Scriptum/Assets/Scripts/SceneManager/SaveDynamicObjects.cs
KrolMel 2e648df55e Fixed player position
Added automatic player appearance, fixed teleports
2022-10-01 15:39:24 +02:00

15 lines
397 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SaveDynamicObjects : MonoBehaviour
{
public void Save()
{
//saving player position
var player = GameObject.FindGameObjectWithTag("Player");
player.GetComponent<PlayerPosition>().SavePosition();
player.GetComponent<Player>().SaveCheckpoint();
}
}