Scriptum/Assets/Scripts/Pathfinding/TileData.cs

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2022-11-07 22:18:28 +01:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
[CreateAssetMenu]
public class TileData : ScriptableObject
{
public TileBase[] Tiles;
public bool walkable;
}