Test/bin/Classess/Node.py

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from resources.Globals import *
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images_coord_list = []
cell_expense_list = []
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class Node:
def __init__(self):
self.state = State()
self.parent = []
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self.action = ""
self.priority = 0
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class State:
def __init__(self):
self.coord = []
self.direction = ""
def init_data(coord_list, expense_list):
global images_coord_list
global cell_expense_list
images_coord_list = coord_list
cell_expense_list = expense_list
def successor(state):
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node_state_left = Node()
node_state_right = Node()
node_state_forward = Node()
if state.direction == "east":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "north"
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "south"
node_state_right.action = "Right"
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if state.coord[0] + STEP < FRAME_WIDTH:
node_state_forward.state = State()
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node_state_forward.state.coord = [state.coord[0] + STEP, state.coord[1]]
node_state_forward.state.direction = state.direction
node_state_forward.action = "Up"
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elif state.direction == "west":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "south"
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "north"
node_state_right.action = "Right"
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if state.coord[0] > x_start:
node_state_forward.state = State()
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node_state_forward.state.coord = [state.coord[0] - STEP, state.coord[1]]
node_state_forward.state.direction = state.direction
node_state_forward.action = "Up"
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elif state.direction == "north":
node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "west"
node_state_left.action = "Left"
node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "east"
node_state_right.action = "Right"
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if state.coord[1] > x_start:
node_state_forward.state = State()
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node_state_forward.state.coord = [state.coord[0], state.coord[1] - STEP]
node_state_forward.state.direction = state.direction
node_state_forward.action = "Up"
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elif state.direction == "south":
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node_state_left.state = State()
node_state_left.state.coord = state.coord
node_state_left.state.direction = "east"
node_state_left.action = "Left"
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node_state_right.state = State()
node_state_right.state.coord = state.coord
node_state_right.state.direction = "west"
node_state_right.action = "Right"
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if state.coord[1] + STEP < FRAME_HEIGHT:
node_state_forward.state = State()
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node_state_forward.state.coord = [state.coord[0], state.coord[1] + STEP]
node_state_forward.state.direction = state.direction
node_state_forward.action = "Up"
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if len(node_state_forward.state.coord) != 0:
return [node_state_left, node_state_right, node_state_forward]
else:
return [node_state_left, node_state_right]
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def get_cell_expense(node):
global images_coord_list
global cell_expense_list
for i in range(0, len(images_coord_list)):
if (images_coord_list[i][0] <= node.state.coord[0] and node.state.coord[0] <= images_coord_list[i][0] + IMAGE_SIZE) and (images_coord_list[i][1] <= node.state.coord[1] and node.state.coord[1] <= images_coord_list[i][1] + IMAGE_SIZE):
return cell_expense_list[i]
def heurystyka(node_now):
if node_now.action == "Left" or node_now.action == "Right":
return node_now.parent[2] + (get_cell_expense(node_now) / 2)
elif node_now.action == "Up":
return node_now.parent[2] + (get_cell_expense(node_now) * 2)
elif node_now.action == "":
return get_cell_expense(node_now)
# def graph_search(fringe, explored, start_state, end_state_coord):
#
# node = Node()
# node.state = start_state
# node.parent = node.state
# fringe.append(node)
# iterator = 0
#
# end_loop = True
# while end_loop:
# if len(fringe) == 0:
# end_loop = False
# #return False
#
# elem = fringe[iterator]
#
# if elem.state.coord == end_state_coord:
# return fringe
#
# explored.append(elem)
#
# another_states = successor(elem.state)
# for i in range(0, len(another_states)):
# n = len(fringe)
# for j in range(0, n):
# if another_states[i].state.coord[0] == fringe[j].state.coord[0] and another_states[i].state.coord[1] == fringe[j].state.coord[1]:
# if another_states[i].state.direction == fringe[j].state.direction:
# break
# else:
# states = []
# for k in range(0, len(fringe)):
# new_state = [fringe[k].state.coord, fringe[k].state.direction]
# states.append(new_state)
# now_state = [another_states[i].state.coord, another_states[i].state.direction]
# if now_state in states:
# break
#
# another_states[i].parent = elem.state
# fringe.append(another_states[i])
# else:
# states = []
# for k in range(0, len(fringe)):
# new_state = [fringe[k].state.coord, fringe[k].state.direction]
# states.append(new_state)
# now_state = [another_states[i].state.coord, another_states[i].state.direction]
#
# if now_state in states:
# break
#
# if another_states[i].state.direction == fringe[j].state.direction:
# another_states[i].parent = elem.state
# fringe.append(another_states[i])
# iterator += 1
def graph_search_A(fringe, explored, start_state, end_state_coord):
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node = Node()
node.state = start_state
node.priority = heurystyka(node)
node.parent = [node.state.coord, node.state.direction, node.priority]
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fringe.append(node)
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iterator = 0
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end_loop = True
while end_loop:
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if len(fringe) == 0:
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end_loop = False
# return False
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elem = fringe[iterator]
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if elem.state.coord == end_state_coord:
return fringe
explored.append(elem)
another_states = successor(elem.state)
for i in range(0, len(another_states)):
another_states[i].parent = [elem.state.coord, elem.state.direction, elem.priority]
p = heurystyka(another_states[i])
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n = len(fringe)
for j in range(0, n):
if another_states[i].state.coord[0] == fringe[j].state.coord[0] and another_states[i].state.coord[1] == fringe[j].state.coord[1]:
if another_states[i].state.direction == fringe[j].state.direction and p < fringe[j].priority:
another_states[i].priority = p
fringe[j] = another_states[i]
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break
else:
states = []
for k in range(0, len(fringe)):
new_state = [fringe[k].state.coord, fringe[k].state.direction]
states.append(new_state)
now_state = [another_states[i].state.coord, another_states[i].state.direction]
if now_state in states:
index = states.index(now_state)
if p < fringe[index].priority:
another_states[i].priority = p
fringe[index] = another_states[i]
break
else:
break
another_states[i].priority = p
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fringe.append(another_states[i])
n1 = len(fringe)
while n1 > 1:
change = False
for l in range(0, n1 - 1):
if fringe[l].priority > fringe[l + 1].priority:
fringe[l], fringe[l + 1] = fringe[l + 1], fringe[l]
change = True
n1 -= 1
if not change:
break
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else:
states = []
for k in range(0, len(fringe)):
new_state = [fringe[k].state.coord, fringe[k].state.direction]
states.append(new_state)
now_state = [another_states[i].state.coord, another_states[i].state.direction]
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if now_state in states:
index = states.index(now_state)
if p < fringe[index].priority:
another_states[i].priority = p
fringe[index] = another_states[i]
break
else:
break
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if another_states[i].state.direction == fringe[j].state.direction:
another_states[i].priority = p
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fringe.append(another_states[i])
n2 = len(fringe)
while n2 > 1:
change = False
for h in range(0, n2 - 1):
if fringe[h].priority > fringe[h + 1].priority:
fringe[h], fringe[h + 1] = fringe[h + 1], fringe[h]
change = True
n2 -= 1
if not change:
break
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iterator += 1