Wizard - first action
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@ -103,4 +103,16 @@ MonoBehaviour:
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Buttons: []
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m_Name:
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Name: Wizard
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path: []
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File diff suppressed because it is too large
Load Diff
@ -2,39 +2,38 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(NPC))]
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public class NPCFollowing : MonoBehaviour
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{
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private Rigidbody2D myRigidbody;
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public Animator anim;
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public Transform homePosition;
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public Vector3 homePosition;
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public Transform targetPosition;
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public AStarPathfindingAgent agent;
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public GameObject player;
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//public GameObject player;
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public bool approaching = false;
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public bool isAfterAction = false;
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public bool isDuringConversation = false;
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public float actionRadius = 1.0f;
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public NPCStateEnum state = NPCStateEnum.Pending;
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public float actionRadius = 1.5f;
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void Awake()
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{
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//agent = GetComponent<AStarPathfindingAgent>();
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agent = GetComponent<AStarPathfindingAgent>();
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}
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// Start is called before the first frame update
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void Start()
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{
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isAfterAction = System.Convert.ToBoolean(PlayerPrefs.GetInt(gameObject.GetComponent<NPC>().name + ".FirstDialogue"));
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state = NPCStateEnum.Walking;
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking;
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myRigidbody = GetComponent<Rigidbody2D>();
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anim = GetComponent<Animator>();
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homePosition = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z);
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targetPosition = GameObject.FindWithTag("Player").transform;
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}
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@ -47,63 +46,53 @@ public class NPCFollowing : MonoBehaviour
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public void CheckDistance()
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{
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StopAllCoroutines();
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if (isAfterAction == false)
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{
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if (approaching && Vector2.Distance(targetPosition.position, transform.position) >= actionRadius)
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{
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agent.FindPath();
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//transform.position = Vector2.MoveTowards(transform.position, target.position, moveSpeed * Time.deltaTime);
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StartCoroutine(agent.FollowPath());
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}
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/* else if (Vector2.Distance(target.position, transform.position) > chaseRadius)
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{
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//Debug.Log(Vector2.Distance(transform.position, path[currentPoint].position));
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if (Vector2.Distance(transform.position, path[currentPoint].position) > roundingDistance)
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{
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StopAllCoroutines();
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transform.position = Vector2.MoveTowards(transform.position, path[currentPoint].position, 2 * Time.deltaTime);
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}
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else
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{
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changeGoal();
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}
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}*/
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else if (approaching)
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{
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//start dialogue here we want uga bunga
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state = NPCStateEnum.Talking;
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Talking;
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}
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}
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else if (!approaching && isAfterAction)
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{
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if (Vector2.Distance(transform.position, homePosition.position) > 1)
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if (Vector2.Distance(transform.position, homePosition) > 0.05)
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{
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transform.position = Vector2.MoveTowards(transform.position, homePosition.position, 2 * Time.deltaTime);
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transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime);
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}
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else
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{
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state = NPCStateEnum.Pending;
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
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}
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}
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}
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public void OnTriggerExit2D(Collider2D other)
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{
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// don't listen when component is disabled
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if (!gameObject.GetComponent<NPCFollowing>().enabled)
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return;
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if (approaching && !isAfterAction)
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{
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gameObject.GetComponent<NpcDialogueManager>().Dialogue.BreakDialogueStep();
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isDuringConversation = false;
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state = NPCStateEnum.Walking;
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking;
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}
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}
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public void HandleState()
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{
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switch (state)
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switch (gameObject.GetComponent<NPC>().State)
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{
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case NPCStateEnum.Walking:
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{
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@ -140,13 +129,8 @@ public class NPCFollowing : MonoBehaviour
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{
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approaching = false;
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isAfterAction = true;
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isDuringConversation = false;
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PlayerPrefs.SetInt(gameObject.name + ".FirstDialogue", System.Convert.ToInt32(isAfterAction));
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state = NPCStateEnum.Walking;
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Walking;
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}
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public void SaveCheckpoint()
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{
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//PlayerPrefs.SetInt(enemyName + "-S", isKilled);
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}
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}
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@ -83,7 +83,6 @@ public class AStarPathfindingAgent : MonoBehaviour
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myAnim.SetBool("Left", false);
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}
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transform.position = Vector3.MoveTowards(current, target, speed * Time.deltaTime);
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Debug.Log(current + "target:" + target);
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yield return null;
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}
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}
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m_Name: Ground - Wizard House
|
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@ -6,14 +6,13 @@ using UnityEngine;
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using UnityEngine.Events;
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[RequireComponent(typeof(NPC))]
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[Serializable]
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public class NpcDialogueManager : MonoBehaviour
|
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{
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[SerializeField]
|
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public string SpeakerName;
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[SerializeField]
|
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public MultiDialogue DialogueTemplate;
|
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public LanguageDetector<MultiDialogue> languageDetector;
|
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/* We user object CLONED TO PREVENT overwritting changes in main object inassets */
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[SerializeField]
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@ -24,8 +23,10 @@ public class NpcDialogueManager : MonoBehaviour
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public void Start()
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{
|
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Dialogue = Instantiate(DialogueTemplate);
|
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Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage());
|
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Dialogue.SetSpeakerName(SpeakerName);
|
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|
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Dialogue.Dialogues.ForEach(dial => dial.Value.SetActionAfterDialogueStep(dial.Key, dial.Value.ResetDialogue)); // reset dial
|
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}
|
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|
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public void Update() { }
|
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|
@ -6,10 +6,10 @@ using UnityEngine;
|
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using UnityEngine.SceneManagement;
|
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|
||||
[RequireComponent(typeof(NPC))]
|
||||
class NpcShopManager : MonoBehaviour
|
||||
public class NpcShopManager : MonoBehaviour
|
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{
|
||||
[SerializeField]
|
||||
public List<IndexValuePair<SystemLanguageEnum, Dialogue>> DialogueTemplate;
|
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public LanguageDetector<Dialogue> languageDetector;
|
||||
|
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/* We user object CLONED TO PREVENT overwritting changes in main object inassets */
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||||
public Dialogue Dialogue;
|
||||
@ -97,7 +97,7 @@ class NpcShopManager : MonoBehaviour
|
||||
|
||||
public void CreateInstanceBasedOnLanguage()
|
||||
{
|
||||
Dialogue = Instantiate(DetectInstanceBasedOnLanguage());
|
||||
Dialogue = Instantiate(languageDetector.DetectInstanceBasedOnLanguage());
|
||||
Dialogue.SetSpeakerName(gameObject.GetComponent<NPC>().name);
|
||||
Dialogue.SetActionAfterDialogueStep(0, Dialogue.ResetDialogue);
|
||||
Dialogue.SetActionAfterDialogueStep(0, OpenShop);
|
||||
@ -138,27 +138,5 @@ class NpcShopManager : MonoBehaviour
|
||||
|
||||
ShopUIManager.Instance.ClosePanel();
|
||||
}
|
||||
|
||||
public Dialogue DetectInstanceBasedOnLanguage()
|
||||
{
|
||||
/*if (!PlayerPrefs.HasKey("language"))
|
||||
throw new Exception("Language not setted !!!");*/
|
||||
|
||||
switch(PlayerPrefs.GetString("language"))
|
||||
{
|
||||
case "English":
|
||||
{
|
||||
return DialogueTemplate.Where(template => template.Key == SystemLanguageEnum.English).First().Value;
|
||||
}
|
||||
case "Polish":
|
||||
{
|
||||
return DialogueTemplate.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return DialogueTemplate.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2cf4c4c44d6cc154bb21b10b864fefb5
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
|
||||
[Serializable]
|
||||
public class LanguageDetector<T>
|
||||
{
|
||||
[SerializeField]
|
||||
public List<IndexValuePair<SystemLanguageEnum, T>> InstanceTemplates;
|
||||
|
||||
|
||||
public T DetectInstanceBasedOnLanguage()
|
||||
{
|
||||
/*if (!PlayerPrefs.HasKey("language"))
|
||||
throw new Exception("Language not setted !!!");*/
|
||||
|
||||
switch (PlayerPrefs.GetString("language"))
|
||||
{
|
||||
case "English":
|
||||
{
|
||||
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.English).First().Value;
|
||||
}
|
||||
case "Polish":
|
||||
{
|
||||
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value;
|
||||
}
|
||||
default:
|
||||
{
|
||||
return InstanceTemplates.Where(template => template.Key == SystemLanguageEnum.Polish).First().Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0d1b9bde94433a94fae37ee26490c838
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -0,0 +1,5 @@
|
||||
public enum SystemLanguageEnum
|
||||
{
|
||||
Polish,
|
||||
English
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0a2d284cc5c4464418386d1b5484d6a7
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user