext::initFromOBJ(obj::Model& model)
{
vertexArray = 0;
vertexBuffer = 0;
vertexIndexBuffer = 0;
unsigned int vertexDataBufferSize = sizeof(float) * model.vertex.size();
unsigned int vertexNormalBufferSize = sizeof(float) * model.normal.size();
unsigned int vertexTexBufferSize = sizeof(float) * model.texCoord.size();
size = model.faces["default"].size();
unsigned int vertexElementBufferSize = sizeof(unsigned short) * size;
glGenVertexArrays(1, &vertexArray);
glBindVertexArray(vertexArray);
glGenBuffers(1, &vertexIndexBuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexIndexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vertexElementBufferSize, &model.faces["default"][0], GL_STATIC_DRAW);
glGenBuffers(1, &vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glBufferData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize, NULL, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, vertexDataBufferSize, &model.vertex[0]);
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize, vertexNormalBufferSize, &model.normal[0]);
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize, vertexTexBufferSize, &model.texCoord[0]);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)(0));
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (void*)(vertexDataBufferSize));
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, (void*)(vertexNormalBufferSize + vertexDataBufferSize));
}
void Core::RenderContext::initFromAssimpMesh(aiMesh* mesh) {
vertexArray = 0;
vertexBuffer = 0;
vertexIndexBuffer = 0;
std::vector<float> textureCoord;
std::vector<unsigned int> indices;
//tex coord must be converted to 2d vecs
for (unsigned int i = 0; i < mesh->mNumVertices; i++)
{
if (mesh->mTextureCoords[0] != nullptr) {
textureCoord.push_back(mesh->mTextureCoords[0][i].x);
textureCoord.push_back(mesh->mTextureCoords[0][i].y);
}
else {
textureCoord.push_back(0.0f);
textureCoord.push_back(0.0f);
}
}
if (mesh->mTextureCoords[0] == nullptr) {
std::cout << "no uv coords\n";
}
for (unsigned int i = 0; i < mesh->mNumFaces; i++)
{
aiFace face = mesh->mFaces[i];
// retrieve all indices of the face and store them in the indices vector
for (unsigned int j = 0; j < face.mNumIndices; j++)
indices.push_back(face.mIndices[j]);
}
unsigned int vertexDataBufferSize = sizeof(float) * mesh->mNumVertices * 3;
unsigned int vertexNormalBufferSize = sizeof(float) * mesh->mNumVertices * 3;
unsigned int vertexTexBufferSize = sizeof(float) * mesh->mNumVertices * 2;
unsigned int vertexTangentBufferSize = sizeof(float) * mesh->mNumVertices * 3;
unsigned int vertexBiTangentBufferSize = sizeof(float) * mesh->mNumVertices * 3;
unsigned int vertexElementBufferSize = sizeof(unsigned int) * indices.size();
size = indices.size();
glGenVertexArrays(1, &vertexArray);
glBindVertexArray(vertexArray);
glGenBuffers(1, &vertexIndexBuffer);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexIndexBuffer);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vertexElementBufferSize, &indices[0], GL_STATIC_DRAW);
glGenBuffers(1, &vertexBuffer);
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
//std::cout << vertexBuffer;
glEnableVertexAttribArray(0);
glEnableVertexAttribArray(1);
glEnableVertexAttribArray(2);
glEnableVertexAttribArray(3);
glEnableVertexAttribArray(4);
glBufferData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize + vertexTangentBufferSize + vertexBiTangentBufferSize, NULL, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, 0, vertexDataBufferSize, mesh->mVertices);
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize, vertexNormalBufferSize, mesh->mNormals);
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize, vertexTexBufferSize, &textureCoord[0]);
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize, vertexTangentBufferSize, mesh->mTangents);
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize + vertexTangentBufferSize, vertexBiTangentBufferSize, mesh->mBitangents);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)(0));
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (void*)(vertexDataBufferSize));
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, (void*)(vertexNormalBufferSize + vertexDataBufferSize));
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, (void*)(vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize));
glVertexAttribPointer(4, 3, GL_FLOAT, GL_FALSE, 0, (void*)(vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize + vertexTangentBufferSize));
}
void Core::DrawVertexArray(const float * vertexArray, int numVertices, int elementSize )
{
glVertexAttribPointer(0, elementSize, GL_FLOAT, false, 0, vertexArray);
glEnableVertexAttribArray(0);
glDrawArrays(GL_TRIANGLES, 0, numVertices);
}
void Core::DrawVertexArrayIndexed( const float * vertexArray, const int * indexArray, int numIndexes, int elementSize )
{
glVertexAttribPointer(0, elementSize, GL_FLOAT, false, 0, vertexArray);
glEnableVertexAttribArray(0);
glDrawElements(GL_TRIANGLES, numIndexes, GL_UNSIGNED_INT, indexArray);
}
void Core::DrawVertexArray( const VertexData & data )
{
int numAttribs = std::min(VertexData::MAX_ATTRIBS, data.NumActiveAttribs);
for(int i = 0; i < numAttribs; i++)
{
glVertexAttribPointer(i, data.Attribs[i].Size, GL_FLOAT, false, 0, data.Attribs[i].Pointer);
glEnableVertexAttribArray(i);
}
glDrawArrays(GL_TRIANGLES, 0, data.NumVertices);
}
void Core::DrawContext(Core::RenderContext& context)
{
glBindVertexArray(context.vertexArray);
glDrawElements(
GL_TRIANGLES, // mode
context.size, // count
GL_UNSIGNED_INT, // type
(void*)0 // element array buffer offset
);
glBindVertexArray(0);
}

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@ -0,0 +1,72 @@
#pragma once
#include "glm.hpp"
#include "glew.h"
#include "objload.h"
#include <assimp/Importer.hpp>
#include <assimp/scene.h>
#include <assimp/postprocess.h>
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
namespace Core
{
struct RenderContext
{
GLuint vertexArray;
GLuint vertexBuffer;
GLuint vertexIndexBuffer;
int size = 0;
void initFromOBJ(obj::Model& model);
void initFromAssimpMesh(aiMesh* mesh);
};
// vertexArray - jednowymiarowa tablica zawierajaca wartosci opisujace pozycje kolejnych wierzcholkow w jednym ciagu (x1, y1, z1, w1, x2, y2, z2, w2, ...)
// numVertices - liczba wierzcholkow do narysowania
// elementSize - liczba wartosci opisujacych pojedynczy wierzcholek (np. 3 gdy wierzcholek opisany jest trojka (x, y, z))
void DrawVertexArray(const float * vertexArray, int numVertices, int elementSize);
// indexArray - jednowymiarowa tablica zawierajaca indeksy wierzcholkow kolejnych trojkatow w jednym ciagu (t1_i1, t1_i2, t1_i3, t2_i1, t2_i2, t2_i3, ...)
// numIndexes - liczba indeksow w tablicy indexArray
void DrawVertexArrayIndexed(const float * vertexArray, const int * indexArray, int numIndexes, int elementSize);
struct VertexAttribute
{
const void * Pointer;
int Size;
};
struct VertexData
{
static const int MAX_ATTRIBS = 8;
VertexAttribute Attribs[MAX_ATTRIBS];
int NumActiveAttribs;
int NumVertices;
};
// Ta funkcja sluzy do rysowania trojkatow, ktorych wierzcholki moga byc opisane wiecej niz jednym atrybutem.
// Funkcja przyjmuje jako parametr strukture, w ktorej nalezy zawrzec wszystkie potrzebne dane.
//
// Przykladowe wywolanie funkcji - narysowanie trojkata jak na pierwszych zajeciach:
/*
const float vertices[] = {
0.25f, 0.25f, 0.0f, 1.0f,
0.25f, -0.25f, 0.0f, 1.0f,
-0.25f, -0.25f, 0.0f, 1.0f
};
Core::VertexData vertexData;
vertexData.NumActiveAttribs = 1; // Liczba uzywanych atrybutow wierzcholka
vertexData.Attribs[0].Pointer = vertices; // Wskaznik na dane zerowego atrybutu
vertexData.Attribs[0].Size = 4; // Wielkosc zerowego atrybutu (ilosc liczb opisujacych ten atrybut w pojedynczym wierzcholku)
vertexData.NumVertices = 3; // Liczba wierzcholkow do narysowania
Core::DrawVertexArray(vertexData);
*/
void DrawVertexArray(const VertexData & data);
void DrawContext(RenderContext& context);
}

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@ -0,0 +1,36 @@
#include "Texture.h"
#include <fstream>
#include <iterator>
#include <vector>
#include "SOIL/SOIL.h"
typedef unsigned char byte;
GLuint Core::LoadTexture( const char * filepath )
{
GLuint id;
glGenTextures(1, &id);
glBindTexture(GL_TEXTURE_2D, id);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
int w, h;
unsigned char* image = SOIL_load_image(filepath, &w, &h, 0, SOIL_LOAD_RGBA);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
glGenerateMipmap(GL_TEXTURE_2D);
SOIL_free_image_data(image);
return id;
}
void Core::SetActiveTexture(GLuint textureID, const char * shaderVariableName, GLuint programID, int textureUnit)
{
glUniform1i(glGetUniformLocation(programID, shaderVariableName), textureUnit);
glActiveTexture(GL_TEXTURE0 + textureUnit);
glBindTexture(GL_TEXTURE_2D, textureID);
}

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@ -0,0 +1,15 @@
#pragma once
#include "glew.h"
#include "freeglut.h"
namespace Core
{
GLuint LoadTexture(const char * filepath);
// textureID - identyfikator tekstury otrzymany z funkcji LoadTexture
// shaderVariableName - nazwa zmiennej typu 'sampler2D' w shaderze, z ktora ma zostac powiazana tekstura
// programID - identyfikator aktualnego programu karty graficznej
// textureUnit - indeks jednostki teksturujacej - liczba od 0 do 7. Jezeli uzywa sie wielu tekstur w jednym shaderze, to kazda z nich nalezy powiazac z inna jednostka.
void SetActiveTexture(GLuint textureID, const char * shaderVariableName, GLuint programID, int textureUnit);
}

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@ -8,15 +8,20 @@
#include <vector>
#include "Shader_Loader.h"
#include "Render_Utils.h"
#include "Texture.h"
#include "Camera.h"
#include "SOIL/stb_image_aug.h"
GLuint skyboxProgram, skyboxBuffer;
GLuint programColor;
GLuint programTexture;
GLuint textureSubmarine;
unsigned int cubemapTexture, skyboxVAO;
float old_x, old_y = -1;
glm::vec3 cursorDiff;
glm::vec3 lightDir = glm::normalize(glm::vec3(0.0f, 0.0f, 1.0f));
glm::vec3 cameraPos = glm::vec3(0, 0, 5);
glm::vec3 cameraDir; // Wektor "do przodu" kamery
glm::vec3 cameraSide; // Wektor "w bok" kamery
@ -24,10 +29,10 @@ float cameraAngle = 0;
glm::quat rotation = glm::quat(1, 0, 0, 0);
glm::mat4 cameraMatrix, perspectiveMatrix;
Core::Shader_Loader shaderLoader;
Core::RenderContext submarineContext;
std::string skyboxTextures[6] = {
"models/skybox/right.jpg",
@ -156,6 +161,42 @@ glm::mat4 createCameraMatrix()
return Core::createViewMatrixQuat(cameraPos, rotation);
}
void drawObjectColor(Core::RenderContext context, glm::mat4 modelMatrix, glm::vec3 color)
{
GLuint program = programColor;
glUseProgram(program);
glUniform3f(glGetUniformLocation(program, "objectColor"), color.x, color.y, color.z);
glUniform3f(glGetUniformLocation(program, "lightDir"), lightDir.x, lightDir.y, lightDir.z);
glm::mat4 transformation = perspectiveMatrix * cameraMatrix * modelMatrix;
glUniformMatrix4fv(glGetUniformLocation(program, "modelViewProjectionMatrix"), 1, GL_FALSE, (float*)&transformation);
glUniformMatrix4fv(glGetUniformLocation(program, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
Core::DrawContext(context);
glUseProgram(0);
}
void drawObjectTexture(Core::RenderContext context, glm::mat4 modelMatrix, GLuint textureId)
{
GLuint program = programTexture;
glUseProgram(program);
glUniform3f(glGetUniformLocation(program, "lightDir"), lightDir.x, lightDir.y, lightDir.z);
Core::SetActiveTexture(textureId, "textureSampler", program, 0);
glm::mat4 transformation = perspectiveMatrix * cameraMatrix * modelMatrix;
glUniformMatrix4fv(glGetUniformLocation(program, "modelViewProjectionMatrix"), 1, GL_FALSE, (float*)&transformation);
glUniformMatrix4fv(glGetUniformLocation(program, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
Core::DrawContext(context);
glUseProgram(0);
}
void renderScene()
{
cameraMatrix = createCameraMatrix();
@ -173,9 +214,26 @@ void renderScene()
glDrawArrays(GL_TRIANGLES, 0, 36);
glBindVertexArray(0);
glm::mat4 submarineInitialTransformation = glm::translate(glm::vec3(0, -0.5, -0.4)) * glm::rotate(glm::radians(180.0f), glm::vec3(0, 1, 0)) * glm::scale(glm::vec3(0.25f));
glm::mat4 submarineModelMatrix = glm::translate(cameraPos + cameraDir) * glm::mat4_cast(glm::inverse(rotation)) * submarineInitialTransformation;
//drawObjectColor(fishContext, fishModelMatrix, glm::vec3(0.6f));
drawObjectTexture(submarineContext, submarineModelMatrix, textureSubmarine);
glutSwapBuffers();
}
void loadModelToContext(std::string path, Core::RenderContext& context)
{
Assimp::Importer import;
const aiScene* scene = import.ReadFile(path, aiProcess_Triangulate | aiProcess_CalcTangentSpace);
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode)
{
std::cout << "ERROR::ASSIMP::" << import.GetErrorString() << std::endl;
return;
}
context.initFromAssimpMesh(scene->mMeshes[0]);
}
unsigned int loadCubemap()
{
unsigned int textureID;
@ -229,13 +287,19 @@ void initSkybox()
void init()
{
glEnable(GL_DEPTH_TEST);
programColor = shaderLoader.CreateProgram((char*) "shaders/shader_color.vert", (char*) "shaders/shader_color.frag");
programTexture = shaderLoader.CreateProgram((char*) "shaders/shader_tex.vert", (char*) "shaders/shader_tex.frag");
skyboxProgram = shaderLoader.CreateProgram((char *) "shaders/skybox.vert", (char *) "shaders/skybox.frag");
cubemapTexture = loadCubemap();
loadModelToContext("models/submarine.obj", submarineContext);
textureSubmarine = Core::LoadTexture("textures/submarine.png");
initSkybox();
}
void shutdown()
{
shaderLoader.DeleteProgram(programColor);
shaderLoader.DeleteProgram(programTexture);
shaderLoader.DeleteProgram(skyboxProgram);
}
@ -250,7 +314,7 @@ int main(int argc, char** argv)
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowPosition(200, 200);
glutInitWindowSize(600, 600);
glutInitWindowSize(800, 800);
glutCreateWindow("Water and shit");
glewInit();

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@ -0,0 +1,291 @@
/* Copyright (c) 2012, Gerhard Reitmayr
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
#ifndef OBJLOAD_H_
#define OBJLOAD_H_
#include <algorithm>
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include <map>
#include <set>
#include <vector>
namespace obj {
struct Model {
std::vector<float> vertex; //< 3 * N entries
std::vector<float> texCoord; //< 2 * N entries
std::vector<float> normal; //< 3 * N entries
std::map<std::string, std::vector<unsigned short> > faces; //< assume triangels and uniform indexing
};
struct ObjModel {
struct FaceVertex {
FaceVertex() : v(-1), t(-1), n(-1) {}
int v, t, n;
bool operator<( const FaceVertex & other ) const;
bool operator==( const FaceVertex & other ) const;
};
typedef std::pair<std::vector<FaceVertex>, std::vector<unsigned> > FaceList;
std::vector<float> vertex; //< 3 * N entries
std::vector<float> texCoord; //< 2 * N entries
std::vector<float> normal; //< 3 * N entries
std::map<std::string, FaceList > faces;
};
inline ObjModel parseObjModel( std::istream & in);
inline void tesselateObjModel( ObjModel & obj);
inline ObjModel tesselateObjModel( const ObjModel & obj );
inline Model convertToModel( const ObjModel & obj );
inline Model loadModel( std::istream & in );
inline Model loadModelFromString( const std::string & in );
inline Model loadModelFromFile( const std::string & in );
inline std::ostream & operator<<( std::ostream & out, const Model & m );
inline std::ostream & operator<<( std::ostream & out, const ObjModel::FaceVertex & f);
// ---------------------------- Implementation starts here -----------------------
inline bool ObjModel::FaceVertex::operator<( const ObjModel::FaceVertex & other ) const {
return (v < other.v) || (v == other.v && t < other.t ) || (v == other.v && t == other.t && n < other.n);
}
inline bool ObjModel::FaceVertex::operator==( const ObjModel::FaceVertex & other ) const {
return (v == other.v && t == other.t && n == other.n);
}
template <typename T>
inline std::istream & operator>>(std::istream & in, std::vector<T> & vec ){
T temp;
if(in >> temp)
vec.push_back(temp);
return in;
}
template <typename T>
inline std::istream & operator>>(std::istream & in, std::set<T> & vec ){
T temp;
if(in >> temp)
vec.insert(temp);
return in;
}
inline std::istream & operator>>( std::istream & in, ObjModel::FaceVertex & f){
if(in >> f.v){
if(in.peek() == '/'){
in.get();
in >> f.t;
in.clear();
if(in.peek() == '/'){
in.get();
in >> f.n;
in.clear();
}
}
in.clear();
--f.v;
--f.t;
--f.n;
}
// std::cout << f << std::endl;
return in;
}
ObjModel parseObjModel( std::istream & in ){
char line[1024];
std::string op;
std::istringstream line_in;
std::set<std::string> groups;
groups.insert("default");
ObjModel data;
while(in.good()){
in.getline(line, 1023);
line_in.clear();
line_in.str(line);
if(!(line_in >> op))
continue;
if(op == "v")
line_in >> data.vertex >> data.vertex >> data.vertex;
else if(op == "vt")
line_in >> data.texCoord >> data.texCoord >> data.texCoord;
else if(op == "vn")
line_in >> data.normal >> data.normal >> data.normal;
else if(op == "g"){
groups.clear();
while(line_in >> groups) ;
groups.insert("default");
}
else if(op == "f") {
std::vector<ObjModel::FaceVertex> list;
while(line_in >> list) ;
for(std::set<std::string>::const_iterator g = groups.begin(); g != groups.end(); ++g){
ObjModel::FaceList & fl = data.faces[*g];
fl.second.push_back(fl.first.size());
fl.first.insert(fl.first.end(), list.begin(), list.end());
}
}
}
for(std::map<std::string, ObjModel::FaceList>::iterator g = data.faces.begin(); g != data.faces.end(); ++g){
ObjModel::FaceList & fl = g->second;
fl.second.push_back(fl.first.size());
}
return data;
}
inline void tesselateObjModel( std::vector<ObjModel::FaceVertex> & input, std::vector<unsigned> & input_start){
std::vector<ObjModel::FaceVertex> output;
std::vector<unsigned> output_start;
output.reserve(input.size());
output_start.reserve(input_start.size());
for(std::vector<unsigned>::const_iterator s = input_start.begin(); s != input_start.end() - 1; ++s){
const unsigned size = *(s+1) - *s;
if(size > 3){
const ObjModel::FaceVertex & start_vertex = input[*s];
for( int i = 1; i < (int)size-1; ++i){
output_start.push_back(output.size());
output.push_back(start_vertex);
output.push_back(input[*s+i]);
output.push_back(input[*s+i+1]);
}
} else {
output_start.push_back(output.size());
output.insert(output.end(), input.begin() + *s, input.begin() + *(s+1));
}
}
output_start.push_back(output.size());
input.swap(output);
input_start.swap(output_start);
}
void tesselateObjModel( ObjModel & obj){
for(std::map<std::string, ObjModel::FaceList>::iterator g = obj.faces.begin(); g != obj.faces.end(); ++g){
ObjModel::FaceList & fl = g->second;
tesselateObjModel(fl.first, fl.second);
}
}
Model convertToModel( const ObjModel & obj ) {
// insert all face vertices into a vector and make unique
std::vector<ObjModel::FaceVertex> unique(obj.faces.find("default")->second.first);
std::sort(unique.begin(), unique.end());
unique.erase( std::unique(unique.begin(), unique.end()), unique.end());
// build a new model with repeated vertices/texcoords/normals to have single indexing
Model model;
for(std::vector<ObjModel::FaceVertex>::const_iterator f = unique.begin(); f != unique.end(); ++f){
model.vertex.insert(model.vertex.end(), obj.vertex.begin() + 3*f->v, obj.vertex.begin() + 3*f->v + 3);
if(!obj.texCoord.empty()){
const int index = (f->t > -1) ? f->t : f->v;
model.texCoord.insert(model.texCoord.end(), obj.texCoord.begin() + 2*index, obj.texCoord.begin() + 2*index + 2);
}
if(!obj.normal.empty()){
const int index = (f->n > -1) ? f->n : f->v;
model.normal.insert(model.normal.end(), obj.normal.begin() + 3*index, obj.normal.begin() + 3*index + 3);
}
}
// look up unique index and transform face descriptions
for(std::map<std::string, ObjModel::FaceList>::const_iterator g = obj.faces.begin(); g != obj.faces.end(); ++g){
const std::string & name = g->first;
const ObjModel::FaceList & fl = g->second;
std::vector<unsigned short> & v = model.faces[g->first];
v.reserve(fl.first.size());
for(std::vector<ObjModel::FaceVertex>::const_iterator f = fl.first.begin(); f != fl.first.end(); ++f){
const unsigned short index = std::distance(unique.begin(), std::lower_bound(unique.begin(), unique.end(), *f));
v.push_back(index);
}
}
return model;
}
ObjModel tesselateObjModel( const ObjModel & obj ){
ObjModel result = obj;
tesselateObjModel(result);
return result;
}
Model loadModel( std::istream & in ){
ObjModel model = parseObjModel(in);
tesselateObjModel(model);
return convertToModel(model);
}
Model loadModelFromString( const std::string & str ){
std::istringstream in(str);
return loadModel(in);
}
Model loadModelFromFile( const std::string & str) {
std::ifstream in(str.c_str());
return loadModel(in);
}
inline std::ostream & operator<<( std::ostream & out, const ObjModel::FaceVertex & f){
out << f.v << "\t" << f.t << "\t" << f.n;
return out;
}
std::ostream & operator<<( std::ostream & out, const Model & m ){
if(!m.vertex.empty()){
out << "vertex\n";
for(int i = 0; i < (int)m.vertex.size(); ++i)
out << m.vertex[i] << (((i % 3) == 2)?"\n":"\t");
}
if(!m.texCoord.empty()){
out << "texCoord\n";
for(int i = 0; i < (int)m.texCoord.size(); ++i)
out << m.texCoord[i] << (((i % 2) == 1)?"\n":"\t");
}
if(!m.normal.empty()){
out << "normal\n";
for(int i = 0; i < (int)m.normal.size(); ++i)
out << m.normal[i] << (((i % 3) == 2)?"\n":"\t");
}
if(!m.faces.empty()){
out << "faces\t";
for(std::map<std::string, std::vector<unsigned short> >::const_iterator g = m.faces.begin(); g != m.faces.end(); ++g){
out << g->first << " ";
}
out << "\n";
// for(int i = 0; i < m.face.size(); ++i)
// out << m.face[i] << (((i % 3) == 2)?"\n":"\t");
}
return out;
}
} // namespace obj
#endif // OBJLOAD_H_

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@ -0,0 +1,136 @@
 Camera.cpp
main.cpp
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\main.cpp(108,10): warning C4244: "=": konwersja z "int" do "float", możliwa utrata danych
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\main.cpp(109,10): warning C4244: "=": konwersja z "int" do "float", możliwa utrata danych
Shader_Loader.cpp
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\Shader_Loader.cpp(39,44): warning C4267: "inicjowanie": konwersja z "size_t" do "int", możliwa utrata danych
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\Shader_Loader.cpp(39,44): warning C4267: "inicjowanie": konwersja z "size_t" do "const int", możliwa utrata danych
Generowanie kodu...
image_DXT.c
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_DXT.c(92,9): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
image_helper.c
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(325,1): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(366,58): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(373,46): warning C4244: "=": konwersja z "float" do "int", możliwa utrata danych
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(415,58): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(422,62): warning C4244: "=": konwersja z "float" do "int", możliwa utrata danych
SOIL.c
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glAccum”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,33): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,58): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glAlphaFunc”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,37): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,63): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,21): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,30): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,30): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glAreTexturesResident”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,52): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,109): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glArrayElement”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,40): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,48): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glBegin”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,33): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,45): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glBindTexture”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,39): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,69): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glBitmap”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,34): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,147): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glBlendFunc”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,37): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,68): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glCallList”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,36): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,48): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glCallLists”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,37): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,81): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClear”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,33): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,49): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearAccum”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,38): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,94): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearColor”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,38): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,98): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearDepth”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,38): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,53): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearIndex”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,38): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,48): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearStencil”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,40): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,48): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClipPlane”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,37): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,76): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glColor3b”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,35): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,73): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glColor3bv”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,36): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,52): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glColor3d”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,35): error C2143: błąd składniowy: brakuje „;” przed „(”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,79): error C2059: błąd składniowy: „)”
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1177,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1177,16): fatal error C1003: Licznik błędów przekracza 100; zatrzymywanie kompilacji
stb_image_aug.c
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(177,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(251,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(303,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(1557,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(2394,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(2709,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(2995,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(3209,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(3548,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(3644,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(362,19): warning C4018: ">": niezgodność typu ze znakiem/bez znaku
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(366,19): warning C4018: ">": niezgodność typu ze znakiem/bez znaku
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(390,19): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(427,19): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(498,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
Generowanie kodu...

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PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:VCServicingVersionATL=14.29.30136:VCServicingVersionCrtHeaders=14.29.30136:VCServicingVersionCompilers=14.29.30136:TargetPlatformVersion=10.0.19041.0:
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