Improved leveling up system

This commit is contained in:
Alicja 2022-10-23 13:29:22 +02:00
parent 19755048d1
commit f19efeed73
11 changed files with 538 additions and 242 deletions

View File

@ -2,7 +2,7 @@
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23
Assets/DisplayLvl.cs Normal file
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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class DisplayLvl : MonoBehaviour
{
public Text displayText;
void Start()
{
int lvl;
string lvlString;
lvl = PlayerPrefs.GetInt("lvl");
lvlString = lvl.ToString();
displayText.text = lvlString;
}
}

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@ -18,7 +18,9 @@ public class NewGame : MonoBehaviour
string pickaxe1 = "create";
PlayerPrefs.SetString("pickaxe1", pickaxe1);
*/
PlayerPrefs.SetInt("exp", 0);
PlayerPrefs.SetFloat("exp", 0);
PlayerPrefs.SetInt("lvl", 1);
PlayerPrefs.SetFloat("maxExp", 10);
string name = "none";
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@ -38,6 +38,18 @@ public class EquipmentPanelController : BasePanelController
base.Awake();
}
void Update()
{
if(Input.GetKeyDown("i"))
{
if (_instance)
{
_instance.GetComponent<EquipmentManager>().ClosePanel();
Destroy(gameObject); // destroy panel
}
}
}
public override void CloseOnClick()
{
Destroy(gameObject); // destroy panel

View File

@ -22,6 +22,16 @@ public class InventoryPanelController : BasePanelController
base.Setup(_items);
}
void Update()
{
if (Input.GetKeyDown("i"))
{
Destroy(gameObject); // destroy panel
InventoryManager.Instance.GetComponent<InventoryManager>().ClosePanel();
}
}
protected override ISlot SetupSlot(int key, GameObject _parent)
{
InventorySlot _tmpSlot = Instantiate(_blankSlot, _parent.transform.position, Quaternion.identity).GetComponent<InventorySlot>();

View File

@ -6,14 +6,26 @@ using UnityEngine.UI;
public class LevelBar : MonoBehaviour
{
public Slider slider;
public float maxExp;
public float exp;
public void SetStartExp(float exp)
{
slider.maxValue = 20;
maxExp = PlayerPrefs.GetFloat("maxExp");
slider.maxValue = maxExp;
//slider.value = exp;
}
public void SetExp(float exp)
void Update()
{
maxExp = PlayerPrefs.GetFloat("maxExp");
exp = PlayerPrefs.GetFloat("exp");
slider.maxValue = maxExp;
slider.value = exp;
//SetExp(exp);
}
/* public void SetExp(float exp)
{
slider.value = exp;
}

View File

@ -25,7 +25,9 @@ public class Player : MonoBehaviour
private static bool pickaxeInUse;
private static bool playerInCollider;
public bool lvlUp = false;
public float test;
private float timerRegen = 0f;
private float timerTick = 0f;
private float waitRegen = 8.0f;
@ -35,8 +37,9 @@ public class Player : MonoBehaviour
private bool canWalk = true;
public float exp=0;
public float exp;
public int lvl;
public float maxExp;
public LevelBar levelBar;
public FloatValue minPlayerExp;
@ -59,37 +62,61 @@ public class Player : MonoBehaviour
{
currentHealth = PlayerPrefs.GetFloat("health");
exp = PlayerPrefs.GetFloat("exp");
lvl = PlayerPrefs.GetInt("lvl");
}
else
{
currentHealth = PlayerPrefs.GetFloat("health-S");
exp = PlayerPrefs.GetFloat("exp-S");
lvl = PlayerPrefs.GetInt("lvl-S");
}
ManageLevels(exp);
rb = gameObject.GetComponent<Rigidbody2D>();
myAnimator = GetComponent<Animator>();
healthBar.SetMaxHealth(maxHealth.initialValue);
healthBar.SetHealth(currentHealth);
levelBar.SetStartExp(minPlayerExp.initialValue);
levelBar.SetExp(exp);
//levelBar.SetStartExp(minPlayerExp.initialValue);
//levelBar.SetExp(exp);
walkSpeed = 4f;
ManageLevels(exp);
}
public void GetExp(float expValue)
{
exp = exp + expValue;
levelBar.SetExp(exp);
ManageLevels(exp);
}
public void ManageLevels(float exp)
{
if (exp < 20)
if (lvl == 1)
{
lvl = 1;
maxExp = 10;
if (exp >= maxExp)
{
lvl = 2;
lvlUp = true;
maxExp = 50;
}
}
else if (exp < 50)
else if (lvl == 2)
{
lvl = 2;
maxExp = 50;
if (exp >= maxExp)
{
lvl = 3;
lvlUp = true;
maxExp = 100;
}
}
else if(lvl == 3)
{
maxExp = 100;
if (exp >= maxExp)
{
lvl = 4;
lvlUp = true;
maxExp = 200;
}
}
}
@ -169,7 +196,12 @@ public class Player : MonoBehaviour
void Update()
{
ManageLevels(exp);
if (lvlUp == true)
{
exp = 0;
lvlUp = false;
}
if (canWalk == true)
{
@ -217,8 +249,9 @@ public class Player : MonoBehaviour
}
}
PlayerPrefs.SetFloat("health", currentHealth);
PlayerPrefs.SetFloat("exp", exp);
PlayerPrefs.SetFloat("exp", exp);
PlayerPrefs.SetInt("lvl", lvl);
PlayerPrefs.SetFloat("maxExp", maxExp);
}
HandleInput();
@ -251,5 +284,6 @@ public class Player : MonoBehaviour
{
PlayerPrefs.SetFloat("health-S", currentHealth);
PlayerPrefs.SetFloat("exp-S", exp);
PlayerPrefs.SetInt("lvl-S", lvl);
}
}

View File

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