Scriptum/Assets/Resources/Mission/Archibald/PL/ArchibaldQuestDialPL.asset

205 lines
6.9 KiB
Plaintext
Raw Normal View History

2023-01-08 21:20:24 +01:00
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 67587597537a4344cad65ddbcebee119, type: 3}
m_Name: ArchibaldQuestDialPL
m_EditorClassIdentifier:
2023-01-15 13:29:43 +01:00
SpeakerName: Archibald
CurrentStep: 1
2023-01-08 21:20:24 +01:00
DialogueSteps:
2023-01-15 13:29:43 +01:00
- Header: Archibald
WasDisplayed: 1
2023-01-08 21:20:24 +01:00
ListOfSentences:
- Sentence: Witaj, czy moglbys mi pomoc?
Buttons:
- ButtonName: Czego potrzebujesz?
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- Sentence: Na koncu tej drogi sa potwory. Atakuja mnie, kiedy probuje przejsc
przez las. Zabij cztery z nich, a cie nagrodze.
Buttons:
2023-01-15 13:29:43 +01:00
- ButtonName: Radz sobie sam.
2023-01-08 21:20:24 +01:00
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
2023-01-15 13:29:43 +01:00
m_MethodName: RejectMission
2023-01-08 21:20:24 +01:00
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
2023-01-15 13:29:43 +01:00
- ButtonName: Zalatwione.
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
2023-01-08 21:20:24 +01:00
- m_Target: {fileID: 11400000}
2023-01-15 13:29:43 +01:00
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: AcceptMission
2023-01-08 21:20:24 +01:00
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 11400000}
2023-01-15 13:29:43 +01:00
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: FinishDialogue
2023-01-08 21:20:24 +01:00
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
2023-01-15 13:29:43 +01:00
- Header: Archibald
2023-01-08 21:20:24 +01:00
WasDisplayed: 0
ListOfSentences:
- Sentence: Dziekuje najemniku!
Buttons: []
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
2023-01-15 13:29:43 +01:00
- Header: Archibald
2023-01-08 21:20:24 +01:00
WasDisplayed: 0
ListOfSentences:
- Sentence: Zabiles je?
Buttons:
- ButtonName: Tak
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: HandleCondition
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- ButtonName: Jeszcze nie
Type: 1
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: BreakDialogueStep
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls: []
2023-01-15 13:29:43 +01:00
- Header: Archibald
2023-01-08 21:20:24 +01:00
WasDisplayed: 0
ListOfSentences:
- Sentence: Jestes dobrym czlowiekiem
Buttons: []
- Sentence: Oto twoja nagroda
Buttons:
- ButtonName: <Zabierz>
2023-01-15 13:29:43 +01:00
Type: 1
2023-01-08 21:20:24 +01:00
ButtonActions:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: GiveReward
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: Dialogue, Assembly-CSharp
m_MethodName: GoToNextSentence
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2
EndOfDialogueStepAction:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 11400000}
m_TargetAssemblyTypeName: MissionDialogue, Assembly-CSharp
m_MethodName: FinishMission
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2