Scriptum/Assets/Scripts/REFACTORING/Domain/Enum/EquipmentTypeEnum.cs

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[System.Serializable]
public enum EquipmentTypeEnum
{
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None, // IMPORTANT after cast from Item to DefaultItem it gets defaulty first type so...
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Helmet,
Chest,
Gloves,
Boots,
Weapon,
Potion,
Bracelet,
Necklet,
Ring,
Other
}