inteligentny-traktor/main.py

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2023-03-16 21:29:09 +01:00
import pygame
class Field:
def __init__(self, isWet, thingOn):
self.isWet = isWet
self.thingOn = thingOn
class Player:
x = 0
y = 0
rotation = 0
T = [[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)]]
pygame.init()
player = Player()
screen = pygame.display.set_mode([500, 500])
running = True
clock = pygame.time.Clock()
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
if player.x > 0:
player.x = player.x - 1
if event.key ==pygame.K_UP:
if player.y > 0:
player.y = player.y - 1
if event.key ==pygame.K_RIGHT:
if player.x < 7:
player.x = player.x + 1
if event.key ==pygame.K_DOWN:
if player.y < 7:
player.y = player.y + 1
screen.fill((178, 255, 51))
img1 = pygame.image.load('1.png')
img2 = pygame.image.load('2.png')
img3 = pygame.image.load('3.png')
imgPlayer = pygame.image.load('player.png')
i = 0
while i < len(T):
j = 0
while j < len(T[i]):
color = (0, 0, 0)
if T[i][j].isWet == 0:
color = (160, 82, 45)
else:
color = (51, 25, 0)
pygame.draw.rect(screen, color, pygame.Rect(50 + 50 * i, 50 + 50 * j, 50, 50))
if T[i][j].thingOn==1:
screen.blit(img1, (50 + 50 * i, 50 + 50 * j))
if T[i][j].thingOn==2:
screen.blit(img2, (50 + 50 * i, 50 + 50 * j))
if T[i][j].thingOn==3:
screen.blit(img3, (50 + 50 * i, 50 + 50 * j))
j = j + 1
i = i + 1
i = 0
while i < len(T)+1:
pygame.draw.line(screen, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50),5)
pygame.draw.line(screen, (0, 0, 0), (50, 50 + i * 50), (50 + len(T) * 50, 50 + i * 50),5)
i = i + 1
tmpImg = pygame.transform.rotate(imgPlayer, player.rotation)
screen.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y))
pygame.display.flip()
# clock.tick(30)
# Done! Time to quit.
pygame.quit()