Scriptum/Assets/Scripts/Pathfinding/TileData.cs
2022-11-07 22:18:28 +01:00

15 lines
233 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
[CreateAssetMenu]
public class TileData : ScriptableObject
{
public TileBase[] Tiles;
public bool walkable;
}