Scriptum/Assets/Scripts/Enemies' Scprits/Enemy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Enemy : MonoBehaviour
{
public float moveSpeed;
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public string enemyName; // var for name (must be unique (playerPrefs.set/get string "enemyName - s")
public float maxHealth;
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public float health;
public float baseAttack;
public int isKilled;
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public string MinionName; // var used for multiplied name - for mission poroggress (kill condition)
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private void Awake()
{
health = maxHealth;
}
void Update()
{
PlayerPrefs.SetFloat("WizardMaxHealth", maxHealth);
PlayerPrefs.SetFloat("WizardCurrentHealth", health);
}
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//TODO
/* public void Start()
{
enemyName = gameObject.name; //Objects Enemy will be created with an assigned name
}*/
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public void TakeDamage(float damage)
{
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health -= damage;
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if (health <= 0)
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{
this.gameObject.SetActive(false);
}
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}
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public void SaveCheckpoint()
{
PlayerPrefs.SetInt(enemyName + "-S", isKilled);
PlayerPrefs.SetFloat(enemyName + "-S.health", health);
}
}