Dungeon campfires random placement and portal modification

This commit is contained in:
Jakub Sztuba 2023-01-13 16:25:57 +01:00
parent b58bf4c32d
commit 0ae19723f8
7 changed files with 733 additions and 501 deletions

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@ -276,6 +276,7 @@
<Compile Include="Assets\Scripts\Pathfinding\Node.cs" /> <Compile Include="Assets\Scripts\Pathfinding\Node.cs" />
<Compile Include="Assets\SwitchSprite.cs" /> <Compile Include="Assets\SwitchSprite.cs" />
<Compile Include="Assets\ManageExpBar.cs" /> <Compile Include="Assets\ManageExpBar.cs" />
<Compile Include="Assets\Scripts\DungeonItemsFiller.cs" />
<Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" /> <Compile Include="Assets\Scripts\Pathfinding\Pathfinding.cs" />
<Compile Include="Assets\Scripts\Item\PickableController.cs" /> <Compile Include="Assets\Scripts\Item\PickableController.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Chest\SceneChestBuilder.cs" />

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DungeonItemsFiller : MonoBehaviour
{
public GameObject itemOriginalOne;
public GameObject itemOneContainer;
private bool wasBuilt = false;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
if (!wasBuilt)
{
PlaceItems(20);
}
}
private void PlaceItems(int numberOfItems)
{
Vector3 coords;
for (int i = 0; i < numberOfItems; i++)
{
//GameObject CoinClone = Instantiate(itemOriginalOne);
//GameObject CoinClone = Instantiate(itemOriginalOne, new Vector3(i * 0.6f, itemOriginalOne.transform.position.y, i * 0.75f), itemOriginalOne.transform.rotation);
coords = GameObject.FindObjectOfType<TileMapGenerator>().gameObject.GetComponent<TileMapGenerator>().randomCoordsForStanding();
var CoinClone = Instantiate(itemOriginalOne, coords, Quaternion.identity);
CoinClone.name = "ItemClone-" + (i + 1);
CoinClone.transform.parent = itemOneContainer.transform;
if (i == numberOfItems - 1)
{
wasBuilt = true;
}
}
}
}

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