15 lines
397 B
C#
15 lines
397 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SaveDynamicObjects : MonoBehaviour
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{
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public void Save()
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{
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//saving player position
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var player = GameObject.FindGameObjectWithTag("Player");
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player.GetComponent<PlayerPosition>().SavePosition();
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player.GetComponent<Player>().SaveCheckpoint();
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}
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}
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