Scriptum/Assets/Scripts/SceneManager/SaveDynamicObjects.cs

15 lines
397 B
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SaveDynamicObjects : MonoBehaviour
{
public void Save()
{
//saving player position
var player = GameObject.FindGameObjectWithTag("Player");
player.GetComponent<PlayerPosition>().SavePosition();
player.GetComponent<Player>().SaveCheckpoint();
}
}