Scriptum/Assets/Scripts/REFACTORING/Application/Mission/Condition/KillMissionCondition.cs
2023-01-03 22:44:24 +01:00

22 lines
669 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
public class KillMissionCondition : MissionCondition
{
public KillMissionCondition() : base(MissionTypeEnum.Kill) { }
public KillMissionCondition(MissionCondition missionCondition) : base(MissionTypeEnum.Kill)
{
// Convert base type Subject on specified sub-class (with own functions)
RequiredElements.Clear();
foreach(RequiredSubject requiredSubject in missionCondition.RequiredElements)
{
RequiredElements.Add(new KillRequiredSubject(requiredSubject));
}
}
}