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Assets/Scripts/MenuGUI.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class MenuGUI : MonoBehaviour
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{
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public class SettingsButton:MonoBehaviour
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{
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public void LoadScene(string sceneName)
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{
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SceneManager.LoadScene(sceneName);
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}
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}
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}
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Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace GUI_Scripts
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{
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public class SettingsButton:MonoBehaviour
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{
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public GameObject Panel;
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public void OpenPanel() {
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if (Panel != null) {
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//bool isActive = Panel.activeSelf;
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Panel.SetActive(true);
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}
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}
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public void ClosePanel() {
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if (Panel != null) {
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Panel.SetActive(false);
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}
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}
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Scriptum.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
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# Visual Studio 2010
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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