2022-12-25 03:39:31 +01:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using TMPro;
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using UnityEngine;
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public class SkillsPanelController : MonoBehaviour
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{
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[Header("Current Value")]
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public int FreePoints = 0;
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[Header("Skills Section")]
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[SerializeField] private GameObject FreePointsLabel;
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[SerializeField] private GameObject HealthPointsLabel;
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[SerializeField] private GameObject StrenghtPointsLabel;
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[SerializeField] private GameObject DefensePointsLabel;
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[SerializeField] private GameObject InteligencePointsLabel;
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public void Start()
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{
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// Get current remembered value
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var skillsPointManager = SkillsPointsManger.Instance;
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if (skillsPointManager == null)
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throw new NullReferenceException("AccountBalanceManager not found!!!");
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// Fetch data from global scene manager responsible for player skill spoints
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RefreshPanelView(
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skillsPointManager.FreePoints,
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skillsPointManager.StrenghtPoints,
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skillsPointManager.DefensePoints,
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skillsPointManager.HealthPoints,
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skillsPointManager.InteligencePoints
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);
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}
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public void RefreshPanelView(
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int freePoints,
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int strenghtPoints,
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int defensePoints,
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int healthPoints,
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int inteligencePoints
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) {
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2022-12-26 16:18:02 +01:00
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FreePointsLabel.transform.Find("Layer").transform.Find("Value").GetComponent<TextMeshProUGUI>().text = $"{freePoints}";
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2022-12-25 03:39:31 +01:00
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FreePoints = freePoints;
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BildSkillLabelContent(HealthPointsLabel, healthPoints);
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BildSkillLabelContent(StrenghtPointsLabel, strenghtPoints);
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BildSkillLabelContent(DefensePointsLabel, defensePoints);
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BildSkillLabelContent(InteligencePointsLabel, inteligencePoints);
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}
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public void BildSkillLabelContent(GameObject skillPanelLabel, int value)
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{
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2022-12-26 16:18:02 +01:00
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skillPanelLabel.transform.Find("Layer").transform.Find("Value").GetComponent<TextMeshProUGUI>().text = $"{value}";
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2022-12-25 03:39:31 +01:00
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if (FreePoints > 0)
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skillPanelLabel.transform.Find("Button").gameObject.active = true;
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else
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skillPanelLabel.transform.Find("Button").gameObject.active = false;
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}
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#region spend skills points actions
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public void IncreaseHealth()
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{
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FreePoints -= 1;
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints);
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GameObject.FindGameObjectWithTag("Player").GetComponent<Player>().AddHealthPoint();
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}
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public void IncreaseStrenght()
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{
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FreePoints -= 1;
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints);
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GameObject.FindGameObjectWithTag("Player").GetComponent<Player>().AddStrengthPoint();
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}
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public void IncreaseDefence()
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{
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FreePoints -= 1;
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints);
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GameObject.FindGameObjectWithTag("Player").GetComponent<Player>().AddDefensePoint();
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}
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public void IncreaseInteligence()
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{
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FreePoints -= 1;
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_FREE_POINTS, FreePoints);
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GameObject.FindGameObjectWithTag("Player").GetComponent<Player>().AddIntelligencePoint();
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}
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#endregion
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}
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