Scriptum/Assets/Scripts/REFACTORING/Application/Panel/Inventory/InventoryDataListManager.cs

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using System.Collections.Generic;
using UnityEngine;
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public class InventoryDataListManager : DataListManager<IndexValuePair<int, EquippableItem>> // or maybe EquippableItem - but its get conflicts...
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{
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public new DataListManager<IndexValuePair<int, EquippableItem>> SetUiManager(ref InventoryUIManager _uiManager)
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{
uiManager = _uiManager;
return this;
}
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public override void AddElementToList(IndexValuePair<int, EquippableItem> newElement)
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{
Elements.Add(newElement);
}
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public override void RemoveElementFromList(IndexValuePair<int, EquippableItem> element)
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{
throw new System.NotImplementedException();
}
}