Scriptum/Assets/Scripts/REFACTORING/Application/UI/Panel/TaskPanelController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System;
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public class TaskPanelController : PanelController<Task>
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{
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protected override UIBaseManager<Task> FetchUiManager() // check if need return by ref
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{
var uiManager = GameObject.FindObjectOfType<TaskUIManager>();
// uiManager.SetPanelController(gameObject); - unnecessary
return uiManager;
}
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public override void BuildPanelContent(List<Task> elements)
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{
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base.BuildPanelContent(elements);
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for (int i = 0; i < elements.Count; i++)
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{
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this.AddTask(elements[i]);
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}
}
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public void AddTask(Task _task)
{
// update TaskManager main list of task
//TaskManager.Instance.AddTask(_task);
// add task to local panel contant
GameObject newTaskBox = SetupTaskBox(_task);
// Set new Slot instance
ChildBoxList.Add(newTaskBox);
}
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protected GameObject SetupTaskBox(Task _task)
{
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if (ChildBoxTemplate == null)
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throw new Exception("taskbox_template is empty");
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GameObject _newTaskBox = MonoBehaviour.Instantiate(ChildBoxTemplate, _panelContent.transform.position, Quaternion.identity); //.GetComponent<TaskBox>();
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_newTaskBox.transform.SetParent(_panelContent.transform);
_newTaskBox.transform.localScale = new Vector3(2.5f, 2.5f, 1.0f);
_newTaskBox.GetComponent<TaskBox>().SetTask(_task);
return _newTaskBox;
}
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// Ignored methods
public override void BuildPanelSlots()
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{
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return;
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}
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public override GameObject BuildSlot(int key, GameObject _parent)
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{
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throw new NotImplementedException();
}
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public override void ClearSlots()
{
throw new NotImplementedException();
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}
}