2022-12-27 15:16:59 +01:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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2023-01-03 22:44:24 +01:00
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public class KillMissionCondition : MissionCondition
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2022-12-27 15:16:59 +01:00
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{
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2023-01-03 22:44:24 +01:00
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public KillMissionCondition() : base(MissionTypeEnum.Kill) { }
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2022-12-27 15:16:59 +01:00
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2023-01-03 22:44:24 +01:00
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public KillMissionCondition(MissionCondition missionCondition) : base(MissionTypeEnum.Kill)
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2022-12-27 15:16:59 +01:00
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{
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// Convert base type Subject on specified sub-class (with own functions)
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RequiredElements.Clear();
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foreach(RequiredSubject requiredSubject in missionCondition.RequiredElements)
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{
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RequiredElements.Add(new KillRequiredSubject(requiredSubject));
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}
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}
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}
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