submarine #4
BIN
PhysXCommon_32.dll
Normal file
BIN
PhysXCommon_32.dll
Normal file
Binary file not shown.
BIN
PhysXCooking_32.dll
Normal file
BIN
PhysXCooking_32.dll
Normal file
Binary file not shown.
BIN
PhysXDevice.dll
Normal file
BIN
PhysXDevice.dll
Normal file
Binary file not shown.
BIN
PhysXFoundation_32.dll
Normal file
BIN
PhysXFoundation_32.dll
Normal file
Binary file not shown.
BIN
PhysXGpu_32.dll
Normal file
BIN
PhysXGpu_32.dll
Normal file
Binary file not shown.
BIN
PhysX_32.dll
Normal file
BIN
PhysX_32.dll
Normal file
Binary file not shown.
BIN
assimp-vc141-mt.dll
Normal file
BIN
assimp-vc141-mt.dll
Normal file
Binary file not shown.
BIN
assimp-vc141-mtd.dll
Normal file
BIN
assimp-vc141-mtd.dll
Normal file
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1
dependencies/glm/out/build/x64-Debug/.cmake/api/v1/query/client-MicrosoftVS/query.json
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Normal file
1
dependencies/glm/out/build/x64-Debug/.cmake/api/v1/query/client-MicrosoftVS/query.json
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Normal file
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1
dependencies/glm/out/build/x64-Debug/VSInheritEnvironments.txt
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Normal file
1
dependencies/glm/out/build/x64-Debug/VSInheritEnvironments.txt
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Normal file
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||||
msvc_x64_x64
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|
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349
dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeCache.txt
vendored
Normal file
349
dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeCache.txt
vendored
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|
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|
||||
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|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_C)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_C >= 0x5100
|
||||
/* __SUNPRO_C = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_C>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_C>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_C & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_cc)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_cc = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_cc/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_cc/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_cc % 100)
|
||||
|
||||
#elif defined(__DECC)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECC_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECC_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECC_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECC_VER % 10000)
|
||||
|
||||
#elif defined(__IBMC__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__ibmxl__) && defined(__clang__)
|
||||
# define COMPILER_ID "XLClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__IBMC__) && !defined(__COMPILER_VER__) && __IBMC__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMC__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMC__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMC__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMC__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__TINYC__)
|
||||
# define COMPILER_ID "TinyCC"
|
||||
|
||||
#elif defined(__BCC__)
|
||||
# define COMPILER_ID "Bruce"
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VISUALDSPVERSION__)
|
||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
#elif defined(__SDCC_VERSION_MAJOR) || defined(SDCC)
|
||||
# define COMPILER_ID "SDCC"
|
||||
# if defined(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__SDCC_VERSION_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(__SDCC_VERSION_MINOR)
|
||||
# define COMPILER_VERSION_PATCH DEC(__SDCC_VERSION_PATCH)
|
||||
# else
|
||||
/* SDCC = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(SDCC/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(SDCC/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(SDCC % 10)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# elif defined(__VXWORKS__)
|
||||
# define PLATFORM_ID "VxWorks"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#elif defined(__INTEGRITY)
|
||||
# if defined(INT_178B)
|
||||
# define PLATFORM_ID "Integrity178"
|
||||
|
||||
# else /* regular Integrity */
|
||||
# define PLATFORM_ID "Integrity"
|
||||
# endif
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_ARM64EC)
|
||||
# define ARCHITECTURE_ID "ARM64EC"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCRX__)
|
||||
# define ARCHITECTURE_ID "RX"
|
||||
|
||||
# elif defined(__ICCRH850__)
|
||||
# define ARCHITECTURE_ID "RH850"
|
||||
|
||||
# elif defined(__ICCRL78__)
|
||||
# define ARCHITECTURE_ID "RL78"
|
||||
|
||||
# elif defined(__ICCRISCV__)
|
||||
# define ARCHITECTURE_ID "RISCV"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# elif defined(__ICC430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__ICCV850__)
|
||||
# define ARCHITECTURE_ID "V850"
|
||||
|
||||
# elif defined(__ICC8051__)
|
||||
# define ARCHITECTURE_ID "8051"
|
||||
|
||||
# elif defined(__ICCSTM8__)
|
||||
# define ARCHITECTURE_ID "STM8"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# if defined(__PPC64__)
|
||||
# define ARCHITECTURE_ID "PPC64"
|
||||
|
||||
# elif defined(__ppc__)
|
||||
# define ARCHITECTURE_ID "PPC"
|
||||
|
||||
# elif defined(__ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__x86_64__)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(__i386__)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# if defined(__TI_ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__MSP430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__TMS320C28XX__)
|
||||
# define ARCHITECTURE_ID "TMS320C28x"
|
||||
|
||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||
# define ARCHITECTURE_ID "TMS320C6x"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#else
|
||||
# define ARCHITECTURE_ID
|
||||
#endif
|
||||
|
||||
/* Convert integer to decimal digit literals. */
|
||||
#define DEC(n) \
|
||||
('0' + (((n) / 10000000)%10)), \
|
||||
('0' + (((n) / 1000000)%10)), \
|
||||
('0' + (((n) / 100000)%10)), \
|
||||
('0' + (((n) / 10000)%10)), \
|
||||
('0' + (((n) / 1000)%10)), \
|
||||
('0' + (((n) / 100)%10)), \
|
||||
('0' + (((n) / 10)%10)), \
|
||||
('0' + ((n) % 10))
|
||||
|
||||
/* Convert integer to hex digit literals. */
|
||||
#define HEX(n) \
|
||||
('0' + ((n)>>28 & 0xF)), \
|
||||
('0' + ((n)>>24 & 0xF)), \
|
||||
('0' + ((n)>>20 & 0xF)), \
|
||||
('0' + ((n)>>16 & 0xF)), \
|
||||
('0' + ((n)>>12 & 0xF)), \
|
||||
('0' + ((n)>>8 & 0xF)), \
|
||||
('0' + ((n)>>4 & 0xF)), \
|
||||
('0' + ((n) & 0xF))
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
char const info_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||
COMPILER_VERSION_MAJOR,
|
||||
# ifdef COMPILER_VERSION_MINOR
|
||||
'.', COMPILER_VERSION_MINOR,
|
||||
# ifdef COMPILER_VERSION_PATCH
|
||||
'.', COMPILER_VERSION_PATCH,
|
||||
# ifdef COMPILER_VERSION_TWEAK
|
||||
'.', COMPILER_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the internal version number. */
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
char const info_version_internal[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||
'i','n','t','e','r','n','a','l','[',
|
||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
char const info_simulate_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||
SIMULATE_VERSION_MAJOR,
|
||||
# ifdef SIMULATE_VERSION_MINOR
|
||||
'.', SIMULATE_VERSION_MINOR,
|
||||
# ifdef SIMULATE_VERSION_PATCH
|
||||
'.', SIMULATE_VERSION_PATCH,
|
||||
# ifdef SIMULATE_VERSION_TWEAK
|
||||
'.', SIMULATE_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||
char const* info_arch = "INFO" ":" "arch[" ARCHITECTURE_ID "]";
|
||||
|
||||
|
||||
|
||||
#if !defined(__STDC__)
|
||||
# if (defined(_MSC_VER) && !defined(__clang__)) \
|
||||
|| (defined(__ibmxl__) || defined(__IBMC__))
|
||||
# define C_DIALECT "90"
|
||||
# else
|
||||
# define C_DIALECT
|
||||
# endif
|
||||
#elif __STDC_VERSION__ >= 201000L
|
||||
# define C_DIALECT "11"
|
||||
#elif __STDC_VERSION__ >= 199901L
|
||||
# define C_DIALECT "99"
|
||||
#else
|
||||
# define C_DIALECT "90"
|
||||
#endif
|
||||
const char* info_language_dialect_default =
|
||||
"INFO" ":" "dialect_default[" C_DIALECT "]";
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
#ifdef ID_VOID_MAIN
|
||||
void main() {}
|
||||
#else
|
||||
# if defined(__CLASSIC_C__)
|
||||
int main(argc, argv) int argc; char *argv[];
|
||||
# else
|
||||
int main(int argc, char* argv[])
|
||||
# endif
|
||||
{
|
||||
int require = 0;
|
||||
require += info_compiler[argc];
|
||||
require += info_platform[argc];
|
||||
require += info_arch[argc];
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
require += info_version[argc];
|
||||
#endif
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
require += info_version_internal[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_ID
|
||||
require += info_simulate[argc];
|
||||
#endif
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
require += info_simulate_version[argc];
|
||||
#endif
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
require += info_cray[argc];
|
||||
#endif
|
||||
require += info_language_dialect_default[argc];
|
||||
(void)argv;
|
||||
return require;
|
||||
}
|
||||
#endif
|
Binary file not shown.
Binary file not shown.
@ -0,0 +1,734 @@
|
||||
/* This source file must have a .cpp extension so that all C++ compilers
|
||||
recognize the extension without flags. Borland does not know .cxx for
|
||||
example. */
|
||||
#ifndef __cplusplus
|
||||
# error "A C compiler has been selected for C++."
|
||||
#endif
|
||||
|
||||
|
||||
/* Version number components: V=Version, R=Revision, P=Patch
|
||||
Version date components: YYYY=Year, MM=Month, DD=Day */
|
||||
|
||||
#if defined(__COMO__)
|
||||
# define COMPILER_ID "Comeau"
|
||||
/* __COMO_VERSION__ = VRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__COMO_VERSION__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__COMO_VERSION__ % 100)
|
||||
|
||||
#elif defined(__INTEL_COMPILER) || defined(__ICC)
|
||||
# define COMPILER_ID "Intel"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
# endif
|
||||
/* __INTEL_COMPILER = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_COMPILER/10 % 10)
|
||||
# if defined(__INTEL_COMPILER_UPDATE)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER_UPDATE)
|
||||
# else
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_COMPILER % 10)
|
||||
# endif
|
||||
# if defined(__INTEL_COMPILER_BUILD_DATE)
|
||||
/* __INTEL_COMPILER_BUILD_DATE = YYYYMMDD */
|
||||
# define COMPILER_VERSION_TWEAK DEC(__INTEL_COMPILER_BUILD_DATE)
|
||||
# endif
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
# elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif (defined(__clang__) && defined(__INTEL_CLANG_COMPILER)) || defined(__INTEL_LLVM_COMPILER)
|
||||
# define COMPILER_ID "IntelLLVM"
|
||||
#if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_ID "GNU"
|
||||
#endif
|
||||
/* __INTEL_LLVM_COMPILER = VVVVRP prior to 2021.2.0, VVVVRRPP for 2021.2.0 and
|
||||
* later. Look for 6 digit vs. 8 digit version number to decide encoding.
|
||||
* VVVV is no smaller than the current year when a versio is released.
|
||||
*/
|
||||
#if __INTEL_LLVM_COMPILER < 1000000L
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 10)
|
||||
#else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__INTEL_LLVM_COMPILER/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__INTEL_LLVM_COMPILER/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__INTEL_LLVM_COMPILER % 100)
|
||||
#endif
|
||||
#if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
#endif
|
||||
#if defined(__GNUC__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUC__)
|
||||
#elif defined(__GNUG__)
|
||||
# define SIMULATE_VERSION_MAJOR DEC(__GNUG__)
|
||||
#endif
|
||||
#if defined(__GNUC_MINOR__)
|
||||
# define SIMULATE_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
#endif
|
||||
#if defined(__GNUC_PATCHLEVEL__)
|
||||
# define SIMULATE_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
#endif
|
||||
|
||||
#elif defined(__PATHCC__)
|
||||
# define COMPILER_ID "PathScale"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PATHCC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PATHCC_MINOR__)
|
||||
# if defined(__PATHCC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PATHCC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__BORLANDC__) && defined(__CODEGEARC_VERSION__)
|
||||
# define COMPILER_ID "Embarcadero"
|
||||
# define COMPILER_VERSION_MAJOR HEX(__CODEGEARC_VERSION__>>24 & 0x00FF)
|
||||
# define COMPILER_VERSION_MINOR HEX(__CODEGEARC_VERSION__>>16 & 0x00FF)
|
||||
# define COMPILER_VERSION_PATCH DEC(__CODEGEARC_VERSION__ & 0xFFFF)
|
||||
|
||||
#elif defined(__BORLANDC__)
|
||||
# define COMPILER_ID "Borland"
|
||||
/* __BORLANDC__ = 0xVRR */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__BORLANDC__>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__BORLANDC__ & 0xFF)
|
||||
|
||||
#elif defined(__WATCOMC__) && __WATCOMC__ < 1200
|
||||
# define COMPILER_ID "Watcom"
|
||||
/* __WATCOMC__ = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__WATCOMC__ / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# define COMPILER_ID "OpenWatcom"
|
||||
/* __WATCOMC__ = VVRP + 1100 */
|
||||
# define COMPILER_VERSION_MAJOR DEC((__WATCOMC__ - 1100) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__WATCOMC__ / 10) % 10)
|
||||
# if (__WATCOMC__ % 10) > 0
|
||||
# define COMPILER_VERSION_PATCH DEC(__WATCOMC__ % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SUNPRO_CC)
|
||||
# define COMPILER_ID "SunPro"
|
||||
# if __SUNPRO_CC >= 0x5100
|
||||
/* __SUNPRO_CC = 0xVRRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>12)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# else
|
||||
/* __SUNPRO_CC = 0xVRP */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__SUNPRO_CC>>8)
|
||||
# define COMPILER_VERSION_MINOR HEX(__SUNPRO_CC>>4 & 0xF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__SUNPRO_CC & 0xF)
|
||||
# endif
|
||||
|
||||
#elif defined(__HP_aCC)
|
||||
# define COMPILER_ID "HP"
|
||||
/* __HP_aCC = VVRRPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__HP_aCC/10000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__HP_aCC/100 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__HP_aCC % 100)
|
||||
|
||||
#elif defined(__DECCXX)
|
||||
# define COMPILER_ID "Compaq"
|
||||
/* __DECCXX_VER = VVRRTPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__DECCXX_VER/10000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__DECCXX_VER/100000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__DECCXX_VER % 10000)
|
||||
|
||||
#elif defined(__IBMCPP__) && defined(__COMPILER_VER__)
|
||||
# define COMPILER_ID "zOS"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__ibmxl__) && defined(__clang__)
|
||||
# define COMPILER_ID "XLClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ibmxl_version__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ibmxl_release__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ibmxl_modification__)
|
||||
# define COMPILER_VERSION_TWEAK DEC(__ibmxl_ptf_fix_level__)
|
||||
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ >= 800
|
||||
# define COMPILER_ID "XL"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__IBMCPP__) && !defined(__COMPILER_VER__) && __IBMCPP__ < 800
|
||||
# define COMPILER_ID "VisualAge"
|
||||
/* __IBMCPP__ = VRP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__IBMCPP__/100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__IBMCPP__/10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__IBMCPP__ % 10)
|
||||
|
||||
#elif defined(__NVCOMPILER)
|
||||
# define COMPILER_ID "NVHPC"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__NVCOMPILER_MAJOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__NVCOMPILER_MINOR__)
|
||||
# if defined(__NVCOMPILER_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__NVCOMPILER_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(__PGI)
|
||||
# define COMPILER_ID "PGI"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__PGIC__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__PGIC_MINOR__)
|
||||
# if defined(__PGIC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__PGIC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_CRAYC)
|
||||
# define COMPILER_ID "Cray"
|
||||
# define COMPILER_VERSION_MAJOR DEC(_RELEASE_MAJOR)
|
||||
# define COMPILER_VERSION_MINOR DEC(_RELEASE_MINOR)
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# define COMPILER_ID "TI"
|
||||
/* __TI_COMPILER_VERSION__ = VVVRRRPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__TI_COMPILER_VERSION__/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__TI_COMPILER_VERSION__/1000 % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC(__TI_COMPILER_VERSION__ % 1000)
|
||||
|
||||
#elif defined(__FUJITSU) || defined(__FCC_VERSION) || defined(__fcc_version)
|
||||
# define COMPILER_ID "Fujitsu"
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# define COMPILER_ID "GHS"
|
||||
/* __GHS_VERSION_NUMBER = VVVVRP */
|
||||
# ifdef __GHS_VERSION_NUMBER
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GHS_VERSION_NUMBER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GHS_VERSION_NUMBER / 10 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GHS_VERSION_NUMBER % 10)
|
||||
# endif
|
||||
|
||||
#elif defined(__SCO_VERSION__)
|
||||
# define COMPILER_ID "SCO"
|
||||
|
||||
#elif defined(__ARMCC_VERSION) && !defined(__clang__)
|
||||
# define COMPILER_ID "ARMCC"
|
||||
#if __ARMCC_VERSION >= 1000000
|
||||
/* __ARMCC_VERSION = VRRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#else
|
||||
/* __ARMCC_VERSION = VRPPPP */
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCC_VERSION/100000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCC_VERSION/10000 % 10)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCC_VERSION % 10000)
|
||||
#endif
|
||||
|
||||
|
||||
#elif defined(__clang__) && defined(__apple_build_version__)
|
||||
# define COMPILER_ID "AppleClang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
# define COMPILER_VERSION_TWEAK DEC(__apple_build_version__)
|
||||
|
||||
#elif defined(__clang__) && defined(__ARMCOMPILER_VERSION)
|
||||
# define COMPILER_ID "ARMClang"
|
||||
# define COMPILER_VERSION_MAJOR DEC(__ARMCOMPILER_VERSION/1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(__ARMCOMPILER_VERSION/10000 % 100)
|
||||
# define COMPILER_VERSION_PATCH DEC(__ARMCOMPILER_VERSION % 10000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__ARMCOMPILER_VERSION)
|
||||
|
||||
#elif defined(__clang__)
|
||||
# define COMPILER_ID "Clang"
|
||||
# if defined(_MSC_VER)
|
||||
# define SIMULATE_ID "MSVC"
|
||||
# endif
|
||||
# define COMPILER_VERSION_MAJOR DEC(__clang_major__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__clang_minor__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__clang_patchlevel__)
|
||||
# if defined(_MSC_VER)
|
||||
/* _MSC_VER = VVRR */
|
||||
# define SIMULATE_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define SIMULATE_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# endif
|
||||
|
||||
#elif defined(__GNUC__) || defined(__GNUG__)
|
||||
# define COMPILER_ID "GNU"
|
||||
# if defined(__GNUC__)
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUC__)
|
||||
# else
|
||||
# define COMPILER_VERSION_MAJOR DEC(__GNUG__)
|
||||
# endif
|
||||
# if defined(__GNUC_MINOR__)
|
||||
# define COMPILER_VERSION_MINOR DEC(__GNUC_MINOR__)
|
||||
# endif
|
||||
# if defined(__GNUC_PATCHLEVEL__)
|
||||
# define COMPILER_VERSION_PATCH DEC(__GNUC_PATCHLEVEL__)
|
||||
# endif
|
||||
|
||||
#elif defined(_MSC_VER)
|
||||
# define COMPILER_ID "MSVC"
|
||||
/* _MSC_VER = VVRR */
|
||||
# define COMPILER_VERSION_MAJOR DEC(_MSC_VER / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC(_MSC_VER % 100)
|
||||
# if defined(_MSC_FULL_VER)
|
||||
# if _MSC_VER >= 1400
|
||||
/* _MSC_FULL_VER = VVRRPPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 100000)
|
||||
# else
|
||||
/* _MSC_FULL_VER = VVRRPPPP */
|
||||
# define COMPILER_VERSION_PATCH DEC(_MSC_FULL_VER % 10000)
|
||||
# endif
|
||||
# endif
|
||||
# if defined(_MSC_BUILD)
|
||||
# define COMPILER_VERSION_TWEAK DEC(_MSC_BUILD)
|
||||
# endif
|
||||
|
||||
#elif defined(__VISUALDSPVERSION__) || defined(__ADSPBLACKFIN__) || defined(__ADSPTS__) || defined(__ADSP21000__)
|
||||
# define COMPILER_ID "ADSP"
|
||||
#if defined(__VISUALDSPVERSION__)
|
||||
/* __VISUALDSPVERSION__ = 0xVVRRPP00 */
|
||||
# define COMPILER_VERSION_MAJOR HEX(__VISUALDSPVERSION__>>24)
|
||||
# define COMPILER_VERSION_MINOR HEX(__VISUALDSPVERSION__>>16 & 0xFF)
|
||||
# define COMPILER_VERSION_PATCH HEX(__VISUALDSPVERSION__>>8 & 0xFF)
|
||||
#endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# define COMPILER_ID "IAR"
|
||||
# if defined(__VER__) && defined(__ICCARM__)
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 1000000)
|
||||
# define COMPILER_VERSION_MINOR DEC(((__VER__) / 1000) % 1000)
|
||||
# define COMPILER_VERSION_PATCH DEC((__VER__) % 1000)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# elif defined(__VER__) && (defined(__ICCAVR__) || defined(__ICCRX__) || defined(__ICCRH850__) || defined(__ICCRL78__) || defined(__ICC430__) || defined(__ICCRISCV__) || defined(__ICCV850__) || defined(__ICC8051__) || defined(__ICCSTM8__))
|
||||
# define COMPILER_VERSION_MAJOR DEC((__VER__) / 100)
|
||||
# define COMPILER_VERSION_MINOR DEC((__VER__) - (((__VER__) / 100)*100))
|
||||
# define COMPILER_VERSION_PATCH DEC(__SUBVERSION__)
|
||||
# define COMPILER_VERSION_INTERNAL DEC(__IAR_SYSTEMS_ICC__)
|
||||
# endif
|
||||
|
||||
|
||||
/* These compilers are either not known or too old to define an
|
||||
identification macro. Try to identify the platform and guess that
|
||||
it is the native compiler. */
|
||||
#elif defined(__hpux) || defined(__hpua)
|
||||
# define COMPILER_ID "HP"
|
||||
|
||||
#else /* unknown compiler */
|
||||
# define COMPILER_ID ""
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
|
||||
char const* info_compiler = "INFO" ":" "compiler[" COMPILER_ID "]";
|
||||
#ifdef SIMULATE_ID
|
||||
char const* info_simulate = "INFO" ":" "simulate[" SIMULATE_ID "]";
|
||||
#endif
|
||||
|
||||
#ifdef __QNXNTO__
|
||||
char const* qnxnto = "INFO" ":" "qnxnto[]";
|
||||
#endif
|
||||
|
||||
#if defined(__CRAYXT_COMPUTE_LINUX_TARGET)
|
||||
char const *info_cray = "INFO" ":" "compiler_wrapper[CrayPrgEnv]";
|
||||
#endif
|
||||
|
||||
#define STRINGIFY_HELPER(X) #X
|
||||
#define STRINGIFY(X) STRINGIFY_HELPER(X)
|
||||
|
||||
/* Identify known platforms by name. */
|
||||
#if defined(__linux) || defined(__linux__) || defined(linux)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
#elif defined(__CYGWIN__)
|
||||
# define PLATFORM_ID "Cygwin"
|
||||
|
||||
#elif defined(__MINGW32__)
|
||||
# define PLATFORM_ID "MinGW"
|
||||
|
||||
#elif defined(__APPLE__)
|
||||
# define PLATFORM_ID "Darwin"
|
||||
|
||||
#elif defined(_WIN32) || defined(__WIN32__) || defined(WIN32)
|
||||
# define PLATFORM_ID "Windows"
|
||||
|
||||
#elif defined(__FreeBSD__) || defined(__FreeBSD)
|
||||
# define PLATFORM_ID "FreeBSD"
|
||||
|
||||
#elif defined(__NetBSD__) || defined(__NetBSD)
|
||||
# define PLATFORM_ID "NetBSD"
|
||||
|
||||
#elif defined(__OpenBSD__) || defined(__OPENBSD)
|
||||
# define PLATFORM_ID "OpenBSD"
|
||||
|
||||
#elif defined(__sun) || defined(sun)
|
||||
# define PLATFORM_ID "SunOS"
|
||||
|
||||
#elif defined(_AIX) || defined(__AIX) || defined(__AIX__) || defined(__aix) || defined(__aix__)
|
||||
# define PLATFORM_ID "AIX"
|
||||
|
||||
#elif defined(__hpux) || defined(__hpux__)
|
||||
# define PLATFORM_ID "HP-UX"
|
||||
|
||||
#elif defined(__HAIKU__)
|
||||
# define PLATFORM_ID "Haiku"
|
||||
|
||||
#elif defined(__BeOS) || defined(__BEOS__) || defined(_BEOS)
|
||||
# define PLATFORM_ID "BeOS"
|
||||
|
||||
#elif defined(__QNX__) || defined(__QNXNTO__)
|
||||
# define PLATFORM_ID "QNX"
|
||||
|
||||
#elif defined(__tru64) || defined(_tru64) || defined(__TRU64__)
|
||||
# define PLATFORM_ID "Tru64"
|
||||
|
||||
#elif defined(__riscos) || defined(__riscos__)
|
||||
# define PLATFORM_ID "RISCos"
|
||||
|
||||
#elif defined(__sinix) || defined(__sinix__) || defined(__SINIX__)
|
||||
# define PLATFORM_ID "SINIX"
|
||||
|
||||
#elif defined(__UNIX_SV__)
|
||||
# define PLATFORM_ID "UNIX_SV"
|
||||
|
||||
#elif defined(__bsdos__)
|
||||
# define PLATFORM_ID "BSDOS"
|
||||
|
||||
#elif defined(_MPRAS) || defined(MPRAS)
|
||||
# define PLATFORM_ID "MP-RAS"
|
||||
|
||||
#elif defined(__osf) || defined(__osf__)
|
||||
# define PLATFORM_ID "OSF1"
|
||||
|
||||
#elif defined(_SCO_SV) || defined(SCO_SV) || defined(sco_sv)
|
||||
# define PLATFORM_ID "SCO_SV"
|
||||
|
||||
#elif defined(__ultrix) || defined(__ultrix__) || defined(_ULTRIX)
|
||||
# define PLATFORM_ID "ULTRIX"
|
||||
|
||||
#elif defined(__XENIX__) || defined(_XENIX) || defined(XENIX)
|
||||
# define PLATFORM_ID "Xenix"
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(__LINUX__)
|
||||
# define PLATFORM_ID "Linux"
|
||||
|
||||
# elif defined(__DOS__)
|
||||
# define PLATFORM_ID "DOS"
|
||||
|
||||
# elif defined(__OS2__)
|
||||
# define PLATFORM_ID "OS2"
|
||||
|
||||
# elif defined(__WINDOWS__)
|
||||
# define PLATFORM_ID "Windows3x"
|
||||
|
||||
# elif defined(__VXWORKS__)
|
||||
# define PLATFORM_ID "VxWorks"
|
||||
|
||||
# else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
# endif
|
||||
|
||||
#elif defined(__INTEGRITY)
|
||||
# if defined(INT_178B)
|
||||
# define PLATFORM_ID "Integrity178"
|
||||
|
||||
# else /* regular Integrity */
|
||||
# define PLATFORM_ID "Integrity"
|
||||
# endif
|
||||
|
||||
#else /* unknown platform */
|
||||
# define PLATFORM_ID
|
||||
|
||||
#endif
|
||||
|
||||
/* For windows compilers MSVC and Intel we can determine
|
||||
the architecture of the compiler being used. This is because
|
||||
the compilers do not have flags that can change the architecture,
|
||||
but rather depend on which compiler is being used
|
||||
*/
|
||||
#if defined(_WIN32) && defined(_MSC_VER)
|
||||
# if defined(_M_IA64)
|
||||
# define ARCHITECTURE_ID "IA64"
|
||||
|
||||
# elif defined(_M_ARM64EC)
|
||||
# define ARCHITECTURE_ID "ARM64EC"
|
||||
|
||||
# elif defined(_M_X64) || defined(_M_AMD64)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# elif defined(_M_ARM64)
|
||||
# define ARCHITECTURE_ID "ARM64"
|
||||
|
||||
# elif defined(_M_ARM)
|
||||
# if _M_ARM == 4
|
||||
# define ARCHITECTURE_ID "ARMV4I"
|
||||
# elif _M_ARM == 5
|
||||
# define ARCHITECTURE_ID "ARMV5I"
|
||||
# else
|
||||
# define ARCHITECTURE_ID "ARMV" STRINGIFY(_M_ARM)
|
||||
# endif
|
||||
|
||||
# elif defined(_M_MIPS)
|
||||
# define ARCHITECTURE_ID "MIPS"
|
||||
|
||||
# elif defined(_M_SH)
|
||||
# define ARCHITECTURE_ID "SHx"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__WATCOMC__)
|
||||
# if defined(_M_I86)
|
||||
# define ARCHITECTURE_ID "I86"
|
||||
|
||||
# elif defined(_M_IX86)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__IAR_SYSTEMS_ICC__) || defined(__IAR_SYSTEMS_ICC)
|
||||
# if defined(__ICCARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__ICCRX__)
|
||||
# define ARCHITECTURE_ID "RX"
|
||||
|
||||
# elif defined(__ICCRH850__)
|
||||
# define ARCHITECTURE_ID "RH850"
|
||||
|
||||
# elif defined(__ICCRL78__)
|
||||
# define ARCHITECTURE_ID "RL78"
|
||||
|
||||
# elif defined(__ICCRISCV__)
|
||||
# define ARCHITECTURE_ID "RISCV"
|
||||
|
||||
# elif defined(__ICCAVR__)
|
||||
# define ARCHITECTURE_ID "AVR"
|
||||
|
||||
# elif defined(__ICC430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__ICCV850__)
|
||||
# define ARCHITECTURE_ID "V850"
|
||||
|
||||
# elif defined(__ICC8051__)
|
||||
# define ARCHITECTURE_ID "8051"
|
||||
|
||||
# elif defined(__ICCSTM8__)
|
||||
# define ARCHITECTURE_ID "STM8"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__ghs__)
|
||||
# if defined(__PPC64__)
|
||||
# define ARCHITECTURE_ID "PPC64"
|
||||
|
||||
# elif defined(__ppc__)
|
||||
# define ARCHITECTURE_ID "PPC"
|
||||
|
||||
# elif defined(__ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__x86_64__)
|
||||
# define ARCHITECTURE_ID "x64"
|
||||
|
||||
# elif defined(__i386__)
|
||||
# define ARCHITECTURE_ID "X86"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#elif defined(__TI_COMPILER_VERSION__)
|
||||
# if defined(__TI_ARM__)
|
||||
# define ARCHITECTURE_ID "ARM"
|
||||
|
||||
# elif defined(__MSP430__)
|
||||
# define ARCHITECTURE_ID "MSP430"
|
||||
|
||||
# elif defined(__TMS320C28XX__)
|
||||
# define ARCHITECTURE_ID "TMS320C28x"
|
||||
|
||||
# elif defined(__TMS320C6X__) || defined(_TMS320C6X)
|
||||
# define ARCHITECTURE_ID "TMS320C6x"
|
||||
|
||||
# else /* unknown architecture */
|
||||
# define ARCHITECTURE_ID ""
|
||||
# endif
|
||||
|
||||
#else
|
||||
# define ARCHITECTURE_ID
|
||||
#endif
|
||||
|
||||
/* Convert integer to decimal digit literals. */
|
||||
#define DEC(n) \
|
||||
('0' + (((n) / 10000000)%10)), \
|
||||
('0' + (((n) / 1000000)%10)), \
|
||||
('0' + (((n) / 100000)%10)), \
|
||||
('0' + (((n) / 10000)%10)), \
|
||||
('0' + (((n) / 1000)%10)), \
|
||||
('0' + (((n) / 100)%10)), \
|
||||
('0' + (((n) / 10)%10)), \
|
||||
('0' + ((n) % 10))
|
||||
|
||||
/* Convert integer to hex digit literals. */
|
||||
#define HEX(n) \
|
||||
('0' + ((n)>>28 & 0xF)), \
|
||||
('0' + ((n)>>24 & 0xF)), \
|
||||
('0' + ((n)>>20 & 0xF)), \
|
||||
('0' + ((n)>>16 & 0xF)), \
|
||||
('0' + ((n)>>12 & 0xF)), \
|
||||
('0' + ((n)>>8 & 0xF)), \
|
||||
('0' + ((n)>>4 & 0xF)), \
|
||||
('0' + ((n) & 0xF))
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef COMPILER_VERSION_MAJOR
|
||||
char const info_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','[',
|
||||
COMPILER_VERSION_MAJOR,
|
||||
# ifdef COMPILER_VERSION_MINOR
|
||||
'.', COMPILER_VERSION_MINOR,
|
||||
# ifdef COMPILER_VERSION_PATCH
|
||||
'.', COMPILER_VERSION_PATCH,
|
||||
# ifdef COMPILER_VERSION_TWEAK
|
||||
'.', COMPILER_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the internal version number. */
|
||||
#ifdef COMPILER_VERSION_INTERNAL
|
||||
char const info_version_internal[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
'c','o','m','p','i','l','e','r','_','v','e','r','s','i','o','n','_',
|
||||
'i','n','t','e','r','n','a','l','[',
|
||||
COMPILER_VERSION_INTERNAL,']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct a string literal encoding the version number components. */
|
||||
#ifdef SIMULATE_VERSION_MAJOR
|
||||
char const info_simulate_version[] = {
|
||||
'I', 'N', 'F', 'O', ':',
|
||||
's','i','m','u','l','a','t','e','_','v','e','r','s','i','o','n','[',
|
||||
SIMULATE_VERSION_MAJOR,
|
||||
# ifdef SIMULATE_VERSION_MINOR
|
||||
'.', SIMULATE_VERSION_MINOR,
|
||||
# ifdef SIMULATE_VERSION_PATCH
|
||||
'.', SIMULATE_VERSION_PATCH,
|
||||
# ifdef SIMULATE_VERSION_TWEAK
|
||||
'.', SIMULATE_VERSION_TWEAK,
|
||||
# endif
|
||||
# endif
|
||||
# endif
|
||||
']','\0'};
|
||||
#endif
|
||||
|
||||
/* Construct the string literal in pieces to prevent the source from
|
||||
getting matched. Store it in a pointer rather than an array
|
||||
because some compilers will just produce instructions to fill the
|
||||
array rather than assigning a pointer to a static array. */
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||||
char const* info_platform = "INFO" ":" "platform[" PLATFORM_ID "]";
|
||||
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||||
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||||
|
||||
|
||||
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|
||||
# if defined(__INTEL_CXX11_MODE__)
|
||||
# if defined(__cpp_aggregate_nsdmi)
|
||||
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|
||||
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|
||||
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|
||||
# endif
|
||||
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|
||||
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|
||||
# endif
|
||||
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|
||||
# define CXX_STD _MSVC_LANG
|
||||
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|
||||
# define CXX_STD __cplusplus
|
||||
#endif
|
||||
|
||||
const char* info_language_dialect_default = "INFO" ":" "dialect_default["
|
||||
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|
||||
"23"
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
"98"
|
||||
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|
||||
"]";
|
||||
|
||||
/*--------------------------------------------------------------------------*/
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
int require = 0;
|
||||
require += info_compiler[argc];
|
||||
require += info_platform[argc];
|
||||
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|
||||
require += info_version[argc];
|
||||
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|
||||
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|
||||
require += info_version_internal[argc];
|
||||
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|
||||
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|
||||
require += info_simulate[argc];
|
||||
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|
||||
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|
||||
require += info_simulate_version[argc];
|
||||
#endif
|
||||
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|
||||
require += info_cray[argc];
|
||||
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|
||||
require += info_language_dialect_default[argc];
|
||||
(void)argv;
|
||||
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Binary file not shown.
Binary file not shown.
65
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The system is: Windows - 10.0.17763 - AMD64
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Compiling the C compiler identification source file "CMakeCCompilerId.c" succeeded.
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||||
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||||
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||||
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||||
0
|
||||
Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30133 for x64
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
CMakeCCompilerId.c
|
||||
Microsoft (R) Incremental Linker Version 14.29.30133.0
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||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
/out:CMakeCCompilerId.exe
|
||||
CMakeCCompilerId.obj
|
||||
|
||||
|
||||
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.exe"
|
||||
|
||||
Compilation of the C compiler identification source "CMakeCCompilerId.c" produced "CMakeCCompilerId.obj"
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The C compiler identification is MSVC, found in "J:/Desktop/grk-cw/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/3.20.21032501-MSVC_2/CompilerIdC/CMakeCCompilerId.exe"
|
||||
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||||
Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" succeeded.
|
||||
Compiler: C:/software/vs19/VC/Tools/MSVC/14.29.30133/bin/Hostx64/x64/cl.exe
|
||||
Build flags:
|
||||
Id flags:
|
||||
|
||||
The output was:
|
||||
0
|
||||
Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30133 for x64
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
CMakeCXXCompilerId.cpp
|
||||
Microsoft (R) Incremental Linker Version 14.29.30133.0
|
||||
Copyright (C) Microsoft Corporation. All rights reserved.
|
||||
|
||||
/out:CMakeCXXCompilerId.exe
|
||||
CMakeCXXCompilerId.obj
|
||||
|
||||
|
||||
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.exe"
|
||||
|
||||
Compilation of the CXX compiler identification source "CMakeCXXCompilerId.cpp" produced "CMakeCXXCompilerId.obj"
|
||||
|
||||
The CXX compiler identification is MSVC, found in "J:/Desktop/grk-cw/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/3.20.21032501-MSVC_2/CompilerIdCXX/CMakeCXXCompilerId.exe"
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|
||||
Detecting C compiler ABI info compiled with the following output:
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Change Dir: J:/Desktop/grk-cw/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
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Run Build Command(s):C:\SOFTWARE\VS19\COMMON7\IDE\COMMONEXTENSIONS\MICROSOFT\CMAKE\Ninja\ninja.exe cmTC_912c9 && [1/2] Building C object CMakeFiles\cmTC_912c9.dir\CMakeCCompilerABI.c.obj
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[2/2] Linking C executable cmTC_912c9.exe
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|
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Detecting CXX compiler ABI info compiled with the following output:
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Change Dir: J:/Desktop/grk-cw/dependencies/physx-4.1/source/compiler/cmake/out/build/x64-Debug/CMakeFiles/CMakeTmp
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Run Build Command(s):C:\SOFTWARE\VS19\COMMON7\IDE\COMMONEXTENSIONS\MICROSOFT\CMAKE\Ninja\ninja.exe cmTC_2bf4a && [1/2] Building CXX object CMakeFiles\cmTC_2bf4a.dir\CMakeCXXCompilerABI.cpp.obj
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[2/2] Linking CXX executable cmTC_2bf4a.exe
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|
||||
|
@ -0,0 +1 @@
|
||||
|
@ -0,0 +1,2 @@
|
||||
#include "foo.h"
|
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int main(){}
|
BIN
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Normal file
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Normal file
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16
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Normal file
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Normal file
@ -0,0 +1,16 @@
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||||
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GLuint LoadTexture(const char* filepath);
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// programID - identyfikator aktualnego programu karty graficznej
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// textureUnit - indeks jednostki teksturujacej - liczba od 0 do 7. Jezeli uzywa sie wielu tekstur w jednym shaderze, to kazda z nich nalezy powiazac z inna jednostka.
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void SetActiveTexture(GLuint textureID, const char* shaderVariableName, GLuint programID, int textureUnit);
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@ -144,14 +144,18 @@
|
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<ClCompile Include="src\Camera.cpp" />
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||||
<ClCompile Include="src\main.cpp" />
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<ClCompile Include="src\Render_Utils.cpp" />
|
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<ClCompile Include="src\Shader_Loader.cpp" />
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<ClCompile Include="src\SOIL\image_DXT.c" />
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||||
<ClCompile Include="src\SOIL\image_helper.c" />
|
||||
<ClCompile Include="src\SOIL\SOIL.c" />
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<ClCompile Include="src\SOIL\stb_image_aug.c" />
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||||
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<ClInclude Include="src\objload.h" />
|
||||
<ClInclude Include="src\Render_Utils.h" />
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||||
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||||
<ClInclude Include="src\SOIL\image_helper.h" />
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@ -159,10 +163,28 @@
|
||||
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<None Include="glew32.dll" />
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<None Include="PhysXCooking_32.dll" />
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<None Include="PhysXDevice.dll" />
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<None Include="PhysXFoundation_32.dll" />
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<None Include="PhysXGpu_32.dll" />
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<None Include="PhysX_32.dll" />
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<None Include="shaders\shader_color.frag" />
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<None Include="shaders\shader_color.vert" />
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<None Include="shaders\shader_tex.frag" />
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<None Include="shaders\shader_tex.vert" />
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<None Include="shaders\skybox.frag" />
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<None Include="shaders\skybox.vert" />
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@ -62,9 +68,37 @@
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<ClInclude Include="src\SOIL\stb_image_aug.h">
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<Filter>Source Files</Filter>
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||||
<ClInclude Include="src\Texture.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\Render_Utils.h">
|
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\objload.h">
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<Filter>Header Files</Filter>
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<ClInclude Include="Textures.h">
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||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
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||||
<ItemGroup>
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||||
<None Include="shaders\skybox.frag" />
|
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<None Include="shaders\skybox.vert" />
|
||||
<None Include="zlibd.dll" />
|
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<None Include="zlib.dll" />
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<None Include="PhysXGpu_32.dll" />
|
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<None Include="PhysXDevice.dll" />
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<None Include="PhysXFoundation_32.dll" />
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<None Include="PhysXCooking_32.dll" />
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<None Include="PhysXCommon_32.dll" />
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<None Include="PhysX_32.dll" />
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<None Include="freeglut.dll" />
|
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<None Include="glew32.dll" />
|
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<None Include="assimp-vc141-mtd.dll" />
|
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<None Include="assimp-vc141-mt.dll" />
|
||||
<None Include="shaders\shader_tex.vert" />
|
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<None Include="shaders\shader_color.vert" />
|
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<None Include="shaders\shader_color.frag" />
|
||||
<None Include="shaders\shader_tex.frag" />
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</ItemGroup>
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</Project>
|
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<?xml version="1.0" encoding="utf-8"?>
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grafika_projekt/models/Blank.mtl
Normal file
0
grafika_projekt/models/Blank.mtl
Normal file
31780
grafika_projekt/models/Blank.obj
Normal file
31780
grafika_projekt/models/Blank.obj
Normal file
File diff suppressed because it is too large
Load Diff
BIN
grafika_projekt/models/fish.3ds
Normal file
BIN
grafika_projekt/models/fish.3ds
Normal file
Binary file not shown.
BIN
grafika_projekt/models/fish.blend
Normal file
BIN
grafika_projekt/models/fish.blend
Normal file
Binary file not shown.
13
grafika_projekt/models/fish.mtl
Normal file
13
grafika_projekt/models/fish.mtl
Normal file
@ -0,0 +1,13 @@
|
||||
# Blender MTL File: 'fish.blend'
|
||||
# Material Count: 1
|
||||
|
||||
newmtl Material
|
||||
Ns 96.078431
|
||||
Ka 1.000000 1.000000 1.000000
|
||||
Kd 0.800000 0.800000 0.800000
|
||||
Ks 0.050000 0.050000 0.050000
|
||||
Ke 0.000000 0.000000 0.000000
|
||||
Ni 1.000000
|
||||
d 1.000000
|
||||
illum 2
|
||||
map_Kd fish_texture.png
|
1395
grafika_projekt/models/fish.obj
Normal file
1395
grafika_projekt/models/fish.obj
Normal file
File diff suppressed because it is too large
Load Diff
9200
grafika_projekt/models/submarine.obj
Normal file
9200
grafika_projekt/models/submarine.obj
Normal file
File diff suppressed because it is too large
Load Diff
13
grafika_projekt/shaders/shader_color.frag
Normal file
13
grafika_projekt/shaders/shader_color.frag
Normal file
@ -0,0 +1,13 @@
|
||||
#version 410 core
|
||||
|
||||
uniform vec3 objectColor;
|
||||
uniform vec3 lightDir;
|
||||
|
||||
in vec3 interpNormal;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 normal = normalize(interpNormal);
|
||||
float diffuse = max(dot(normal, -lightDir), 0.0);
|
||||
gl_FragColor = vec4(objectColor * diffuse, 1.0);
|
||||
}
|
16
grafika_projekt/shaders/shader_color.vert
Normal file
16
grafika_projekt/shaders/shader_color.vert
Normal file
@ -0,0 +1,16 @@
|
||||
#version 410 core
|
||||
|
||||
layout(location = 0) in vec3 vertexPosition;
|
||||
layout(location = 1) in vec3 vertexNormal;
|
||||
layout(location = 2) in vec2 vertexTexCoord;
|
||||
|
||||
uniform mat4 modelViewProjectionMatrix;
|
||||
uniform mat4 modelMatrix;
|
||||
|
||||
out vec3 interpNormal;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
|
||||
interpNormal = (modelMatrix * vec4(vertexNormal, 0.0)).xyz;
|
||||
}
|
16
grafika_projekt/shaders/shader_tex.frag
Normal file
16
grafika_projekt/shaders/shader_tex.frag
Normal file
@ -0,0 +1,16 @@
|
||||
#version 410 core
|
||||
|
||||
uniform sampler2D textureSampler;
|
||||
uniform vec3 lightDir;
|
||||
|
||||
in vec3 interpNormal;
|
||||
in vec2 interpTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec2 modifiedTexCoord = vec2(interpTexCoord.x, 1.0 - interpTexCoord.y); // Poprawka dla tekstur Ziemi, ktore bez tego wyswietlaja sie 'do gory nogami'
|
||||
vec3 color = texture2D(textureSampler, modifiedTexCoord).rgb;
|
||||
vec3 normal = normalize(interpNormal);
|
||||
float diffuse = max(dot(normal, -lightDir), 0.0);
|
||||
gl_FragColor = vec4(color * diffuse, 1.0);
|
||||
}
|
18
grafika_projekt/shaders/shader_tex.vert
Normal file
18
grafika_projekt/shaders/shader_tex.vert
Normal file
@ -0,0 +1,18 @@
|
||||
#version 410 core
|
||||
|
||||
layout(location = 0) in vec3 vertexPosition;
|
||||
layout(location = 1) in vec3 vertexNormal;
|
||||
|
||||
layout(location = 2) in vec2 vertexTexCoord;
|
||||
uniform mat4 modelViewProjectionMatrix;
|
||||
uniform mat4 modelMatrix;
|
||||
|
||||
out vec3 interpNormal;
|
||||
out vec2 interpTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = modelViewProjectionMatrix * vec4(vertexPosition, 1.0);
|
||||
interpNormal = (modelMatrix * vec4(vertexNormal, 0.0)).xyz;
|
||||
interpTexCoord = vertexTexCoord;
|
||||
}
|
169
grafika_projekt/src/Render_Utils.cpp
Normal file
169
grafika_projekt/src/Render_Utils.cpp
Normal file
@ -0,0 +1,169 @@
|
||||
#include "Render_Utils.h"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "glew.h"
|
||||
#include "freeglut.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
|
||||
void Core::RenderContext::initFromOBJ(obj::Model& model)
|
||||
{
|
||||
vertexArray = 0;
|
||||
vertexBuffer = 0;
|
||||
vertexIndexBuffer = 0;
|
||||
unsigned int vertexDataBufferSize = sizeof(float) * model.vertex.size();
|
||||
unsigned int vertexNormalBufferSize = sizeof(float) * model.normal.size();
|
||||
unsigned int vertexTexBufferSize = sizeof(float) * model.texCoord.size();
|
||||
|
||||
size = model.faces["default"].size();
|
||||
unsigned int vertexElementBufferSize = sizeof(unsigned short) * size;
|
||||
|
||||
|
||||
glGenVertexArrays(1, &vertexArray);
|
||||
glBindVertexArray(vertexArray);
|
||||
|
||||
|
||||
glGenBuffers(1, &vertexIndexBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexIndexBuffer);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vertexElementBufferSize, &model.faces["default"][0], GL_STATIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &vertexBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
|
||||
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize, NULL, GL_STATIC_DRAW);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, vertexDataBufferSize, &model.vertex[0]);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize, vertexNormalBufferSize, &model.normal[0]);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize, vertexTexBufferSize, &model.texCoord[0]);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)(0));
|
||||
glVertexAttribPointer(2, 3, GL_FLOAT, GL_FALSE, 0, (void*)(vertexDataBufferSize));
|
||||
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 0, (void*)(vertexNormalBufferSize + vertexDataBufferSize));
|
||||
}
|
||||
|
||||
|
||||
void Core::RenderContext::initFromAssimpMesh(aiMesh* mesh) {
|
||||
vertexArray = 0;
|
||||
vertexBuffer = 0;
|
||||
vertexIndexBuffer = 0;
|
||||
|
||||
std::vector<float> textureCoord;
|
||||
std::vector<unsigned int> indices;
|
||||
//tex coord must be converted to 2d vecs
|
||||
for (unsigned int i = 0; i < mesh->mNumVertices; i++)
|
||||
{
|
||||
if (mesh->mTextureCoords[0] != nullptr) {
|
||||
textureCoord.push_back(mesh->mTextureCoords[0][i].x);
|
||||
textureCoord.push_back(mesh->mTextureCoords[0][i].y);
|
||||
}
|
||||
else {
|
||||
textureCoord.push_back(0.0f);
|
||||
textureCoord.push_back(0.0f);
|
||||
}
|
||||
}
|
||||
if (mesh->mTextureCoords[0] == nullptr) {
|
||||
std::cout << "no uv coords\n";
|
||||
}
|
||||
for (unsigned int i = 0; i < mesh->mNumFaces; i++)
|
||||
{
|
||||
aiFace face = mesh->mFaces[i];
|
||||
// retrieve all indices of the face and store them in the indices vector
|
||||
for (unsigned int j = 0; j < face.mNumIndices; j++)
|
||||
indices.push_back(face.mIndices[j]);
|
||||
}
|
||||
|
||||
unsigned int vertexDataBufferSize = sizeof(float) * mesh->mNumVertices * 3;
|
||||
unsigned int vertexNormalBufferSize = sizeof(float) * mesh->mNumVertices * 3;
|
||||
unsigned int vertexTexBufferSize = sizeof(float) * mesh->mNumVertices * 2;
|
||||
unsigned int vertexTangentBufferSize = sizeof(float) * mesh->mNumVertices * 3;
|
||||
unsigned int vertexBiTangentBufferSize = sizeof(float) * mesh->mNumVertices * 3;
|
||||
|
||||
unsigned int vertexElementBufferSize = sizeof(unsigned int) * indices.size();
|
||||
size = indices.size();
|
||||
|
||||
glGenVertexArrays(1, &vertexArray);
|
||||
glBindVertexArray(vertexArray);
|
||||
|
||||
|
||||
glGenBuffers(1, &vertexIndexBuffer);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vertexIndexBuffer);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, vertexElementBufferSize, &indices[0], GL_STATIC_DRAW);
|
||||
|
||||
glGenBuffers(1, &vertexBuffer);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
|
||||
//std::cout << vertexBuffer;
|
||||
glEnableVertexAttribArray(0);
|
||||
glEnableVertexAttribArray(1);
|
||||
glEnableVertexAttribArray(2);
|
||||
glEnableVertexAttribArray(3);
|
||||
glEnableVertexAttribArray(4);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize + vertexTangentBufferSize + vertexBiTangentBufferSize, NULL, GL_STATIC_DRAW);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, 0, vertexDataBufferSize, mesh->mVertices);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize, vertexNormalBufferSize, mesh->mNormals);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize, vertexTexBufferSize, &textureCoord[0]);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize, vertexTangentBufferSize, mesh->mTangents);
|
||||
|
||||
glBufferSubData(GL_ARRAY_BUFFER, vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize + vertexTangentBufferSize, vertexBiTangentBufferSize, mesh->mBitangents);
|
||||
|
||||
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, (void*)(0));
|
||||
glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 0, (void*)(vertexDataBufferSize));
|
||||
glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, 0, (void*)(vertexNormalBufferSize + vertexDataBufferSize));
|
||||
glVertexAttribPointer(3, 3, GL_FLOAT, GL_FALSE, 0, (void*)(vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize));
|
||||
glVertexAttribPointer(4, 3, GL_FLOAT, GL_FALSE, 0, (void*)(vertexDataBufferSize + vertexNormalBufferSize + vertexTexBufferSize + vertexTangentBufferSize));
|
||||
|
||||
}
|
||||
|
||||
void Core::DrawVertexArray(const float * vertexArray, int numVertices, int elementSize )
|
||||
{
|
||||
glVertexAttribPointer(0, elementSize, GL_FLOAT, false, 0, vertexArray);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
glDrawArrays(GL_TRIANGLES, 0, numVertices);
|
||||
}
|
||||
|
||||
void Core::DrawVertexArrayIndexed( const float * vertexArray, const int * indexArray, int numIndexes, int elementSize )
|
||||
{
|
||||
glVertexAttribPointer(0, elementSize, GL_FLOAT, false, 0, vertexArray);
|
||||
glEnableVertexAttribArray(0);
|
||||
|
||||
glDrawElements(GL_TRIANGLES, numIndexes, GL_UNSIGNED_INT, indexArray);
|
||||
}
|
||||
|
||||
|
||||
void Core::DrawVertexArray( const VertexData & data )
|
||||
{
|
||||
int numAttribs = std::min(VertexData::MAX_ATTRIBS, data.NumActiveAttribs);
|
||||
for(int i = 0; i < numAttribs; i++)
|
||||
{
|
||||
glVertexAttribPointer(i, data.Attribs[i].Size, GL_FLOAT, false, 0, data.Attribs[i].Pointer);
|
||||
glEnableVertexAttribArray(i);
|
||||
}
|
||||
glDrawArrays(GL_TRIANGLES, 0, data.NumVertices);
|
||||
}
|
||||
|
||||
void Core::DrawContext(Core::RenderContext& context)
|
||||
{
|
||||
|
||||
glBindVertexArray(context.vertexArray);
|
||||
glDrawElements(
|
||||
GL_TRIANGLES, // mode
|
||||
context.size, // count
|
||||
GL_UNSIGNED_INT, // type
|
||||
(void*)0 // element array buffer offset
|
||||
);
|
||||
glBindVertexArray(0);
|
||||
}
|
72
grafika_projekt/src/Render_Utils.h
Normal file
72
grafika_projekt/src/Render_Utils.h
Normal file
@ -0,0 +1,72 @@
|
||||
#pragma once
|
||||
#include "glm.hpp"
|
||||
#include "glew.h"
|
||||
#include "objload.h"
|
||||
#include <assimp/Importer.hpp>
|
||||
#include <assimp/scene.h>
|
||||
#include <assimp/postprocess.h>
|
||||
|
||||
#define BUFFER_OFFSET(i) ((char *)NULL + (i))
|
||||
|
||||
namespace Core
|
||||
{
|
||||
struct RenderContext
|
||||
{
|
||||
GLuint vertexArray;
|
||||
GLuint vertexBuffer;
|
||||
GLuint vertexIndexBuffer;
|
||||
int size = 0;
|
||||
|
||||
void initFromOBJ(obj::Model& model);
|
||||
|
||||
void initFromAssimpMesh(aiMesh* mesh);
|
||||
};
|
||||
|
||||
// vertexArray - jednowymiarowa tablica zawierajaca wartosci opisujace pozycje kolejnych wierzcholkow w jednym ciagu (x1, y1, z1, w1, x2, y2, z2, w2, ...)
|
||||
// numVertices - liczba wierzcholkow do narysowania
|
||||
// elementSize - liczba wartosci opisujacych pojedynczy wierzcholek (np. 3 gdy wierzcholek opisany jest trojka (x, y, z))
|
||||
void DrawVertexArray(const float * vertexArray, int numVertices, int elementSize);
|
||||
|
||||
// indexArray - jednowymiarowa tablica zawierajaca indeksy wierzcholkow kolejnych trojkatow w jednym ciagu (t1_i1, t1_i2, t1_i3, t2_i1, t2_i2, t2_i3, ...)
|
||||
// numIndexes - liczba indeksow w tablicy indexArray
|
||||
void DrawVertexArrayIndexed(const float * vertexArray, const int * indexArray, int numIndexes, int elementSize);
|
||||
|
||||
|
||||
struct VertexAttribute
|
||||
{
|
||||
const void * Pointer;
|
||||
int Size;
|
||||
};
|
||||
|
||||
struct VertexData
|
||||
{
|
||||
static const int MAX_ATTRIBS = 8;
|
||||
VertexAttribute Attribs[MAX_ATTRIBS];
|
||||
int NumActiveAttribs;
|
||||
int NumVertices;
|
||||
};
|
||||
|
||||
// Ta funkcja sluzy do rysowania trojkatow, ktorych wierzcholki moga byc opisane wiecej niz jednym atrybutem.
|
||||
// Funkcja przyjmuje jako parametr strukture, w ktorej nalezy zawrzec wszystkie potrzebne dane.
|
||||
//
|
||||
// Przykladowe wywolanie funkcji - narysowanie trojkata jak na pierwszych zajeciach:
|
||||
/*
|
||||
|
||||
const float vertices[] = {
|
||||
0.25f, 0.25f, 0.0f, 1.0f,
|
||||
0.25f, -0.25f, 0.0f, 1.0f,
|
||||
-0.25f, -0.25f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
Core::VertexData vertexData;
|
||||
vertexData.NumActiveAttribs = 1; // Liczba uzywanych atrybutow wierzcholka
|
||||
vertexData.Attribs[0].Pointer = vertices; // Wskaznik na dane zerowego atrybutu
|
||||
vertexData.Attribs[0].Size = 4; // Wielkosc zerowego atrybutu (ilosc liczb opisujacych ten atrybut w pojedynczym wierzcholku)
|
||||
vertexData.NumVertices = 3; // Liczba wierzcholkow do narysowania
|
||||
Core::DrawVertexArray(vertexData);
|
||||
|
||||
*/
|
||||
void DrawVertexArray(const VertexData & data);
|
||||
|
||||
void DrawContext(RenderContext& context);
|
||||
}
|
36
grafika_projekt/src/Texture.cpp
Normal file
36
grafika_projekt/src/Texture.cpp
Normal file
@ -0,0 +1,36 @@
|
||||
#include "Texture.h"
|
||||
|
||||
#include <fstream>
|
||||
#include <iterator>
|
||||
#include <vector>
|
||||
#include "SOIL/SOIL.h"
|
||||
|
||||
typedef unsigned char byte;
|
||||
|
||||
GLuint Core::LoadTexture( const char * filepath )
|
||||
{
|
||||
GLuint id;
|
||||
glGenTextures(1, &id);
|
||||
glBindTexture(GL_TEXTURE_2D, id);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
int w, h;
|
||||
unsigned char* image = SOIL_load_image(filepath, &w, &h, 0, SOIL_LOAD_RGBA);
|
||||
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
SOIL_free_image_data(image);
|
||||
|
||||
return id;
|
||||
}
|
||||
|
||||
void Core::SetActiveTexture(GLuint textureID, const char * shaderVariableName, GLuint programID, int textureUnit)
|
||||
{
|
||||
glUniform1i(glGetUniformLocation(programID, shaderVariableName), textureUnit);
|
||||
glActiveTexture(GL_TEXTURE0 + textureUnit);
|
||||
glBindTexture(GL_TEXTURE_2D, textureID);
|
||||
}
|
15
grafika_projekt/src/Texture.h
Normal file
15
grafika_projekt/src/Texture.h
Normal file
@ -0,0 +1,15 @@
|
||||
#pragma once
|
||||
|
||||
#include "glew.h"
|
||||
#include "freeglut.h"
|
||||
|
||||
namespace Core
|
||||
{
|
||||
GLuint LoadTexture(const char * filepath);
|
||||
|
||||
// textureID - identyfikator tekstury otrzymany z funkcji LoadTexture
|
||||
// shaderVariableName - nazwa zmiennej typu 'sampler2D' w shaderze, z ktora ma zostac powiazana tekstura
|
||||
// programID - identyfikator aktualnego programu karty graficznej
|
||||
// textureUnit - indeks jednostki teksturujacej - liczba od 0 do 7. Jezeli uzywa sie wielu tekstur w jednym shaderze, to kazda z nich nalezy powiazac z inna jednostka.
|
||||
void SetActiveTexture(GLuint textureID, const char * shaderVariableName, GLuint programID, int textureUnit);
|
||||
}
|
@ -8,15 +8,20 @@
|
||||
#include <vector>
|
||||
|
||||
#include "Shader_Loader.h"
|
||||
#include "Render_Utils.h"
|
||||
#include "Texture.h"
|
||||
#include "Camera.h"
|
||||
#include "SOIL/stb_image_aug.h"
|
||||
|
||||
GLuint skyboxProgram, skyboxBuffer;
|
||||
GLuint programColor;
|
||||
GLuint programTexture;
|
||||
GLuint textureSubmarine;
|
||||
unsigned int cubemapTexture, skyboxVAO;
|
||||
|
||||
float old_x, old_y = -1;
|
||||
glm::vec3 cursorDiff;
|
||||
|
||||
glm::vec3 lightDir = glm::normalize(glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
glm::vec3 cameraPos = glm::vec3(0, 0, 5);
|
||||
glm::vec3 cameraDir; // Wektor "do przodu" kamery
|
||||
glm::vec3 cameraSide; // Wektor "w bok" kamery
|
||||
@ -24,10 +29,10 @@ float cameraAngle = 0;
|
||||
|
||||
glm::quat rotation = glm::quat(1, 0, 0, 0);
|
||||
|
||||
|
||||
glm::mat4 cameraMatrix, perspectiveMatrix;
|
||||
|
||||
Core::Shader_Loader shaderLoader;
|
||||
Core::RenderContext submarineContext;
|
||||
|
||||
std::string skyboxTextures[6] = {
|
||||
"models/skybox/right.jpg",
|
||||
@ -156,6 +161,42 @@ glm::mat4 createCameraMatrix()
|
||||
return Core::createViewMatrixQuat(cameraPos, rotation);
|
||||
}
|
||||
|
||||
void drawObjectColor(Core::RenderContext context, glm::mat4 modelMatrix, glm::vec3 color)
|
||||
{
|
||||
GLuint program = programColor;
|
||||
|
||||
glUseProgram(program);
|
||||
|
||||
glUniform3f(glGetUniformLocation(program, "objectColor"), color.x, color.y, color.z);
|
||||
glUniform3f(glGetUniformLocation(program, "lightDir"), lightDir.x, lightDir.y, lightDir.z);
|
||||
|
||||
glm::mat4 transformation = perspectiveMatrix * cameraMatrix * modelMatrix;
|
||||
glUniformMatrix4fv(glGetUniformLocation(program, "modelViewProjectionMatrix"), 1, GL_FALSE, (float*)&transformation);
|
||||
glUniformMatrix4fv(glGetUniformLocation(program, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
|
||||
|
||||
Core::DrawContext(context);
|
||||
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
void drawObjectTexture(Core::RenderContext context, glm::mat4 modelMatrix, GLuint textureId)
|
||||
{
|
||||
GLuint program = programTexture;
|
||||
|
||||
glUseProgram(program);
|
||||
|
||||
glUniform3f(glGetUniformLocation(program, "lightDir"), lightDir.x, lightDir.y, lightDir.z);
|
||||
Core::SetActiveTexture(textureId, "textureSampler", program, 0);
|
||||
|
||||
glm::mat4 transformation = perspectiveMatrix * cameraMatrix * modelMatrix;
|
||||
glUniformMatrix4fv(glGetUniformLocation(program, "modelViewProjectionMatrix"), 1, GL_FALSE, (float*)&transformation);
|
||||
glUniformMatrix4fv(glGetUniformLocation(program, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
|
||||
|
||||
Core::DrawContext(context);
|
||||
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
void renderScene()
|
||||
{
|
||||
cameraMatrix = createCameraMatrix();
|
||||
@ -173,9 +214,26 @@ void renderScene()
|
||||
glDrawArrays(GL_TRIANGLES, 0, 36);
|
||||
glBindVertexArray(0);
|
||||
|
||||
glm::mat4 submarineInitialTransformation = glm::translate(glm::vec3(0, -0.5, -0.4)) * glm::rotate(glm::radians(180.0f), glm::vec3(0, 1, 0)) * glm::scale(glm::vec3(0.25f));
|
||||
glm::mat4 submarineModelMatrix = glm::translate(cameraPos + cameraDir) * glm::mat4_cast(glm::inverse(rotation)) * submarineInitialTransformation;
|
||||
//drawObjectColor(fishContext, fishModelMatrix, glm::vec3(0.6f));
|
||||
drawObjectTexture(submarineContext, submarineModelMatrix, textureSubmarine);
|
||||
glutSwapBuffers();
|
||||
}
|
||||
|
||||
void loadModelToContext(std::string path, Core::RenderContext& context)
|
||||
{
|
||||
Assimp::Importer import;
|
||||
const aiScene* scene = import.ReadFile(path, aiProcess_Triangulate | aiProcess_CalcTangentSpace);
|
||||
|
||||
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode)
|
||||
{
|
||||
std::cout << "ERROR::ASSIMP::" << import.GetErrorString() << std::endl;
|
||||
return;
|
||||
}
|
||||
context.initFromAssimpMesh(scene->mMeshes[0]);
|
||||
}
|
||||
|
||||
unsigned int loadCubemap()
|
||||
{
|
||||
unsigned int textureID;
|
||||
@ -229,13 +287,19 @@ void initSkybox()
|
||||
void init()
|
||||
{
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
programColor = shaderLoader.CreateProgram((char*) "shaders/shader_color.vert", (char*) "shaders/shader_color.frag");
|
||||
programTexture = shaderLoader.CreateProgram((char*) "shaders/shader_tex.vert", (char*) "shaders/shader_tex.frag");
|
||||
skyboxProgram = shaderLoader.CreateProgram((char *) "shaders/skybox.vert", (char *) "shaders/skybox.frag");
|
||||
cubemapTexture = loadCubemap();
|
||||
loadModelToContext("models/submarine.obj", submarineContext);
|
||||
textureSubmarine = Core::LoadTexture("textures/submarine.png");
|
||||
initSkybox();
|
||||
}
|
||||
|
||||
void shutdown()
|
||||
{
|
||||
shaderLoader.DeleteProgram(programColor);
|
||||
shaderLoader.DeleteProgram(programTexture);
|
||||
shaderLoader.DeleteProgram(skyboxProgram);
|
||||
}
|
||||
|
||||
@ -250,7 +314,7 @@ int main(int argc, char** argv)
|
||||
glutInit(&argc, argv);
|
||||
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
|
||||
glutInitWindowPosition(200, 200);
|
||||
glutInitWindowSize(600, 600);
|
||||
glutInitWindowSize(800, 800);
|
||||
glutCreateWindow("Water and shit");
|
||||
glewInit();
|
||||
|
||||
|
291
grafika_projekt/src/objload.h
Normal file
291
grafika_projekt/src/objload.h
Normal file
@ -0,0 +1,291 @@
|
||||
/* Copyright (c) 2012, Gerhard Reitmayr
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
1. Redistributions of source code must retain the above copyright notice, this
|
||||
list of conditions and the following disclaimer.
|
||||
2. Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
|
||||
|
||||
#ifndef OBJLOAD_H_
|
||||
#define OBJLOAD_H_
|
||||
|
||||
#include <algorithm>
|
||||
#include <fstream>
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <set>
|
||||
#include <vector>
|
||||
|
||||
namespace obj {
|
||||
|
||||
struct Model {
|
||||
std::vector<float> vertex; //< 3 * N entries
|
||||
std::vector<float> texCoord; //< 2 * N entries
|
||||
std::vector<float> normal; //< 3 * N entries
|
||||
|
||||
std::map<std::string, std::vector<unsigned short> > faces; //< assume triangels and uniform indexing
|
||||
};
|
||||
|
||||
struct ObjModel {
|
||||
struct FaceVertex {
|
||||
FaceVertex() : v(-1), t(-1), n(-1) {}
|
||||
int v, t, n;
|
||||
|
||||
bool operator<( const FaceVertex & other ) const;
|
||||
bool operator==( const FaceVertex & other ) const;
|
||||
};
|
||||
|
||||
typedef std::pair<std::vector<FaceVertex>, std::vector<unsigned> > FaceList;
|
||||
|
||||
std::vector<float> vertex; //< 3 * N entries
|
||||
std::vector<float> texCoord; //< 2 * N entries
|
||||
std::vector<float> normal; //< 3 * N entries
|
||||
|
||||
std::map<std::string, FaceList > faces;
|
||||
};
|
||||
|
||||
inline ObjModel parseObjModel( std::istream & in);
|
||||
inline void tesselateObjModel( ObjModel & obj);
|
||||
inline ObjModel tesselateObjModel( const ObjModel & obj );
|
||||
inline Model convertToModel( const ObjModel & obj );
|
||||
|
||||
inline Model loadModel( std::istream & in );
|
||||
inline Model loadModelFromString( const std::string & in );
|
||||
inline Model loadModelFromFile( const std::string & in );
|
||||
|
||||
inline std::ostream & operator<<( std::ostream & out, const Model & m );
|
||||
inline std::ostream & operator<<( std::ostream & out, const ObjModel::FaceVertex & f);
|
||||
|
||||
// ---------------------------- Implementation starts here -----------------------
|
||||
|
||||
inline bool ObjModel::FaceVertex::operator<( const ObjModel::FaceVertex & other ) const {
|
||||
return (v < other.v) || (v == other.v && t < other.t ) || (v == other.v && t == other.t && n < other.n);
|
||||
}
|
||||
|
||||
inline bool ObjModel::FaceVertex::operator==( const ObjModel::FaceVertex & other ) const {
|
||||
return (v == other.v && t == other.t && n == other.n);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline std::istream & operator>>(std::istream & in, std::vector<T> & vec ){
|
||||
T temp;
|
||||
if(in >> temp)
|
||||
vec.push_back(temp);
|
||||
return in;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline std::istream & operator>>(std::istream & in, std::set<T> & vec ){
|
||||
T temp;
|
||||
if(in >> temp)
|
||||
vec.insert(temp);
|
||||
return in;
|
||||
}
|
||||
|
||||
inline std::istream & operator>>( std::istream & in, ObjModel::FaceVertex & f){
|
||||
if(in >> f.v){
|
||||
if(in.peek() == '/'){
|
||||
in.get();
|
||||
in >> f.t;
|
||||
in.clear();
|
||||
if(in.peek() == '/'){
|
||||
in.get();
|
||||
in >> f.n;
|
||||
in.clear();
|
||||
}
|
||||
}
|
||||
in.clear();
|
||||
--f.v;
|
||||
--f.t;
|
||||
--f.n;
|
||||
}
|
||||
// std::cout << f << std::endl;
|
||||
return in;
|
||||
}
|
||||
|
||||
ObjModel parseObjModel( std::istream & in ){
|
||||
char line[1024];
|
||||
std::string op;
|
||||
std::istringstream line_in;
|
||||
std::set<std::string> groups;
|
||||
groups.insert("default");
|
||||
|
||||
ObjModel data;
|
||||
|
||||
while(in.good()){
|
||||
in.getline(line, 1023);
|
||||
line_in.clear();
|
||||
line_in.str(line);
|
||||
|
||||
if(!(line_in >> op))
|
||||
continue;
|
||||
if(op == "v")
|
||||
line_in >> data.vertex >> data.vertex >> data.vertex;
|
||||
else if(op == "vt")
|
||||
line_in >> data.texCoord >> data.texCoord >> data.texCoord;
|
||||
else if(op == "vn")
|
||||
line_in >> data.normal >> data.normal >> data.normal;
|
||||
else if(op == "g"){
|
||||
groups.clear();
|
||||
while(line_in >> groups) ;
|
||||
groups.insert("default");
|
||||
}
|
||||
else if(op == "f") {
|
||||
std::vector<ObjModel::FaceVertex> list;
|
||||
while(line_in >> list) ;
|
||||
|
||||
for(std::set<std::string>::const_iterator g = groups.begin(); g != groups.end(); ++g){
|
||||
ObjModel::FaceList & fl = data.faces[*g];
|
||||
fl.second.push_back(fl.first.size());
|
||||
fl.first.insert(fl.first.end(), list.begin(), list.end());
|
||||
}
|
||||
}
|
||||
}
|
||||
for(std::map<std::string, ObjModel::FaceList>::iterator g = data.faces.begin(); g != data.faces.end(); ++g){
|
||||
ObjModel::FaceList & fl = g->second;
|
||||
fl.second.push_back(fl.first.size());
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
inline void tesselateObjModel( std::vector<ObjModel::FaceVertex> & input, std::vector<unsigned> & input_start){
|
||||
std::vector<ObjModel::FaceVertex> output;
|
||||
std::vector<unsigned> output_start;
|
||||
output.reserve(input.size());
|
||||
output_start.reserve(input_start.size());
|
||||
|
||||
for(std::vector<unsigned>::const_iterator s = input_start.begin(); s != input_start.end() - 1; ++s){
|
||||
const unsigned size = *(s+1) - *s;
|
||||
if(size > 3){
|
||||
const ObjModel::FaceVertex & start_vertex = input[*s];
|
||||
for( int i = 1; i < (int)size-1; ++i){
|
||||
output_start.push_back(output.size());
|
||||
output.push_back(start_vertex);
|
||||
output.push_back(input[*s+i]);
|
||||
output.push_back(input[*s+i+1]);
|
||||
}
|
||||
} else {
|
||||
output_start.push_back(output.size());
|
||||
output.insert(output.end(), input.begin() + *s, input.begin() + *(s+1));
|
||||
}
|
||||
}
|
||||
output_start.push_back(output.size());
|
||||
input.swap(output);
|
||||
input_start.swap(output_start);
|
||||
}
|
||||
|
||||
void tesselateObjModel( ObjModel & obj){
|
||||
for(std::map<std::string, ObjModel::FaceList>::iterator g = obj.faces.begin(); g != obj.faces.end(); ++g){
|
||||
ObjModel::FaceList & fl = g->second;
|
||||
tesselateObjModel(fl.first, fl.second);
|
||||
}
|
||||
}
|
||||
|
||||
Model convertToModel( const ObjModel & obj ) {
|
||||
// insert all face vertices into a vector and make unique
|
||||
std::vector<ObjModel::FaceVertex> unique(obj.faces.find("default")->second.first);
|
||||
std::sort(unique.begin(), unique.end());
|
||||
unique.erase( std::unique(unique.begin(), unique.end()), unique.end());
|
||||
|
||||
// build a new model with repeated vertices/texcoords/normals to have single indexing
|
||||
Model model;
|
||||
for(std::vector<ObjModel::FaceVertex>::const_iterator f = unique.begin(); f != unique.end(); ++f){
|
||||
model.vertex.insert(model.vertex.end(), obj.vertex.begin() + 3*f->v, obj.vertex.begin() + 3*f->v + 3);
|
||||
if(!obj.texCoord.empty()){
|
||||
const int index = (f->t > -1) ? f->t : f->v;
|
||||
model.texCoord.insert(model.texCoord.end(), obj.texCoord.begin() + 2*index, obj.texCoord.begin() + 2*index + 2);
|
||||
}
|
||||
if(!obj.normal.empty()){
|
||||
const int index = (f->n > -1) ? f->n : f->v;
|
||||
model.normal.insert(model.normal.end(), obj.normal.begin() + 3*index, obj.normal.begin() + 3*index + 3);
|
||||
}
|
||||
}
|
||||
// look up unique index and transform face descriptions
|
||||
for(std::map<std::string, ObjModel::FaceList>::const_iterator g = obj.faces.begin(); g != obj.faces.end(); ++g){
|
||||
const std::string & name = g->first;
|
||||
const ObjModel::FaceList & fl = g->second;
|
||||
std::vector<unsigned short> & v = model.faces[g->first];
|
||||
v.reserve(fl.first.size());
|
||||
for(std::vector<ObjModel::FaceVertex>::const_iterator f = fl.first.begin(); f != fl.first.end(); ++f){
|
||||
const unsigned short index = std::distance(unique.begin(), std::lower_bound(unique.begin(), unique.end(), *f));
|
||||
v.push_back(index);
|
||||
}
|
||||
}
|
||||
return model;
|
||||
}
|
||||
|
||||
ObjModel tesselateObjModel( const ObjModel & obj ){
|
||||
ObjModel result = obj;
|
||||
tesselateObjModel(result);
|
||||
return result;
|
||||
}
|
||||
|
||||
Model loadModel( std::istream & in ){
|
||||
ObjModel model = parseObjModel(in);
|
||||
tesselateObjModel(model);
|
||||
return convertToModel(model);
|
||||
}
|
||||
|
||||
Model loadModelFromString( const std::string & str ){
|
||||
std::istringstream in(str);
|
||||
return loadModel(in);
|
||||
}
|
||||
|
||||
Model loadModelFromFile( const std::string & str) {
|
||||
std::ifstream in(str.c_str());
|
||||
return loadModel(in);
|
||||
}
|
||||
|
||||
inline std::ostream & operator<<( std::ostream & out, const ObjModel::FaceVertex & f){
|
||||
out << f.v << "\t" << f.t << "\t" << f.n;
|
||||
return out;
|
||||
}
|
||||
|
||||
std::ostream & operator<<( std::ostream & out, const Model & m ){
|
||||
if(!m.vertex.empty()){
|
||||
out << "vertex\n";
|
||||
for(int i = 0; i < (int)m.vertex.size(); ++i)
|
||||
out << m.vertex[i] << (((i % 3) == 2)?"\n":"\t");
|
||||
}
|
||||
if(!m.texCoord.empty()){
|
||||
out << "texCoord\n";
|
||||
for(int i = 0; i < (int)m.texCoord.size(); ++i)
|
||||
out << m.texCoord[i] << (((i % 2) == 1)?"\n":"\t");
|
||||
}
|
||||
if(!m.normal.empty()){
|
||||
out << "normal\n";
|
||||
for(int i = 0; i < (int)m.normal.size(); ++i)
|
||||
out << m.normal[i] << (((i % 3) == 2)?"\n":"\t");
|
||||
}
|
||||
if(!m.faces.empty()){
|
||||
out << "faces\t";
|
||||
for(std::map<std::string, std::vector<unsigned short> >::const_iterator g = m.faces.begin(); g != m.faces.end(); ++g){
|
||||
out << g->first << " ";
|
||||
}
|
||||
out << "\n";
|
||||
// for(int i = 0; i < m.face.size(); ++i)
|
||||
// out << m.face[i] << (((i % 3) == 2)?"\n":"\t");
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
} // namespace obj
|
||||
|
||||
#endif // OBJLOAD_H_
|
BIN
grafika_projekt/textures/fish_texture.png
Normal file
BIN
grafika_projekt/textures/fish_texture.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 126 KiB |
BIN
grafika_projekt/textures/submarine.png
Normal file
BIN
grafika_projekt/textures/submarine.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 MiB |
BIN
grafika_projekt/x64/Debug/Camera.obj
Normal file
BIN
grafika_projekt/x64/Debug/Camera.obj
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/Render_Utils.obj
Normal file
BIN
grafika_projekt/x64/Debug/Render_Utils.obj
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/Shader_Loader.obj
Normal file
BIN
grafika_projekt/x64/Debug/Shader_Loader.obj
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/Texture.obj
Normal file
BIN
grafika_projekt/x64/Debug/Texture.obj
Normal file
Binary file not shown.
136
grafika_projekt/x64/Debug/grafika_projekt.log
Normal file
136
grafika_projekt/x64/Debug/grafika_projekt.log
Normal file
@ -0,0 +1,136 @@
|
||||
Camera.cpp
|
||||
main.cpp
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\main.cpp(108,10): warning C4244: "=": konwersja z "int" do "float", możliwa utrata danych
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\main.cpp(109,10): warning C4244: "=": konwersja z "int" do "float", możliwa utrata danych
|
||||
Shader_Loader.cpp
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\Shader_Loader.cpp(39,44): warning C4267: "inicjowanie": konwersja z "size_t" do "int", możliwa utrata danych
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\Shader_Loader.cpp(39,44): warning C4267: "inicjowanie": konwersja z "size_t" do "const int", możliwa utrata danych
|
||||
Generowanie kodu...
|
||||
image_DXT.c
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_DXT.c(92,9): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
image_helper.c
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(325,1): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(366,58): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(373,46): warning C4244: "=": konwersja z "float" do "int", możliwa utrata danych
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(415,58): warning C4244: "=": konwersja z "double" do "float", możliwa utrata danych
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\image_helper.c(422,62): warning C4244: "=": konwersja z "float" do "int", możliwa utrata danych
|
||||
SOIL.c
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glAccum”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,33): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1157,58): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glAlphaFunc”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,37): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1158,63): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,21): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,30): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,30): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glAreTexturesResident”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,52): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1159,109): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glArrayElement”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,40): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1160,48): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glBegin”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,33): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1161,45): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glBindTexture”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,39): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1162,69): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glBitmap”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,34): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1163,147): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glBlendFunc”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,37): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1164,68): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glCallList”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,36): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1165,48): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glCallLists”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,37): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1166,81): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClear”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,33): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1167,49): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearAccum”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,38): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1168,94): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearColor”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,38): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1169,98): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearDepth”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,38): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1170,53): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearIndex”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,38): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1171,48): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClearStencil”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,40): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1172,48): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glClipPlane”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,37): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1173,76): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glColor3b”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,35): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1174,73): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glColor3bv”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,36): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1175,52): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,25): error C2085: "APIENTRY": nie ma na liście formalnych parametrów
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,25): error C2146: błąd składniowy: brakuje „,” przed identyfikatorem „glColor3d”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,35): error C2143: błąd składniowy: brakuje „;” przed „(”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1176,79): error C2059: błąd składniowy: „)”
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1177,16): error C2054: oczekiwano "(" postępuj zgodnie z "WINGDIAPI"
|
||||
C:\Program Files (x86)\Windows Kits\10\Include\10.0.19041.0\um\GL\gl.h(1177,16): fatal error C1003: Licznik błędów przekracza 100; zatrzymywanie kompilacji
|
||||
stb_image_aug.c
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(177,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(251,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(303,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(1557,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(2394,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(2709,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(2995,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(3209,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(3548,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stb_image_aug.c(3644,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(362,19): warning C4018: ">": niezgodność typu ze znakiem/bez znaku
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(366,19): warning C4018: ">": niezgodność typu ze znakiem/bez znaku
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(390,19): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(427,19): warning C4018: "<": niezgodność typu ze znakiem/bez znaku
|
||||
C:\Users\sanan\source\repos\GRK-Projekt\grafika_projekt\src\SOIL\stbi_DDS_aug_c.h(498,14): error C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
|
||||
Generowanie kodu...
|
BIN
grafika_projekt/x64/Debug/grafika_projekt.tlog/CL.command.1.tlog
Normal file
BIN
grafika_projekt/x64/Debug/grafika_projekt.tlog/CL.command.1.tlog
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/grafika_projekt.tlog/CL.read.1.tlog
Normal file
BIN
grafika_projekt/x64/Debug/grafika_projekt.tlog/CL.read.1.tlog
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/grafika_projekt.tlog/CL.write.1.tlog
Normal file
BIN
grafika_projekt/x64/Debug/grafika_projekt.tlog/CL.write.1.tlog
Normal file
Binary file not shown.
@ -0,0 +1,2 @@
|
||||
PlatformToolSet=v142:VCToolArchitecture=Native32Bit:VCToolsVersion=14.29.30133:VCServicingVersionATL=14.29.30136:VCServicingVersionCrtHeaders=14.29.30136:VCServicingVersionCompilers=14.29.30136:TargetPlatformVersion=10.0.19041.0:
|
||||
Debug|x64|C:\Users\sanan\source\repos\GRK-Projekt\|
|
BIN
grafika_projekt/x64/Debug/image_DXT.obj
Normal file
BIN
grafika_projekt/x64/Debug/image_DXT.obj
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/image_helper.obj
Normal file
BIN
grafika_projekt/x64/Debug/image_helper.obj
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/main.obj
Normal file
BIN
grafika_projekt/x64/Debug/main.obj
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/stb_image_aug.obj
Normal file
BIN
grafika_projekt/x64/Debug/stb_image_aug.obj
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/vc142.idb
Normal file
BIN
grafika_projekt/x64/Debug/vc142.idb
Normal file
Binary file not shown.
BIN
grafika_projekt/x64/Debug/vc142.pdb
Normal file
BIN
grafika_projekt/x64/Debug/vc142.pdb
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user