Added a level up pop up message

This commit is contained in:
Alicja 2022-10-23 15:56:31 +02:00
parent f19efeed73
commit 0df889176b
7 changed files with 450 additions and 109 deletions

View File

@ -71,6 +71,7 @@
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<Compile Include="Assets\DisplayLvl.cs" />
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View File

@ -9,7 +9,7 @@ public class DisplayLvl : MonoBehaviour
public Text displayText;
void Start()
void Update()
{
int lvl;
string lvlString;

27
Assets/LevelUpPopUp.cs Normal file
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@ -0,0 +1,27 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelUpPopUp : MonoBehaviour
{
public int lvlup;
public GameObject lvlUpPopUpPanel;
void Update()
{
lvlup = PlayerPrefs.GetInt("LvlUpPopUp");
if (lvlup == 1)
{
StartCoroutine(LvlUpTimer());
}
}
IEnumerator LvlUpTimer()
{
lvlUpPopUpPanel.SetActive(true);
PlayerPrefs.SetInt("LvlUpPopUp", 0);
yield return new WaitForSeconds(5);
lvlUpPopUpPanel.SetActive(false);
}
}

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View File

@ -3,7 +3,7 @@ using System.Collections.Generic;
using UnityEngine;
using System.Linq;
public class Player : MonoBehaviour
public class Player : MonoBehaviour
{
Rigidbody2D rb;
@ -17,7 +17,7 @@ public class Player : MonoBehaviour
public ParticleSystem dmgParticleSystem;
public FloatValue maxHealth;
public float currentHealth=10;
public float currentHealth = 10;
public HealthBar healthBar;
private static bool attackSword;
@ -37,6 +37,7 @@ public class Player : MonoBehaviour
private bool canWalk = true;
public float exp;
public int lvl;
public float maxExp;
@ -108,7 +109,7 @@ public class Player : MonoBehaviour
maxExp = 100;
}
}
else if(lvl == 3)
else if (lvl == 3)
{
maxExp = 100;
if (exp >= maxExp)
@ -132,7 +133,7 @@ public class Player : MonoBehaviour
startRegen = false;
if (currentHealth <= 0)
{
if(isPanelEnabled)
if (isPanelEnabled)
{
Panel.SetActive(true);
}
@ -152,8 +153,8 @@ public class Player : MonoBehaviour
{
if (canWalk == true)
{
if(!EquipmentManager.Instance._weapon)
return;
if (!EquipmentManager.Instance._weapon)
return;
if (EquipmentManager.Instance._weapon.Name.Equals("pickaxe_test") && attackSword)
{
@ -181,7 +182,7 @@ public class Player : MonoBehaviour
{
attackFist = true;
}
if(Input.GetKeyDown(KeyCode.X))
if (Input.GetKeyDown(KeyCode.X))
{
pickaxeInUse = true;
}
@ -198,6 +199,7 @@ public class Player : MonoBehaviour
{
if (lvlUp == true)
{
PlayerPrefs.SetInt("LvlUpPopUp", 1);
exp = 0;
lvlUp = false;
}
@ -205,53 +207,53 @@ public class Player : MonoBehaviour
if (canWalk == true)
{
inputHorizontal = Input.GetAxisRaw("Horizontal");
inputVertical = Input.GetAxisRaw("Vertical");
inputHorizontal = Input.GetAxisRaw("Horizontal");
inputVertical = Input.GetAxisRaw("Vertical");
myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
if (inputHorizontal != 0)
{
myAnimator.SetFloat("speed", walkSpeed);
}
else if (inputVertical != 0)
{
myAnimator.SetFloat("speed", walkSpeed);
}
else
{
myAnimator.SetFloat("speed", 0);
}
if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
{
myAnimator.SetFloat("lastMoveX", inputHorizontal);
myAnimator.SetFloat("lastMoveY", inputVertical);
}
timerRegen += Time.deltaTime;
if(timerRegen >= waitRegen)
{
startRegen = true;
}
if (startRegen == true)
{
timerTick += Time.deltaTime;
if(timerTick >= waitTick)
myAnimator.SetFloat("moveX", inputHorizontal * walkSpeed);
myAnimator.SetFloat("moveY", inputVertical * walkSpeed);
if (inputHorizontal != 0)
{
if(currentHealth < 10)
myAnimator.SetFloat("speed", walkSpeed);
}
else if (inputVertical != 0)
{
myAnimator.SetFloat("speed", walkSpeed);
}
else
{
myAnimator.SetFloat("speed", 0);
}
if (inputHorizontal == 1 || inputHorizontal == -1 || inputVertical == 1 || inputVertical == -1)
{
myAnimator.SetFloat("lastMoveX", inputHorizontal);
myAnimator.SetFloat("lastMoveY", inputVertical);
}
timerRegen += Time.deltaTime;
if (timerRegen >= waitRegen)
{
startRegen = true;
}
if (startRegen == true)
{
timerTick += Time.deltaTime;
if (timerTick >= waitTick)
{
currentHealth = currentHealth + 1;
healthBar.SetHealth(currentHealth);
timerTick = 0f;
if (currentHealth < 10)
{
currentHealth = currentHealth + 1;
healthBar.SetHealth(currentHealth);
timerTick = 0f;
}
}
}
}
PlayerPrefs.SetFloat("health", currentHealth);
PlayerPrefs.SetFloat("exp", exp);
PlayerPrefs.SetInt("lvl", lvl);
PlayerPrefs.SetFloat("maxExp", maxExp);
PlayerPrefs.SetFloat("health", currentHealth);
PlayerPrefs.SetFloat("exp", exp);
PlayerPrefs.SetInt("lvl", lvl);
PlayerPrefs.SetFloat("maxExp", maxExp);
}
HandleInput();
@ -259,7 +261,7 @@ public class Player : MonoBehaviour
void FixedUpdate()
{
if(canWalk == true)
if (canWalk == true)
{
if (inputHorizontal != 0 || inputVertical != 0)
{
@ -286,4 +288,26 @@ public class Player : MonoBehaviour
PlayerPrefs.SetFloat("exp-S", exp);
PlayerPrefs.SetInt("lvl-S", lvl);
}
public void ManageHealth()
{
}
public void ManageStrength()
{
}
public void ManageDefense()
{
}
public void LevelUpPopUp()
{
}
}

View File

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