Added a level up pop up message
This commit is contained in:
parent
f19efeed73
commit
0df889176b
@ -71,6 +71,7 @@
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<Compile Include="Assets\Scripts\Task\TaskManager.cs" />
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<Compile Include="Assets\Scripts\Enemies' Scprits\FollowingPatrollingEnemy.cs" />
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<Compile Include="Assets\Scripts\QuitGame.cs" />
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<Compile Include="Assets\DisplayLvl.cs" />
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<Compile Include="Assets\Scripts\SceneManager\SaveItem\EquippableItemData\EquippableItemData.cs" />
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<Compile Include="Assets\NewGame.cs" />
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<Compile Include="Assets\Scripts\SceneManager\SaveDynamicObjects.cs" />
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@ -733,94 +734,94 @@
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<HintPath>C:/Program Files/Unity/Hub/Editor/2020.3.32f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Serialization.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Animation.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InternalAPIEngineBridge.001">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEngineBridge.001.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VSCode.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.PixelPerfect">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Tilemap.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll</HintPath>
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</Reference>
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<Reference Include="PsdPlugin">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/PsdPlugin.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.VisualStudio.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.VisualStudio.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
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</Reference>
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<Reference Include="Unity.TextMeshPro">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.IK.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Sprite.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Psdimporter.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Psdimporter.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Path.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Path.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.InternalAPIEditorBridge.001">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.InternalAPIEditorBridge.001.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.UI">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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</Reference>
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<Reference Include="Unity.PlasticSCM.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.PlasticSCM.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Rider.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Mathematics">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.IK.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Animation.Triangle.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Triangle.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Animation.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Animation.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.PixelPerfect.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.PixelPerfect.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Timeline.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Mathematics.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.Mathematics.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Common.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Common.Editor">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.Common.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.SpriteShape.Runtime">
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<HintPath>C:/Users/alicj/OneDrive/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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<HintPath>C:/Users/alicj/OneDrive/Desktop/x/Scriptum/Library/ScriptAssemblies/Unity.2D.SpriteShape.Runtime.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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@ -9,7 +9,7 @@ public class DisplayLvl : MonoBehaviour
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public Text displayText;
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void Start()
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void Update()
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{
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int lvl;
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string lvlString;
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27
Assets/LevelUpPopUp.cs
Normal file
27
Assets/LevelUpPopUp.cs
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@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class LevelUpPopUp : MonoBehaviour
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{
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public int lvlup;
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public GameObject lvlUpPopUpPanel;
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void Update()
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{
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lvlup = PlayerPrefs.GetInt("LvlUpPopUp");
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if (lvlup == 1)
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{
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StartCoroutine(LvlUpTimer());
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}
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}
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IEnumerator LvlUpTimer()
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{
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lvlUpPopUpPanel.SetActive(true);
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PlayerPrefs.SetInt("LvlUpPopUp", 0);
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yield return new WaitForSeconds(5);
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lvlUpPopUpPanel.SetActive(false);
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}
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}
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11
Assets/LevelUpPopUp.cs.meta
Normal file
11
Assets/LevelUpPopUp.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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public class Player : MonoBehaviour
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public class Player : MonoBehaviour
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{
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Rigidbody2D rb;
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@ -17,7 +17,7 @@ public class Player : MonoBehaviour
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public ParticleSystem dmgParticleSystem;
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public FloatValue maxHealth;
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public float currentHealth=10;
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public float currentHealth = 10;
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public HealthBar healthBar;
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private static bool attackSword;
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@ -37,6 +37,7 @@ public class Player : MonoBehaviour
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|
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private bool canWalk = true;
|
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|
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|
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public float exp;
|
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public int lvl;
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public float maxExp;
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@ -108,7 +109,7 @@ public class Player : MonoBehaviour
|
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maxExp = 100;
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}
|
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}
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else if(lvl == 3)
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else if (lvl == 3)
|
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{
|
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maxExp = 100;
|
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if (exp >= maxExp)
|
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@ -132,7 +133,7 @@ public class Player : MonoBehaviour
|
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startRegen = false;
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if (currentHealth <= 0)
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{
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if(isPanelEnabled)
|
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if (isPanelEnabled)
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{
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Panel.SetActive(true);
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}
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@ -152,8 +153,8 @@ public class Player : MonoBehaviour
|
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{
|
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if (canWalk == true)
|
||||
{
|
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if(!EquipmentManager.Instance._weapon)
|
||||
return;
|
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if (!EquipmentManager.Instance._weapon)
|
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return;
|
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if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test") && attackSword)
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{
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@ -181,7 +182,7 @@ public class Player : MonoBehaviour
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{
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attackFist = true;
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}
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if(Input.GetKeyDown(KeyCode.X))
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if (Input.GetKeyDown(KeyCode.X))
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{
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pickaxeInUse = true;
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}
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@ -198,6 +199,7 @@ public class Player : MonoBehaviour
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{
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if (lvlUp == true)
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{
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PlayerPrefs.SetInt("LvlUpPopUp", 1);
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exp = 0;
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lvlUp = false;
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}
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@ -205,53 +207,53 @@ public class Player : MonoBehaviour
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if (canWalk == true)
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{
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inputHorizontal = Input.GetAxisRaw("Horizontal");
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inputVertical = Input.GetAxisRaw("Vertical");
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inputHorizontal = Input.GetAxisRaw("Horizontal");
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inputVertical = Input.GetAxisRaw("Vertical");
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myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
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myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
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if (inputHorizontal != 0)
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{
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myAnimator.SetFloat("speed", walkSpeed);
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}
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else if (inputVertical != 0)
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{
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myAnimator.SetFloat("speed", walkSpeed);
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}
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else
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{
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myAnimator.SetFloat("speed", 0);
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}
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if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
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{
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myAnimator.SetFloat("lastMoveX", inputHorizontal);
|
||||
myAnimator.SetFloat("lastMoveY", inputVertical);
|
||||
}
|
||||
|
||||
timerRegen += Time.deltaTime;
|
||||
if(timerRegen >= waitRegen)
|
||||
{
|
||||
startRegen = true;
|
||||
}
|
||||
|
||||
if (startRegen == true)
|
||||
{
|
||||
timerTick += Time.deltaTime;
|
||||
if(timerTick >= waitTick)
|
||||
myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
|
||||
myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
|
||||
if (inputHorizontal != 0)
|
||||
{
|
||||
if(currentHealth < 10)
|
||||
myAnimator.SetFloat("speed", walkSpeed);
|
||||
}
|
||||
else if (inputVertical != 0)
|
||||
{
|
||||
myAnimator.SetFloat("speed", walkSpeed);
|
||||
}
|
||||
else
|
||||
{
|
||||
myAnimator.SetFloat("speed", 0);
|
||||
}
|
||||
|
||||
if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
|
||||
{
|
||||
myAnimator.SetFloat("lastMoveX", inputHorizontal);
|
||||
myAnimator.SetFloat("lastMoveY", inputVertical);
|
||||
}
|
||||
|
||||
timerRegen += Time.deltaTime;
|
||||
if (timerRegen >= waitRegen)
|
||||
{
|
||||
startRegen = true;
|
||||
}
|
||||
|
||||
if (startRegen == true)
|
||||
{
|
||||
timerTick += Time.deltaTime;
|
||||
if (timerTick >= waitTick)
|
||||
{
|
||||
currentHealth = currentHealth + 1;
|
||||
healthBar.SetHealth(currentHealth);
|
||||
timerTick = 0f;
|
||||
if (currentHealth < 10)
|
||||
{
|
||||
currentHealth = currentHealth + 1;
|
||||
healthBar.SetHealth(currentHealth);
|
||||
timerTick = 0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
PlayerPrefs.SetFloat("health", currentHealth);
|
||||
PlayerPrefs.SetFloat("exp", exp);
|
||||
PlayerPrefs.SetInt("lvl", lvl);
|
||||
PlayerPrefs.SetFloat("maxExp", maxExp);
|
||||
PlayerPrefs.SetFloat("health", currentHealth);
|
||||
PlayerPrefs.SetFloat("exp", exp);
|
||||
PlayerPrefs.SetInt("lvl", lvl);
|
||||
PlayerPrefs.SetFloat("maxExp", maxExp);
|
||||
}
|
||||
|
||||
HandleInput();
|
||||
@ -259,7 +261,7 @@ public class Player : MonoBehaviour
|
||||
|
||||
void FixedUpdate()
|
||||
{
|
||||
if(canWalk == true)
|
||||
if (canWalk == true)
|
||||
{
|
||||
if (inputHorizontal != 0 || inputVertical != 0)
|
||||
{
|
||||
@ -286,4 +288,26 @@ public class Player : MonoBehaviour
|
||||
PlayerPrefs.SetFloat("exp-S", exp);
|
||||
PlayerPrefs.SetInt("lvl-S", lvl);
|
||||
}
|
||||
|
||||
public void ManageHealth()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ManageStrength()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void ManageDefense()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void LevelUpPopUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -24,16 +24,16 @@ EditorUserSettings:
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||||
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
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||||
flags: 0
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RecentlyUsedScenePath-6:
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||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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||||
flags: 0
|
||||
RecentlyUsedScenePath-7:
|
||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
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||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
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||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
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||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
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||||
flags: 0
|
||||
RecentlyUsedScenePath-9:
|
||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
|
Loading…
Reference in New Issue
Block a user