First Village - quest - fix
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Assets/Resources/Enemies/Crab.prefab
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Assets/Resources/Enemies/Crab.prefab
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worldPosition: {x: 0, y: 0, z: 0}
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gridPosition: {x: 0, y: 0}
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isChasing: 0
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point: {x: 0, y: 0, z: 0}
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7
Assets/Resources/Enemies/Mushroom.prefab.meta
Normal file
7
Assets/Resources/Enemies/Mushroom.prefab.meta
Normal file
@ -0,0 +1,7 @@
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File diff suppressed because it is too large
Load Diff
@ -27,6 +27,7 @@ public class MissionDialogue : Dialogue
|
|||||||
{
|
{
|
||||||
Parent.GetOriginMission().Accept();
|
Parent.GetOriginMission().Accept();
|
||||||
|
|
||||||
|
Parent.RegisterCondition();
|
||||||
// show next panel if exists
|
// show next panel if exists
|
||||||
//ShowNextPanel();
|
//ShowNextPanel();
|
||||||
// no we allow to decide programers which one use GoToNextSentence or ShowNextPanel
|
// no we allow to decide programers which one use GoToNextSentence or ShowNextPanel
|
||||||
|
@ -8,7 +8,7 @@ using UnityEngine;
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class RequiredSubject
|
public class RequiredSubject
|
||||||
{
|
{
|
||||||
protected virtual string MODEL_LOCALIZATION => "";
|
protected virtual string MODEL_LOCALIZATION => "Enamies/";
|
||||||
|
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
public int RequiredAmount;
|
public int RequiredAmount;
|
||||||
|
@ -69,6 +69,7 @@ public class Mission : ScriptableObject
|
|||||||
Status = MissionStatusEnum.Accepted;
|
Status = MissionStatusEnum.Accepted;
|
||||||
|
|
||||||
// ADD CONDITION LISTENING TO SPECIFY MISSION MANAGER missions list
|
// ADD CONDITION LISTENING TO SPECIFY MISSION MANAGER missions list
|
||||||
|
// currently condition is registered after start scene and again after accpetiong
|
||||||
|
|
||||||
CreateQuestOnList();
|
CreateQuestOnList();
|
||||||
|
|
||||||
|
@ -58,7 +58,21 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
|||||||
FreeDialogue.Build();
|
FreeDialogue.Build();
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update() { }
|
public override void Update()
|
||||||
|
{
|
||||||
|
if (!OpenInDefaultWay && Input.GetKeyDown(keyToOpen) && OpenPanelCondition())
|
||||||
|
{
|
||||||
|
if (languageDetector.InstanceTemplates.Count() > 0)
|
||||||
|
{
|
||||||
|
// create and config dailogue
|
||||||
|
CreateInstanceBasedOnLanguage();
|
||||||
|
|
||||||
|
Mission.BuildMission();
|
||||||
|
}
|
||||||
|
|
||||||
|
Mission.StartDialogue();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void OnTriggerEnter2D(Collider2D collision)
|
public override void OnTriggerEnter2D(Collider2D collision)
|
||||||
{
|
{
|
||||||
@ -66,6 +80,7 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
|||||||
if (ComponentEnabledCondition() || collision.tag != "Player")
|
if (ComponentEnabledCondition() || collision.tag != "Player")
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
Debug.Log("OnTriggerEnter2D");
|
||||||
if (collision.gameObject.tag == "Player" && !GetCurrentDialoguePanelStatus())
|
if (collision.gameObject.tag == "Player" && !GetCurrentDialoguePanelStatus())
|
||||||
{
|
{
|
||||||
CanBeOpened = true;
|
CanBeOpened = true;
|
||||||
@ -85,7 +100,6 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("Start - UpdateProggres");
|
|
||||||
UpdateProggres();
|
UpdateProggres();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -109,7 +123,8 @@ public class NpcMissionManager : DialogueManager // ScriptableObject
|
|||||||
{
|
{
|
||||||
CanBeOpened = false;
|
CanBeOpened = false;
|
||||||
|
|
||||||
if (OpenInDefaultWay && Mission != null && GetCurrentDialoguePanelStatus())
|
// dont depend on OpenInDefaultWay flag - colse alway if were opened and player move foward
|
||||||
|
if (Mission != null && GetCurrentDialoguePanelStatus())
|
||||||
{
|
{
|
||||||
Debug.Log("BreakDialogueStep");
|
Debug.Log("BreakDialogueStep");
|
||||||
Mission.BreakDialogueStep();
|
Mission.BreakDialogueStep();
|
||||||
|
Loading…
Reference in New Issue
Block a user