Scriptum/Assets/Scripts/REFACTORING/Models/Panel/Slot/InventorySlot.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class InventorySlot : ItemSlot
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{
/* public InventorySlot(int number, Item item) : base(number, item)
{
}*/
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public override bool CanReceiveItem(Item item)
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{
return true;
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}
}