2023-06-26 21:03:39 +02:00
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import joblib
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import numpy as np
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2023-03-16 21:29:09 +01:00
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import pygame
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2023-06-01 11:10:14 +02:00
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import random
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2023-06-25 20:06:32 +02:00
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from genetic_algorithm import genetic_algorithm
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2023-06-01 11:10:14 +02:00
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import torch
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from torch import nn
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from torchvision import datasets, transforms
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from torchvision.transforms import Lambda
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from PIL import Image
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2023-03-16 21:29:09 +01:00
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2023-04-21 06:30:54 +02:00
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import astar
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2023-06-26 21:03:39 +02:00
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from classes import Field, Player, Watering
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2023-06-15 14:03:24 +02:00
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from bfs import Istate, succ
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2023-04-21 06:30:54 +02:00
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from bfs import graphsearch
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from board import Grid, Box, Obstacle, getGridBoxes, gridObjects
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from screen import SCREEN
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2023-03-16 21:29:09 +01:00
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2023-04-21 06:30:54 +02:00
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# pygame.init()
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2023-03-30 22:30:40 +02:00
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2023-04-21 06:30:54 +02:00
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# Game Constants
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Ucelu = False
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SCREENX = 500
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SCREENY = 500
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2023-06-01 11:10:14 +02:00
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device = torch.device('cpu')
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2023-06-15 14:03:24 +02:00
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model1 = nn.Sequential(nn.Linear(30000, 10000), nn.ReLU(), nn.Linear(10000, 10000), nn.ReLU(), nn.Linear(10000, 10000), nn.Linear(10000, 4), nn.LogSoftmax(dim=-1)).to(device)
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2023-06-25 20:06:32 +02:00
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# model1.load_state_dict(torch.load("./NN/trained"))
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2023-03-30 22:30:40 +02:00
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2023-04-21 06:30:54 +02:00
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pygame.display.set_caption('Inteligentny Traktor')
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2023-06-01 11:10:14 +02:00
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plants = [[], [], []]
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plants[0].append(Image.open("NN/w1.png"))
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plants[0].append(Image.open("NN/w2.png"))
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plants[0].append(Image.open("NN/w3.png"))
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plants[1].append(Image.open("NN/c1.png"))
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plants[1].append(Image.open("NN/c2.png"))
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plants[1].append(Image.open("NN/c3.png"))
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plants[2].append(Image.open("NN/ca1.png"))
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plants[2].append(Image.open("NN/ca2.png"))
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plants[2].append(Image.open("NN/ca3.png"))
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b = [Image.open("NN/b1.png").convert('RGBA'), Image.open("NN/b2.png").convert('RGBA'), Image.open("NN/b3.png").convert('RGBA')]
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2023-06-15 14:03:24 +02:00
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2023-06-01 11:10:14 +02:00
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def generate(water, fertilizer, plantf):
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if water == 1:
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new_im = Image.new('RGB', (100, 100),
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(160 + random.randint(-10, 10), 80 + random.randint(-10, 10), 40 + random.randint(-10, 10)))
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tmp = plants[plantf][random.randint(0, 2)].resize(
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(25 + random.randint(-10, 25), 25 + random.randint(-10, 25))).rotate(random.randint(0, 359))
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new_im.paste(tmp, (random.randint(0, 50), random.randint(0, 50)), tmp)
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if fertilizer:
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tmp = b[random.randint(0, 2)].resize(
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(20 + random.randint(0, 25), 20 + random.randint(0, 25))).rotate(random.randint(0, 359))
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new_im.paste(tmp, (random.randint(25, 75), random.randint(25, 75)), tmp)
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else:
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if fertilizer:
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new_im = Image.new('RGB', (100, 100),
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(
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50 + random.randint(-10, 10), 25 + random.randint(-10, 10),
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0 + random.randint(-10, 10)))
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tmp = plants[plantf][random.randint(0, 2)].resize(
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(25 + random.randint(-10, 25), 25 + random.randint(-10, 25))).rotate(random.randint(0, 359))
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new_im.paste(tmp, (random.randint(0, 50), random.randint(0, 50)), tmp)
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tmp = b[random.randint(0, 2)].resize(
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(20 + random.randint(0, 25), 20 + random.randint(0, 25))).rotate(random.randint(0, 359))
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new_im.paste(tmp, (random.randint(25, 75), random.randint(25, 75)), tmp)
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else:
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if random.randint(0, 1) == 1:
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new_im = Image.new('RGB', (100, 100),
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(50 + random.randint(-10, 10), 25 + random.randint(-10, 10),
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0 + random.randint(-10, 10)))
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else:
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new_im = Image.new('RGB', (100, 100),
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(160 + random.randint(-10, 10), 80 + random.randint(-10, 10),
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40 + random.randint(-10, 10)))
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if random.randint(0, 1) == 1: # big
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tmp = plants[plantf][random.randint(0, 2)].resize(
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(75 + random.randint(-10, 25), 75 + random.randint(-10, 25))).rotate(random.randint(0, 359))
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new_im.paste(tmp, (random.randint(0, 15), random.randint(0, 15)), tmp)
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else:
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tmp = plants[plantf][random.randint(0, 2)].resize(
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(random.randint(10, 80), random.randint(10, 80))).rotate(random.randint(0, 359))
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datas = tmp.getdata()
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new_image_data = []
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for item in datas:
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# change all white (also shades of whites) pixels to yellow
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if item[0] in list(range(190, 256)):
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new_image_data.append(
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(random.randint(0, 10), 255 + random.randint(-150, 0), random.randint(0, 10)))
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else:
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new_image_data.append(item)
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# update image data
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tmp.putdata(new_image_data)
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new_im.paste(tmp, (random.randint(0, 30), random.randint(0, 30)), tmp)
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return new_im
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2023-03-30 22:30:40 +02:00
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2023-06-15 14:03:24 +02:00
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2023-04-21 06:30:54 +02:00
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# COLORS
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WHITE = (255, 255, 255)
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BLACK = (0, 0, 0)
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RED = (255, 0, 0)
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GREEN = (0, 255, 0, 0)
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BLUE = (0, 0, 255, 0)
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GREY = (128, 128, 128)
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2023-04-21 06:30:54 +02:00
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CLOCK = pygame.time.Clock()
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FPS = 30
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DELAY = 300
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2023-03-16 21:29:09 +01:00
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2023-04-21 06:30:54 +02:00
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# np. 10 pól x 10 pól = 100 pól
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GRIDX = 10
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GRIDY = 10
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2023-03-16 21:29:09 +01:00
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2023-04-21 06:30:54 +02:00
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obstacleObjects = {} # Store the obstacle objects (Blocks on the path) from Obstacle class
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# global gridObjects
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# gridObjects = {} # Store grid-box objects from Grid Class
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gridObstacle = {} # Store the grid:obstacle pair stuck together
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boxObjects = {}
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boxes = 1
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obstacles = 1
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2023-03-16 21:29:09 +01:00
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2023-04-21 06:30:54 +02:00
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# BFS Variables
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2023-03-16 21:29:09 +01:00
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2023-06-15 14:03:24 +02:00
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startNode = Istate(1, 1, 1)
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goalNode = [1, 1]
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2023-03-16 21:29:09 +01:00
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2023-04-21 06:30:54 +02:00
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graph = dict()
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pathFound = [] # Store the path in a list box index to draw on later
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2023-03-16 21:29:09 +01:00
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2023-06-25 20:06:32 +02:00
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wheat_path = []
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carrot_path = []
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cabbage_path = []
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def drawGrid(sizex, sizey):
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spaceX = SCREENX // sizex
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spaceY = SCREENY // sizey
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counter = 1
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for i in range(sizex):
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for j in range(sizey):
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# g = Grid(i*spaceX, j*spaceY, spaceX, spaceY)
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g = Grid(50 + i*50, 50 + j*50, spaceX, spaceY)
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gridObjects[counter] = g
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counter += 1
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def generateGraph(row, col):
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# This function generates a graph based on the gridObjects instantiated!
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# sample_graph = {'A': ['B', 'C', 'E'],
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# 'B': ['A', 'D', 'E'],
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# 'C': ['A', 'F', 'G'],
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# 'D': ['B'],
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# 'E': ['A', 'B', 'D'],
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# 'F': ['C'],
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# 'G': ['C']
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# }
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2023-04-21 06:30:54 +02:00
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miniG = {}
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for grid in range(len(gridObjects)):
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grid += 1 # Synchronize index
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mod = grid % col # Used to check the Top and Bottom Grid Boxes!
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gN = grid - 1
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gS = grid + 1
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gE = grid + col
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gW = grid - col
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# CHECK THE NEIGHBORS TO THE GRID-BOXES, ACCOUNTING FOR THE EXTREME GRID-BOXES(BORDERS)
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if mod == 0: # 5,10,15,20,25 - You can't go south from here (Bottom Boxes)
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if grid > col: # Away from the Left Border of the Screen
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if grid > (col*row)-col: # You are on the Right Border of the screen - You can't go East
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miniG[grid] = [gN, gW]
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else: # Away from the Right Border of the Screen - You can go East
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miniG[grid] = [gN, gE, gW]
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else: # You are on the Left Edge of the screen - You can't go West
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miniG[grid] = [gN, gE]
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elif mod == 1: # 6,11,16,21 :> You can't go North from here (Top Boxes)
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if grid > col: # Away from the Left Border of the Screen
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if grid > (col*row)-col: # You are on the Right Border of the screen - You can't go East
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miniG[grid] = [gS, gW]
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else: # Away from the Right Border of the Screen - You can go east
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miniG[grid] = [gS, gE, gW]
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else: # You are on the Left Edge of the screen - You can't go West
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miniG[grid] = [gS, gE]
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else: # All the rest (Not Top or Bottom Boxes) - You can go North or South
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if grid > col: # Away from the Left Border of the Screen
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if grid > (col*row)-col: # You are on the Right Border of the screen - You can't go East
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miniG[grid] = [gN, gS, gW]
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else: # Away from the Right Border of the Screen - You can go East
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miniG[grid] = [gN, gS, gE, gW]
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2023-06-15 14:03:24 +02:00
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else: # You are on the Left Edge of the screen - You can't go West
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2023-04-21 06:30:54 +02:00
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miniG[grid] = [gN, gS, gE]
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# FILTER OUT OBSTACLES FROM THE GRAPH
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miniG2 = {}
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for grid in range(len(gridObjects)):
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grid += 1
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if grid not in gridObstacle:
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# gridObjects.remove(grid) # Dict object has no attribute : 'remove'
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# HACK
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miniG2[grid] = miniG[grid] # Created a new dictionary that stored the values required
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2023-04-21 06:30:54 +02:00
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# IN-DEPTH FILTER - Filter out obstacles from the neighbors-list
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for neigbor in miniG2[grid]:
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if neigbor in gridObstacle:
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miniG2[grid].remove(neigbor)
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# Filtering again as the first Filter block didn't clear out everything
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# Filtering through the neighbors
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for grid in miniG2:
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for item in miniG2[grid]:
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if item in gridObstacle:
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miniG2[grid].remove(item)
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return miniG2
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2023-06-15 14:03:24 +02:00
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2023-04-21 06:30:54 +02:00
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def drawGraph(pathF):
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# Draws the path given the path-list
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global Ucelu
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# print(pathF)
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if not Ucelu:
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2023-04-21 06:30:54 +02:00
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for grid in pathF:
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# g = gridObjects[grid] # Get the grid-box object mentioned in the path
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# x = g.x
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# y = g.y
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# sx = g.sx
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# sy = g.sy
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# a = 0
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# pygame.draw.rect(SCREEN, GREEN, pygame.Rect(x, y, sx, sy))
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if grid == 'rotate_right':
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player.rotation = (player.rotation - 90) % 360
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if grid == 'rotate_left':
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player.rotation = (player.rotation + 90) % 360
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2023-06-15 14:03:24 +02:00
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# (player.rotation)
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if grid == 'move':
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if player.rotation == 0:
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if player.x < 9:
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player.x = player.x + 1
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if player.rotation == 180:
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if player.x > 0:
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player.x = player.x - 1
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if player.rotation == 270:
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if player.y < 9:
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player.y = player.y + 1
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if player.rotation == 90:
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if player.y > 0:
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player.y = player.y - 1
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i = 0
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while i < len(T):
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j = 0
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while j < len(T[i]):
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# color = (255, 255, 255, 0)
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if T[i][j].isWet == 0:
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# a = 1
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color = (160, 80, 40, 0)
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else:
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# a = 1
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color = (50, 25, 0, 0)
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2023-06-15 14:03:24 +02:00
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# Covers 'player' on the way
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pygame.draw.rect(SCREEN, color, pygame.Rect(50 + 50 * i, 50 + 50 * j, 50, 50))
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if T[i][j].plantType == 1:
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SCREEN.blit(imgWheat, (50 + 50 * i, 50 + 50 * j))
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if T[i][j].plantType == 2:
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SCREEN.blit(imgCarrot, (50 + 50 * i, 50 + 50 * j))
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if T[i][j].plantType == 3:
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SCREEN.blit(imgCabbage, (50 + 50 * i, 50 + 50 * j))
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if T[i][j].plantType == 4:
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SCREEN.blit(imgTree, (50 + 50 * i, 50 + 50 * j))
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j = j + 1
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i = i + 1
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# Render the trees
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for obs in obstacleObjects:
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obstacleObjects[obs].draw()
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for bx in boxObjects:
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boxObjects[bx].draw()
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i = 0
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while i < len(T)+1:
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|
|
|
pygame.draw.line(SCREEN, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50), 1)
|
|
|
|
pygame.draw.line(SCREEN, (0, 0, 0), (50, 50 + i * 50), (50 + len(T) * 50, 50 + i * 50), 1)
|
|
|
|
i = i + 1
|
|
|
|
|
|
|
|
tmpImg = pygame.transform.rotate(imgPlayer, player.rotation)
|
|
|
|
if player.rotation == 180:
|
|
|
|
tmpImg = pygame.transform.flip(tmpImg, True, True)
|
|
|
|
tmpImg = pygame.transform.flip(tmpImg, True, False)
|
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
# player is seen on the way
|
2023-04-21 06:30:54 +02:00
|
|
|
SCREEN.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y))
|
|
|
|
|
|
|
|
pygame.display.update()
|
|
|
|
pygame.time.wait(300)
|
2023-06-15 14:03:24 +02:00
|
|
|
SCREEN.fill(WHITE)
|
2023-04-21 06:30:54 +02:00
|
|
|
# pygame.time.wait(50)
|
|
|
|
# pygame.draw.rect(SCREEN, WHITE, pygame.Rect(x, y, sx, sy))
|
|
|
|
Ucelu = True
|
2023-06-15 14:03:24 +02:00
|
|
|
|
|
|
|
|
|
|
|
def UIHandler():
|
2023-04-21 06:30:54 +02:00
|
|
|
# drawGrid(GRIDX, GRIDY)
|
|
|
|
global Ucelu
|
2023-06-15 14:03:24 +02:00
|
|
|
drawGrid(10, 10)
|
2023-04-21 06:30:54 +02:00
|
|
|
|
|
|
|
for grid in gridObjects:
|
|
|
|
gridObjects[grid].draw()
|
|
|
|
|
|
|
|
for bx in boxObjects:
|
|
|
|
boxObjects[bx].draw()
|
|
|
|
|
|
|
|
for obs in obstacleObjects:
|
|
|
|
obstacleObjects[obs].draw()
|
|
|
|
|
|
|
|
if pathFound:
|
2023-06-15 14:03:24 +02:00
|
|
|
drawGraph(pathFound)
|
2023-04-21 06:30:54 +02:00
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
|
|
|
|
def eventHandler(kbdObj, mouseObj):
|
2023-04-21 06:30:54 +02:00
|
|
|
global boxes
|
|
|
|
global obstacles
|
|
|
|
global startNode
|
|
|
|
global goalNode
|
|
|
|
global pathFound
|
|
|
|
global Ucelu
|
|
|
|
|
|
|
|
if event.type == pygame.QUIT:
|
2023-06-15 14:03:24 +02:00
|
|
|
pygame.quit()
|
2023-04-21 06:30:54 +02:00
|
|
|
|
|
|
|
if event.type == pygame.KEYDOWN:
|
|
|
|
pygame.time.wait(DELAY)
|
|
|
|
if event.key == pygame.K_LEFT:
|
|
|
|
if player.x > 0:
|
|
|
|
player.x = player.x - 1
|
|
|
|
player.rotation = 180
|
|
|
|
|
|
|
|
if event.key == pygame.K_UP:
|
|
|
|
if player.y > 0:
|
|
|
|
player.y = player.y - 1
|
|
|
|
player.rotation = 90
|
|
|
|
|
|
|
|
if event.key == pygame.K_RIGHT:
|
|
|
|
if player.x < 9:
|
|
|
|
player.x = player.x + 1
|
|
|
|
player.rotation = 0
|
|
|
|
|
|
|
|
if event.key == pygame.K_DOWN:
|
|
|
|
if player.y < 9:
|
|
|
|
player.y = player.y + 1
|
|
|
|
player.rotation = 270
|
|
|
|
|
|
|
|
# Aga start lewo prawo, naprzód
|
|
|
|
if event.key == pygame.K_a:
|
|
|
|
player.rotation = (player.rotation + 90) % 360
|
|
|
|
if event.key == pygame.K_d:
|
|
|
|
player.rotation = (player.rotation - 90) % 360
|
|
|
|
if event.key == pygame.K_w:
|
|
|
|
if player.rotation == 0:
|
2023-03-30 22:30:40 +02:00
|
|
|
if player.x < 9:
|
2023-03-16 21:29:09 +01:00
|
|
|
player.x = player.x + 1
|
2023-04-21 06:30:54 +02:00
|
|
|
if player.rotation == 180:
|
|
|
|
if player.x > 0:
|
|
|
|
player.x = player.x - 1
|
|
|
|
if player.rotation == 270:
|
2023-03-30 22:30:40 +02:00
|
|
|
if player.y < 9:
|
2023-03-16 21:29:09 +01:00
|
|
|
player.y = player.y + 1
|
2023-04-21 06:30:54 +02:00
|
|
|
if player.rotation == 90:
|
|
|
|
if player.y > 0:
|
|
|
|
player.y = player.y - 1
|
|
|
|
|
|
|
|
# If Key_f is pressed, set goal node
|
|
|
|
if kbdObj[pygame.K_f]:
|
|
|
|
gBox = getGridBoxes(int(len(gridObjects)))
|
|
|
|
|
|
|
|
sx = gBox.sx
|
|
|
|
sy = gBox.sy
|
2023-06-15 14:03:24 +02:00
|
|
|
|
2023-04-21 06:30:54 +02:00
|
|
|
mseX = mouseObj[0]
|
|
|
|
mseY = mouseObj[1]
|
|
|
|
|
|
|
|
for grid in gridObjects:
|
|
|
|
g = getGridBoxes(grid)
|
|
|
|
x = g.x
|
|
|
|
y = g.y
|
|
|
|
sx = g.sx
|
|
|
|
sy = g.sy
|
2023-06-15 14:03:24 +02:00
|
|
|
if x < mseX < x + sx:
|
|
|
|
if y < mseY < y + sy:
|
2023-04-21 06:30:54 +02:00
|
|
|
posX = x
|
|
|
|
posY = y
|
|
|
|
|
|
|
|
bo = Box(posX, posY, sx, sy, BLUE)
|
|
|
|
boxObjects[boxes] = bo
|
|
|
|
boxes = 1
|
|
|
|
|
|
|
|
goalNode = [int(posX/50), int(posY/50)]
|
|
|
|
|
2023-06-26 21:03:39 +02:00
|
|
|
# drzewo decyzyjne:
|
|
|
|
W = np.random.randint(2, size=(10, 10, 8))
|
|
|
|
|
|
|
|
# Wczytywanie modelu z pliku
|
|
|
|
labels = ['Rain', 'Planted', 'Temperature', 'Sun', 'Snow', 'Moisture', 'Rotten', 'Time']
|
|
|
|
loaded_model = joblib.load('decisionTree/decisionTree.sav')
|
|
|
|
sample = W[goalNode[0]-1][goalNode[1]-1]
|
|
|
|
|
|
|
|
# Klasyfikacja przy użyciu wczytanego modelu
|
|
|
|
predicted_class = loaded_model.predict([sample])
|
|
|
|
print(labels)
|
|
|
|
print(sample)
|
|
|
|
print('Predicted class:', predicted_class)
|
|
|
|
|
|
|
|
# Decyzja dotycząca podlania grządek na podstawie przewidzianej etykiety
|
|
|
|
if predicted_class == [1]:
|
|
|
|
print('Podlej grządkę')
|
|
|
|
else:
|
|
|
|
print('Nie podlewaj grządki')
|
|
|
|
|
2023-06-25 20:06:32 +02:00
|
|
|
print('goalNode x = ', goalNode[0], 'goalNode y = ', goalNode[1])
|
2023-04-21 06:30:54 +02:00
|
|
|
|
|
|
|
# Delay to avoid multiple spawning of objects
|
|
|
|
pygame.time.wait(DELAY)
|
|
|
|
|
2023-06-01 11:10:14 +02:00
|
|
|
if kbdObj[pygame.K_t]:
|
|
|
|
w = random.randint(0, 1)
|
2023-06-15 14:03:24 +02:00
|
|
|
f = random.randint(0, 1)
|
2023-06-01 11:10:14 +02:00
|
|
|
print(w)
|
|
|
|
print(f)
|
2023-06-15 14:03:24 +02:00
|
|
|
img = generate(w, f, random.randint(0, 2))
|
2023-06-01 11:10:14 +02:00
|
|
|
img.save('./test/00/test.png')
|
|
|
|
|
|
|
|
data_transform = transforms.Compose([
|
|
|
|
transforms.Resize(size=(100, 100)),
|
|
|
|
transforms.RandomHorizontalFlip(p=0.5),
|
|
|
|
transforms.ToTensor(),
|
|
|
|
Lambda(lambda x: x.flatten())
|
|
|
|
])
|
|
|
|
datasets.ImageNet
|
|
|
|
train_data = datasets.ImageFolder(root="./test",
|
|
|
|
transform=data_transform,
|
|
|
|
target_transform=None)
|
|
|
|
model1.eval()
|
|
|
|
res = model1(train_data[0][0])
|
2023-06-15 14:03:24 +02:00
|
|
|
if res[0] == res.max():
|
2023-06-01 11:10:14 +02:00
|
|
|
print("0 0")
|
2023-06-15 14:03:24 +02:00
|
|
|
if res[1] == res.max():
|
2023-06-01 11:10:14 +02:00
|
|
|
print("0 1")
|
2023-06-15 14:03:24 +02:00
|
|
|
if res[2] == res.max():
|
2023-06-01 11:10:14 +02:00
|
|
|
print("1 0")
|
2023-06-15 14:03:24 +02:00
|
|
|
if res[3] == res.max():
|
2023-06-01 11:10:14 +02:00
|
|
|
print("1 1")
|
2023-06-15 14:03:24 +02:00
|
|
|
# img.show()
|
2023-04-21 06:30:54 +02:00
|
|
|
if kbdObj[pygame.K_x]:
|
|
|
|
obs = Obstacle(mouseObj)
|
|
|
|
obstacleObjects[obstacles] = obs
|
|
|
|
# print(obs.gridBox)
|
|
|
|
obstacles += 1
|
|
|
|
# print(obstacleObjects)
|
|
|
|
gridObstacle[obs.gridBox] = obstacles
|
|
|
|
# Delay to avoid multiple spawning of objects
|
|
|
|
|
|
|
|
mseX = mouseObj[0]
|
|
|
|
mseY = mouseObj[1]
|
|
|
|
|
|
|
|
for grid in gridObjects:
|
|
|
|
g = getGridBoxes(grid)
|
|
|
|
x = g.x
|
|
|
|
y = g.y
|
|
|
|
sx = g.sx
|
|
|
|
sy = g.sy
|
2023-06-15 14:03:24 +02:00
|
|
|
if x < mseX < x + sx:
|
|
|
|
if y < mseY < y + sy:
|
2023-04-21 06:30:54 +02:00
|
|
|
posX = x
|
|
|
|
posY = y
|
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
T[int((posX/50)-1)][int((posY/50)-1)].plantType = 4
|
2023-03-30 22:30:40 +02:00
|
|
|
|
2023-04-21 06:30:54 +02:00
|
|
|
pygame.display.update()
|
|
|
|
pygame.time.wait(DELAY)
|
|
|
|
|
|
|
|
# if Key_SPACE is pressed, start the magic
|
|
|
|
if kbdObj[pygame.K_SPACE]:
|
|
|
|
Ucelu = False
|
|
|
|
|
|
|
|
boxes = 1
|
|
|
|
|
|
|
|
startNode.x = player.x + 1
|
|
|
|
startNode.y = player.y + 1
|
|
|
|
|
|
|
|
if player.rotation == 0:
|
|
|
|
startNode.direction = 1
|
|
|
|
elif player.rotation == 90:
|
|
|
|
startNode.direction = 2
|
|
|
|
elif player.rotation == 180:
|
|
|
|
startNode.direction = 3
|
|
|
|
elif player.rotation == 270:
|
|
|
|
startNode.direction = 4
|
|
|
|
|
2023-06-25 20:06:32 +02:00
|
|
|
print('startNode x = ', startNode.x, 'startNode y = ', startNode.y, 'startNode direction = ', startNode.direction)
|
2023-04-21 06:30:54 +02:00
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
graph = generateGraph(GRIDY, GRIDX)
|
2023-04-21 06:30:54 +02:00
|
|
|
print(graph)
|
|
|
|
|
|
|
|
if startNode.x != goalNode[0] or startNode.y != goalNode[1]:
|
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
move_list = (graphsearch(goalNode, startNode)) # przeszukiwanie grafu wszerz
|
2023-04-21 06:30:54 +02:00
|
|
|
|
|
|
|
pathFound = move_list
|
|
|
|
|
|
|
|
# pathFound = bfs.graphsearch()
|
|
|
|
print('akcje które wykonuję by znalezc sie u celu')
|
|
|
|
print(move_list)
|
|
|
|
print('\n')
|
|
|
|
# Delay to avoid multiple spawning of objects
|
|
|
|
pygame.time.wait(DELAY)
|
|
|
|
# startNode = goalNode
|
|
|
|
|
|
|
|
if kbdObj[pygame.K_b]:
|
|
|
|
|
2023-06-25 20:06:32 +02:00
|
|
|
Ucelu = False
|
2023-04-21 06:30:54 +02:00
|
|
|
boxes = 1
|
|
|
|
|
|
|
|
startNode.x = player.x + 1
|
|
|
|
startNode.y = player.y + 1
|
|
|
|
|
|
|
|
if player.rotation == 0:
|
|
|
|
startNode.direction = 1
|
|
|
|
elif player.rotation == 90:
|
|
|
|
startNode.direction = 2
|
|
|
|
elif player.rotation == 180:
|
|
|
|
startNode.direction = 3
|
|
|
|
elif player.rotation == 270:
|
|
|
|
startNode.direction = 4
|
|
|
|
|
2023-06-25 20:06:32 +02:00
|
|
|
print('startNode x = ', startNode.x, 'startNode y = ', startNode.y, 'startNode direction = ', startNode.direction)
|
2023-04-21 06:30:54 +02:00
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
graph = generateGraph(GRIDY, GRIDX)
|
2023-04-21 06:30:54 +02:00
|
|
|
print(graph)
|
|
|
|
|
|
|
|
if startNode.x != goalNode[0] or startNode.y != goalNode[1]:
|
|
|
|
|
|
|
|
move_list = (astar.graphsearch([], astar.f, [], goalNode, startNode, T, succ)) # przeszukiwanie grafu wszerz
|
|
|
|
|
|
|
|
pathFound = move_list
|
|
|
|
|
|
|
|
# pathFound = bfs.graphsearch()
|
|
|
|
print('akcje które wykonuję by znalezc sie u celu')
|
|
|
|
print(move_list)
|
|
|
|
print('\n')
|
|
|
|
|
|
|
|
# Delay to avoid multiple spawning of objects
|
|
|
|
pygame.time.wait(DELAY)
|
|
|
|
|
2023-06-25 20:06:32 +02:00
|
|
|
if kbdObj[pygame.K_g]:
|
|
|
|
|
|
|
|
global wheat_path
|
|
|
|
|
|
|
|
if not wheat_path:
|
|
|
|
wheat = [(player.x+1, player.y+1), (4, 3), (6, 3), (7, 3), (9, 3), (10, 3), (5, 4), (5, 5), (6, 5), (10, 5), (3, 6), (4, 6), (6, 7), (7, 7), (8, 7)]
|
|
|
|
wheat_path = genetic_algorithm(wheat, player)
|
|
|
|
print("Best wheat path:", wheat_path)
|
|
|
|
|
|
|
|
if T[player.x][player.y].plantType != 0:
|
|
|
|
T[player.x][player.y].plantType = 0
|
|
|
|
|
|
|
|
if len(wheat_path) > 1:
|
|
|
|
|
|
|
|
Ucelu = False
|
|
|
|
boxes = 1
|
|
|
|
|
|
|
|
startNode.x = player.x + 1
|
|
|
|
startNode.y = player.y + 1
|
|
|
|
|
|
|
|
if player.rotation == 0:
|
|
|
|
startNode.direction = 1
|
|
|
|
elif player.rotation == 90:
|
|
|
|
startNode.direction = 2
|
|
|
|
elif player.rotation == 180:
|
|
|
|
startNode.direction = 3
|
|
|
|
elif player.rotation == 270:
|
|
|
|
startNode.direction = 4
|
|
|
|
|
|
|
|
generateGraph(GRIDY, GRIDX)
|
|
|
|
|
|
|
|
goalNode = [wheat_path[1][0], wheat_path[1][1]]
|
|
|
|
|
|
|
|
if startNode.x != goalNode[0] or startNode.y != goalNode[1]:
|
|
|
|
|
|
|
|
move_list = astar.graphsearch([], astar.f, [], goalNode, startNode, T, succ) # przeszukiwanie grafu wszerz
|
|
|
|
pathFound = move_list
|
|
|
|
|
|
|
|
wheat_path.pop(0)
|
|
|
|
|
|
|
|
# Delay to avoid multiple spawning of objects
|
|
|
|
pygame.time.wait(DELAY)
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
print("All wheat collected!")
|
|
|
|
|
|
|
|
if kbdObj[pygame.K_h]:
|
|
|
|
|
|
|
|
global carrot_path
|
|
|
|
|
|
|
|
if not carrot_path:
|
|
|
|
carrot = [(player.x+1, player.y+1), (3, 1), (9, 2), (1, 3), (5, 3), (4, 4), (6, 4), (7, 4), (8, 4), (3, 5), (9, 5), (6, 6), (10, 10)]
|
|
|
|
carrot_path = genetic_algorithm(carrot, player)
|
|
|
|
print("Best carrot path:", carrot_path)
|
|
|
|
|
|
|
|
if T[player.x][player.y].plantType != 0:
|
|
|
|
T[player.x][player.y].plantType = 0
|
|
|
|
|
|
|
|
if len(carrot_path) > 1:
|
|
|
|
|
|
|
|
Ucelu = False
|
|
|
|
boxes = 1
|
|
|
|
|
|
|
|
startNode.x = player.x + 1
|
|
|
|
startNode.y = player.y + 1
|
|
|
|
|
|
|
|
if player.rotation == 0:
|
|
|
|
startNode.direction = 1
|
|
|
|
elif player.rotation == 90:
|
|
|
|
startNode.direction = 2
|
|
|
|
elif player.rotation == 180:
|
|
|
|
startNode.direction = 3
|
|
|
|
elif player.rotation == 270:
|
|
|
|
startNode.direction = 4
|
|
|
|
|
|
|
|
generateGraph(GRIDY, GRIDX)
|
|
|
|
|
|
|
|
goalNode = [carrot_path[1][0], carrot_path[1][1]]
|
|
|
|
|
|
|
|
if startNode.x != goalNode[0] or startNode.y != goalNode[1]:
|
|
|
|
|
|
|
|
move_list = astar.graphsearch([], astar.f, [], goalNode, startNode, T, succ) # przeszukiwanie grafu wszerz
|
|
|
|
pathFound = move_list
|
|
|
|
|
|
|
|
carrot_path.pop(0)
|
|
|
|
|
|
|
|
# Delay to avoid multiple spawning of objects
|
|
|
|
pygame.time.wait(DELAY)
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
print("All carrot collected!")
|
|
|
|
|
|
|
|
if kbdObj[pygame.K_j]:
|
|
|
|
|
|
|
|
global cabbage_path
|
|
|
|
|
|
|
|
if not cabbage_path:
|
|
|
|
cabbage = [(player.x+1, player.y+1), (5, 1), (5, 2), (8, 3), (1, 4), (2, 4), (1, 5), (4, 5), (9, 6), (1, 8), (2, 8), (3, 8), (4, 8), (5, 8)]
|
|
|
|
cabbage_path = genetic_algorithm(cabbage, player)
|
|
|
|
print("Best cabbage path:", cabbage_path)
|
|
|
|
|
|
|
|
if T[player.x][player.y].plantType != 0:
|
|
|
|
T[player.x][player.y].plantType = 0
|
|
|
|
|
|
|
|
if len(cabbage_path) > 1:
|
|
|
|
|
|
|
|
Ucelu = False
|
|
|
|
boxes = 1
|
|
|
|
|
|
|
|
startNode.x = player.x + 1
|
|
|
|
startNode.y = player.y + 1
|
|
|
|
|
|
|
|
if player.rotation == 0:
|
|
|
|
startNode.direction = 1
|
|
|
|
elif player.rotation == 90:
|
|
|
|
startNode.direction = 2
|
|
|
|
elif player.rotation == 180:
|
|
|
|
startNode.direction = 3
|
|
|
|
elif player.rotation == 270:
|
|
|
|
startNode.direction = 4
|
|
|
|
|
|
|
|
generateGraph(GRIDY, GRIDX)
|
|
|
|
|
|
|
|
goalNode = [cabbage_path[1][0], cabbage_path[1][1]]
|
|
|
|
|
|
|
|
if startNode.x != goalNode[0] or startNode.y != goalNode[1]:
|
|
|
|
|
|
|
|
move_list = astar.graphsearch([], astar.f, [], goalNode, startNode, T, succ) # przeszukiwanie grafu wszerz
|
|
|
|
pathFound = move_list
|
|
|
|
|
|
|
|
cabbage_path.pop(0)
|
|
|
|
|
|
|
|
# Delay to avoid multiple spawning of objects
|
|
|
|
pygame.time.wait(DELAY)
|
|
|
|
|
|
|
|
else:
|
|
|
|
|
|
|
|
print("All cabbage collected!")
|
2023-04-21 06:30:54 +02:00
|
|
|
|
|
|
|
|
|
|
|
T = [[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,2,1,0,0,0),Field(1,3,0,0,0,0),Field(0,3,0,0,0,0),Field(0,0,1,0,0,0),Field(0,0,0,0,0,0),Field(1,3,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
|
|
|
[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,0,1,0,0,0),Field(1,3,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,3,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
|
|
|
[Field(0,2,1,0,0,0),Field(0,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,0,0,0,0),Field(0,2,1,0,0,0),Field(0,1,1,0,0,0),Field(0,0,0,0,0,0),Field(1,3,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
|
|
|
[Field(1,0,1,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,3,1,0,0,0),Field(0,1,0,0,0,0),Field(0,0,0,0,0,0),Field(1,3,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
|
|
|
[Field(1,3,0,0,0,0),Field(0,3,1,0,0,0),Field(1,2,1,0,0,0),Field(1,1,1,0,0,0),Field(0,1,1,0,0,0),Field(0,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,3,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
|
|
|
[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,1,0,0,0,0),Field(0,2,0,0,0,0),Field(0,1,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
|
|
|
[Field(1,0,0,0,0,0),Field(0,0,0,0,0,0),Field(1,1,1,0,0,0),Field(1,2,0,0,0,0),Field(0,0,1,0,0,0),Field(0,0,1,0,0,0),Field(0,1,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
|
|
|
[Field(1,0,0,0,0,0),Field(0,0,1,0,0,0),Field(1,3,1,0,0,0),Field(1,2,1,0,0,0),Field(0,0,1,0,0,0),Field(0,0,0,0,0,0),Field(0,1,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
|
|
|
[Field(1,0,0,0,0,0),Field(0,2,0,0,0,0),Field(1,1,0,0,0,0),Field(1,0,1,0,0,0),Field(0,2,1,0,0,0),Field(0,3,0,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,0,1,0,0,0)],
|
2023-06-25 20:06:32 +02:00
|
|
|
[Field(1,0,1,0,0,0),Field(0,0,0,0,0,0),Field(1,1,1,0,0,0),Field(1,0,0,0,0,0),Field(0,1,1,0,0,0),Field(0,0,1,0,0,0),Field(0,0,0,0,0,0),Field(1,0,1,0,0,0),Field(1,0,0,0,0,0),Field(1,2,1,0,0,0)]]
|
2023-04-21 06:30:54 +02:00
|
|
|
|
2023-06-26 21:03:39 +02:00
|
|
|
|
2023-04-21 06:30:54 +02:00
|
|
|
# =========================================================================================
|
|
|
|
# no i tutaj mamy główna pętlę programu
|
|
|
|
|
|
|
|
pygame.init()
|
|
|
|
|
|
|
|
player = Player()
|
|
|
|
running = True
|
|
|
|
# clock = pygame.time.Clock()
|
|
|
|
|
|
|
|
SCREEN.fill(WHITE)
|
|
|
|
|
|
|
|
while running:
|
|
|
|
|
|
|
|
for event in pygame.event.get():
|
|
|
|
kbd = pygame.key.get_pressed()
|
|
|
|
mse = pygame.mouse.get_pos()
|
2023-06-15 14:03:24 +02:00
|
|
|
UIHandler()
|
2023-04-21 06:30:54 +02:00
|
|
|
eventHandler(kbd, mse)
|
|
|
|
pygame.display.update()
|
|
|
|
# CLOCK.tick(FPS)
|
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
# screen.fill((175, 255, 50, 0))
|
2023-04-21 06:30:54 +02:00
|
|
|
|
|
|
|
# SCREEN.fill((WHITE))
|
2023-03-30 22:30:40 +02:00
|
|
|
imgWheat = pygame.image.load('img/wheat.png')
|
|
|
|
imgCarrot = pygame.image.load('img/carrot.png')
|
|
|
|
imgCabbage = pygame.image.load('img/cabbage.png')
|
|
|
|
imgPlayer = pygame.image.load('img/player.png')
|
2023-04-21 06:30:54 +02:00
|
|
|
global imgTree
|
|
|
|
imgTree = pygame.image.load('img/tree.png')
|
|
|
|
# pygame.display.update()
|
2023-03-30 22:30:40 +02:00
|
|
|
|
2023-03-16 21:29:09 +01:00
|
|
|
i = 0
|
|
|
|
while i < len(T):
|
|
|
|
j = 0
|
|
|
|
while j < len(T[i]):
|
2023-04-21 06:30:54 +02:00
|
|
|
# color = (255, 255, 255, 0)
|
2023-03-16 21:29:09 +01:00
|
|
|
if T[i][j].isWet == 0:
|
2023-04-21 06:30:54 +02:00
|
|
|
# a = 1
|
|
|
|
color = (160, 80, 40, 0)
|
2023-03-16 21:29:09 +01:00
|
|
|
else:
|
2023-04-21 06:30:54 +02:00
|
|
|
# a = 1
|
|
|
|
color = (50, 25, 0, 0)
|
2023-06-15 14:03:24 +02:00
|
|
|
# colour from the beginning
|
2023-04-21 06:30:54 +02:00
|
|
|
pygame.draw.rect(SCREEN, color, pygame.Rect(50 + 50 * i, 50 + 50 * j, 50, 50))
|
2023-06-25 20:06:32 +02:00
|
|
|
if T[i][j].plantType == 0:
|
|
|
|
pygame.draw.rect(SCREEN, color, pygame.Rect(50 + 50 * i, 50 + 50 * j, 50, 50))
|
2023-03-30 22:30:40 +02:00
|
|
|
if T[i][j].plantType == 1:
|
2023-04-21 06:30:54 +02:00
|
|
|
SCREEN.blit(imgWheat, (50 + 50 * i, 50 + 50 * j))
|
2023-03-30 22:30:40 +02:00
|
|
|
if T[i][j].plantType == 2:
|
2023-04-21 06:30:54 +02:00
|
|
|
SCREEN.blit(imgCarrot, (50 + 50 * i, 50 + 50 * j))
|
2023-03-30 22:30:40 +02:00
|
|
|
if T[i][j].plantType == 3:
|
2023-04-21 06:30:54 +02:00
|
|
|
SCREEN.blit(imgCabbage, (50 + 50 * i, 50 + 50 * j))
|
|
|
|
if T[i][j].plantType == 4:
|
|
|
|
SCREEN.blit(imgTree, (50 + 50 * i, 50 + 50 * j))
|
|
|
|
|
2023-03-16 21:29:09 +01:00
|
|
|
j = j + 1
|
|
|
|
i = i + 1
|
|
|
|
|
2023-06-26 21:03:39 +02:00
|
|
|
font = pygame.font.SysFont('comicsans', 22)
|
|
|
|
labelx = font.render('temp:22 |rain:none |snow:none |sun:cloudy |time:evening', True, (0, 0, 0))
|
|
|
|
SCREEN.blit(labelx, (10, 10))
|
|
|
|
|
2023-03-16 21:29:09 +01:00
|
|
|
i = 0
|
|
|
|
while i < len(T)+1:
|
2023-04-21 06:30:54 +02:00
|
|
|
pygame.draw.line(SCREEN, (0, 0, 0), (50 + i * 50, 50), (50 + i * 50, 50 + len(T) * 50), 1)
|
|
|
|
pygame.draw.line(SCREEN, (0, 0, 0), (50, 50 + i * 50), (50 + len(T) * 50, 50 + i * 50), 1)
|
2023-03-16 21:29:09 +01:00
|
|
|
i = i + 1
|
2023-03-30 22:30:40 +02:00
|
|
|
|
2023-04-21 06:30:54 +02:00
|
|
|
for obs in obstacleObjects:
|
|
|
|
obstacleObjects[obs].draw()
|
|
|
|
|
|
|
|
# if startNode.state != goalNode.state:
|
2023-06-15 14:03:24 +02:00
|
|
|
if startNode.x != goalNode[0] or startNode.y != goalNode[1]:
|
2023-04-21 06:30:54 +02:00
|
|
|
for bx in boxObjects:
|
|
|
|
boxObjects[bx].draw()
|
|
|
|
|
2023-03-16 21:29:09 +01:00
|
|
|
tmpImg = pygame.transform.rotate(imgPlayer, player.rotation)
|
2023-04-21 06:30:54 +02:00
|
|
|
if player.rotation == 180:
|
|
|
|
tmpImg = pygame.transform.flip(tmpImg, True, True)
|
|
|
|
tmpImg = pygame.transform.flip(tmpImg, True, False)
|
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
# player seen at the beginning
|
2023-04-21 06:30:54 +02:00
|
|
|
SCREEN.blit(tmpImg, (55 + 50 * player.x, 55 + 50 * player.y))
|
|
|
|
|
2023-06-26 21:03:39 +02:00
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
label = font.render('F - cel | X - drzewo', True, (0, 0, 0))
|
|
|
|
label1 = font.render('ARROWS - ręczne poruszanie', True, (0, 0, 0))
|
|
|
|
label2 = font.render('A - lewo | D - prawo | W - ruch', True, (0, 0, 0))
|
2023-06-25 20:06:32 +02:00
|
|
|
label3 = font.render('SPACE - BFS | B - A*', True, (0, 0, 0))
|
|
|
|
label4 = font.render('G - GA pszenica | H - GA marchewki | J - GA kapusty', True, (0, 0, 0))
|
2023-06-15 14:03:24 +02:00
|
|
|
SCREEN.blit(label, (10, 555))
|
|
|
|
SCREEN.blit(label1, (10, 580))
|
|
|
|
SCREEN.blit(label2, (10, 605))
|
2023-04-21 06:30:54 +02:00
|
|
|
SCREEN.blit(label3, (10, 630))
|
2023-06-25 20:06:32 +02:00
|
|
|
SCREEN.blit(label4, (10, 655))
|
2023-04-21 06:30:54 +02:00
|
|
|
|
|
|
|
# pygame.display.flip()
|
|
|
|
|
|
|
|
pygame.display.update()
|
|
|
|
CLOCK.tick(FPS)
|
2023-03-16 21:29:09 +01:00
|
|
|
|
|
|
|
# Done! Time to quit.
|
|
|
|
|
2023-06-15 14:03:24 +02:00
|
|
|
pygame.quit()
|