86 lines
3.1 KiB
Python
86 lines
3.1 KiB
Python
import pygame
|
|
|
|
|
|
class Field:
|
|
def __init__(self, isWet, thingOn):
|
|
self.isWet = isWet
|
|
self.thingOn = thingOn
|
|
|
|
|
|
class Player:
|
|
x = 0
|
|
y = 0
|
|
rotation = 0
|
|
|
|
|
|
T = [[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
|
|
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
|
|
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
|
|
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
|
|
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
|
|
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
|
|
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)],
|
|
[Field(1, 0), Field(0, 0), Field(0, 1), Field(0, 2), Field(0, 3), Field(1, 0), Field(1, 0), Field(1, 0)]]
|
|
pygame.init()
|
|
|
|
player = Player()
|
|
|
|
screen = pygame.display.set_mode([500, 500])
|
|
|
|
running = True
|
|
clock = pygame.time.Clock()
|
|
while running:
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
running = False
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_LEFT:
|
|
if player.x > 0:
|
|
player.x = player.x - 1
|
|
if event.key ==pygame.K_UP:
|
|
if player.y > 0:
|
|
player.y = player.y - 1
|
|
if event.key ==pygame.K_RIGHT:
|
|
if player.x < 7:
|
|
player.x = player.x + 1
|
|
if event.key ==pygame.K_DOWN:
|
|
if player.y < 7:
|
|
player.y = player.y + 1
|
|
screen.fill((178, 255, 51))
|
|
img1 = pygame.image.load('1.png')
|
|
img2 = pygame.image.load('2.png')
|
|
img3 = pygame.image.load('3.png')
|
|
imgPlayer = pygame.image.load('player.png')
|
|
i = 0
|
|
while i < len(T):
|
|
j = 0
|
|
while j < len(T[i]):
|
|
color = (0, 0, 0)
|
|
if T[i][j].isWet == 0:
|
|
color = (160, 82, 45)
|
|
else:
|
|
color = (51, 25, 0)
|
|
pygame.draw.rect(screen, color, pygame.Rect(50 + 50 * i, 50 + 50 * j, 50, 50))
|
|
if T[i][j].thingOn==1:
|
|
screen.blit(img1, (50 + 50 * i, 50 + 50 * j))
|
|
if T[i][j].thingOn==2:
|
|
screen.blit(img2, (50 + 50 * i, 50 + 50 * j))
|
|
if T[i][j].thingOn==3:
|
|
screen.blit(img3, (50 + 50 * i, 50 + 50 * j))
|
|
j = j + 1
|
|
i = i + 1
|
|
|
|
i = 0
|
|
while i < len(T)+1:
|
|
pygame.draw.line(screen, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50),5)
|
|
pygame.draw.line(screen, (0, 0, 0), (50, 50 + i * 50), (50 + len(T) * 50, 50 + i * 50),5)
|
|
i = i + 1
|
|
tmpImg = pygame.transform.rotate(imgPlayer, player.rotation)
|
|
screen.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y))
|
|
pygame.display.flip()
|
|
# clock.tick(30)
|
|
|
|
# Done! Time to quit.
|
|
|
|
pygame.quit()
|