86 lines
3.1 KiB
Python
86 lines
3.1 KiB
Python
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import pygame
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class Field:
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def __init__(self, isWet, thingOn):
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self.isWet = isWet
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self.thingOn = thingOn
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class Player:
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x = 0
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y = 0
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rotation = 0
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T = [[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
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[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)]]
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pygame.init()
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player = Player()
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screen = pygame.display.set_mode([500, 500])
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running = True
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clock = pygame.time.Clock()
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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if player.x > 0:
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player.x = player.x - 1
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if event.key ==pygame.K_UP:
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if player.y > 0:
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player.y = player.y - 1
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if event.key ==pygame.K_RIGHT:
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if player.x < 7:
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player.x = player.x + 1
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if event.key ==pygame.K_DOWN:
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if player.y < 7:
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player.y = player.y + 1
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screen.fill((178, 255, 51))
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img1 = pygame.image.load('1.png')
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img2 = pygame.image.load('2.png')
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img3 = pygame.image.load('3.png')
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imgPlayer = pygame.image.load('player.png')
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i = 0
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while i < len(T):
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j = 0
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while j < len(T[i]):
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color = (0, 0, 0)
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if T[i][j].isWet == 0:
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color = (160, 82, 45)
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else:
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color = (51, 25, 0)
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pygame.draw.rect(screen, color, pygame.Rect(50 + 50 * i, 50 + 50 * j, 50, 50))
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if T[i][j].thingOn==1:
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screen.blit(img1, (50 + 50 * i, 50 + 50 * j))
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if T[i][j].thingOn==2:
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screen.blit(img2, (50 + 50 * i, 50 + 50 * j))
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if T[i][j].thingOn==3:
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screen.blit(img3, (50 + 50 * i, 50 + 50 * j))
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j = j + 1
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i = i + 1
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i = 0
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while i < len(T)+1:
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pygame.draw.line(screen, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50),5)
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pygame.draw.line(screen, (0, 0, 0), (50, 50 + i * 50), (50 + len(T) * 50, 50 + i * 50),5)
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i = i + 1
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tmpImg = pygame.transform.rotate(imgPlayer, player.rotation)
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screen.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y))
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pygame.display.flip()
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# clock.tick(30)
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# Done! Time to quit.
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pygame.quit()
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