GRK-Projekt/dependencies/physx-4.1/source/common/src/CmBlockArray.h
2021-12-27 11:28:19 +01:00

154 lines
3.8 KiB
C++

//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
// * Neither the name of NVIDIA CORPORATION nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// Copyright (c) 2008-2019 NVIDIA Corporation. All rights reserved.
// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
#ifndef CM_BLOCK_ARRAY_H
#define CM_BLOCK_ARRAY_H
#include "foundation/PxAssert.h"
#include "foundation/PxMath.h"
#include "foundation/PxMemory.h"
#include "PsAllocator.h"
#include "PsUserAllocated.h"
#include "PsIntrinsics.h"
#include "PsMathUtils.h"
#include "CmPhysXCommon.h"
#include "PsArray.h"
namespace physx
{
namespace Cm
{
template <typename T>
class BlockArray
{
Ps::Array<T*> mBlocks;
PxU32 mSize;
PxU32 mCapacity;
PxU32 mSlabSize;
public:
BlockArray(PxU32 slabSize = 2048) : mSize(0), mCapacity(0), mSlabSize(slabSize)
{
PX_ASSERT(slabSize > 0);
}
~BlockArray()
{
for (PxU32 a = 0; a < mBlocks.size(); ++a)
{
PX_FREE(mBlocks[a]);
}
mBlocks.resize(0);
}
void reserve(PxU32 capacity)
{
if (capacity > mCapacity)
{
PxU32 nbSlabsRequired = (capacity + mSlabSize - 1) / mSlabSize;
PxU32 nbSlabsToAllocate = nbSlabsRequired - mBlocks.size();
mCapacity += nbSlabsToAllocate * mSlabSize;
for (PxU32 a = 0; a < nbSlabsToAllocate; ++a)
{
mBlocks.pushBack(reinterpret_cast<T*>(PX_ALLOC(sizeof(T) * mSlabSize, PX_DEBUG_EXP("BlockArray"))));
}
}
}
void resize(PxU32 size)
{
reserve(size);
for (PxU32 a = mSize; a < size; ++a)
{
mBlocks[a / mSlabSize][a%mSlabSize] = T();
}
mSize = size;
}
void forceSize_Unsafe(PxU32 size)
{
PX_ASSERT(size <= mCapacity);
mSize = size;
}
void remove(PxU32 idx)
{
PX_ASSERT(idx < mSize);
for (PxU32 a = idx; a < mSize; ++a)
{
mBlocks[a / mSlabSize][a%mSlabSize] = mBlocks[(a + 1) / mSlabSize][(a + 1) % mSlabSize];
}
mSize--;
}
void replaceWithLast(PxU32 idx)
{
PX_ASSERT(idx < mSize);
--mSize;
mBlocks[idx / mSlabSize][idx%mSlabSize] = mBlocks[mSize / mSlabSize][mSize%mSlabSize];
}
T& operator [] (const PxU32 idx)
{
PX_ASSERT(idx < mSize);
return mBlocks[idx / mSlabSize][idx%mSlabSize];
}
const T& operator [] (const PxU32 idx) const
{
PX_ASSERT(idx < mSize);
return mBlocks[idx / mSlabSize][idx%mSlabSize];
}
void pushBack(const T& item)
{
reserve(mSize + 1);
mBlocks[mSize / mSlabSize][mSize%mSlabSize] = item;
mSize++;
}
PxU32 capacity() const { return mCapacity; }
PxU32 size() const { return mSize; }
};
}
}
#endif