Added async chests animations
This commit is contained in:
parent
7577aa269c
commit
1b7825ab20
@ -126,6 +126,7 @@
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<Compile Include="Assets\Scripts\REFACTORING\Models\Item\ItemData.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Panel\Slot\ItemSlot.cs" />
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<Compile Include="Assets\healthText.cs" />
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<Compile Include="Assets\Animations\Chests\ChestAnimation.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Item\EquippableItem\EquippableItem.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Shared\Manager\UI\Panel\WarehousePanel\WarehousePanelController.cs" />
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<Compile Include="Assets\Scripts\PlayerPosition.cs" />
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40
Assets/Animations/Chests/ChestAnimation.cs
Normal file
40
Assets/Animations/Chests/ChestAnimation.cs
Normal file
@ -0,0 +1,40 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ChestAnimation : MonoBehaviour
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{
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[SerializeField] public GameObject chest;
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private Animator m_Animator;
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bool isTrigerred = false;
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// Start is called before the first frame update
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void Start()
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{
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m_Animator = gameObject.GetComponent<Animator>();
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chest = gameObject; // set object on current GameObject
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}
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private bool beingHandled = false;
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private static bool Opening;
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private static bool Closing;
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private IEnumerator OpenChestWithAnimation()
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{
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beingHandled = true;
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// process pre-yield
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m_Animator.SetTrigger("OpenIt");
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yield return new WaitForSeconds( 0.4f );
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m_Animator.ResetTrigger("OpenIt");
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// process post-yield
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beingHandled = false;
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/Animations/Chests/ChestAnimation.cs.meta
Normal file
11
Assets/Animations/Chests/ChestAnimation.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 7151affbee5fd5443aeac959e4ef9331
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -28,7 +28,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 4669568061092186073}
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m_RootOrder: 0
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@ -73,6 +72,7 @@ GameObject:
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- component: {fileID: 4669568061092186078}
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- component: {fileID: 4669568061092186079}
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- component: {fileID: 2962987939110705530}
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- component: {fileID: 2546385265061015204}
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m_Layer: 0
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m_Name: Gold Chest
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m_TagString: Untagged
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@ -90,7 +90,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 58.59589, y: 32.941498, z: 20}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 8363154141198799061}
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m_Father: {fileID: 0}
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@ -107,7 +106,6 @@ SpriteRenderer:
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -193,3 +191,22 @@ MonoBehaviour:
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chestModel: {fileID: 4669568061092186072}
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ChestType: 2
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Content: []
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--- !u!95 &2546385265061015204
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4669568061092186072}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: a95209a8090661b429e3a7057efecd57, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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|
@ -28,7 +28,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5754902894522036728}
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m_RootOrder: 0
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@ -73,6 +72,7 @@ GameObject:
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- component: {fileID: 5754902894522036731}
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- component: {fileID: 5754902894522036730}
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- component: {fileID: 1539754125081080905}
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- component: {fileID: 2621439303561408325}
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m_Layer: 0
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m_Name: Prize Chest
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m_TagString: Untagged
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@ -90,7 +90,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 16, y: 51.2, z: 18.195854}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 584661738}
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m_Father: {fileID: 0}
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@ -107,7 +106,6 @@ SpriteRenderer:
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -193,3 +191,22 @@ MonoBehaviour:
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chestModel: {fileID: 5754902894522036729}
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ChestType: 3
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Content: []
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--- !u!95 &2621439303561408325
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5754902894522036729}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 5a1cb06ea2da76043b87dc47570a8e31, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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|
@ -29,7 +29,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 5754902894522036728}
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m_RootOrder: 0
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@ -96,6 +95,7 @@ GameObject:
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- component: {fileID: 5754902894522036731}
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- component: {fileID: 5754902894522036730}
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- component: {fileID: 1539754125081080905}
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- component: {fileID: -5583331179158830126}
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m_Layer: 0
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m_Name: Prize
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m_TagString: Untagged
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@ -113,7 +113,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 16, y: 51.2, z: 18.195854}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 584661738}
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m_Father: {fileID: 0}
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@ -130,7 +129,6 @@ SpriteRenderer:
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -216,3 +214,22 @@ MonoBehaviour:
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chestModel: {fileID: 5754902894522036729}
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ChestType: 3
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Content: []
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--- !u!95 &-5583331179158830126
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5754902894522036729}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: 5a1cb06ea2da76043b87dc47570a8e31, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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|
@ -13,6 +13,7 @@ GameObject:
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- component: {fileID: 3972494989842158583}
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- component: {fileID: 3972494989842158582}
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- component: {fileID: 6216344267889095310}
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- component: {fileID: 1515226974721611062}
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m_Layer: 0
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m_Name: Wooden Chest
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m_TagString: Untagged
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@ -30,7 +31,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -8.45, y: -3.9, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 2}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 2040639819227648951}
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m_Father: {fileID: 0}
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||||
@ -47,7 +47,6 @@ SpriteRenderer:
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m_CastShadows: 0
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||||
m_ReceiveShadows: 0
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||||
m_DynamicOccludee: 1
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||||
m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -159,6 +158,25 @@ MonoBehaviour:
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chestModel: {fileID: 3972494989842158579}
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ChestType: 0
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Content: []
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--- !u!95 &1515226974721611062
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Animator:
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serializedVersion: 3
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||||
m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3972494989842158579}
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||||
m_Enabled: 1
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||||
m_Avatar: {fileID: 0}
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||||
m_Controller: {fileID: 9100000, guid: fce3c85ba17349e4798d785023c01ae5, type: 2}
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||||
m_CullingMode: 0
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||||
m_UpdateMode: 0
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||||
m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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||||
m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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--- !u!1 &6979447088390353274
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GameObject:
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m_ObjectHideFlags: 0
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@ -187,7 +205,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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||||
m_LocalScale: {x: 1, y: 1, z: 0.5}
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||||
m_ConstrainProportionsScale: 0
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||||
m_Children: []
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||||
m_Father: {fileID: 3972494989842158580}
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||||
m_RootOrder: 0
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||||
|
@ -13,6 +13,7 @@ GameObject:
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||||
- component: {fileID: 3972494989842158583}
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||||
- component: {fileID: 3972494989842158582}
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||||
- component: {fileID: 6216344267889095310}
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||||
- component: {fileID: -3452854508351898312}
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m_Layer: 0
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m_Name: Wooden
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m_TagString: Untagged
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||||
@ -30,7 +31,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -8.45, y: -3.9, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 2}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 3343843920455804694}
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m_Father: {fileID: 0}
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||||
@ -47,7 +47,6 @@ SpriteRenderer:
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m_CastShadows: 0
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||||
m_ReceiveShadows: 0
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||||
m_DynamicOccludee: 1
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||||
m_StaticShadowCaster: 0
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||||
m_MotionVectors: 1
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||||
m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -159,6 +158,25 @@ MonoBehaviour:
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chestModel: {fileID: 3972494989842158579}
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ChestType: 0
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Content: []
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--- !u!95 &-3452854508351898312
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Animator:
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||||
serializedVersion: 3
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||||
m_ObjectHideFlags: 0
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||||
m_CorrespondingSourceObject: {fileID: 0}
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||||
m_PrefabInstance: {fileID: 0}
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||||
m_PrefabAsset: {fileID: 0}
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||||
m_GameObject: {fileID: 3972494989842158579}
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||||
m_Enabled: 1
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||||
m_Avatar: {fileID: 0}
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||||
m_Controller: {fileID: 9100000, guid: fce3c85ba17349e4798d785023c01ae5, type: 2}
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||||
m_CullingMode: 0
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||||
m_UpdateMode: 0
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||||
m_ApplyRootMotion: 0
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||||
m_LinearVelocityBlending: 0
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||||
m_WarningMessage:
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m_HasTransformHierarchy: 1
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||||
m_AllowConstantClipSamplingOptimization: 1
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||||
m_KeepAnimatorControllerStateOnDisable: 0
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||||
--- !u!1 &5564756746198341403
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GameObject:
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m_ObjectHideFlags: 0
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||||
@ -188,7 +206,6 @@ Transform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 0.5}
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m_ConstrainProportionsScale: 0
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||||
m_Children: []
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m_Father: {fileID: 3972494989842158580}
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||||
m_RootOrder: 0
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@ -29982,7 +29982,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7d979e870b57ddc469af22153ab86c9f, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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musicSlider: {fileID: 0}
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musicSlider: {fileID: 182615359}
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--- !u!114 &1275369262
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -29995,7 +29995,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 82139d862c485054da5412c4c0f4d926, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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volumeSlider: {fileID: 0}
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||||
volumeSlider: {fileID: 654061995}
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--- !u!4 &1275369263
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Transform:
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||||
m_ObjectHideFlags: 0
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@ -3,6 +3,8 @@ using UnityEngine;
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public class ChestController : MonoBehaviour
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{
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public void Update()
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{
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}
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@ -1,10 +1,19 @@
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Threading.Tasks;
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[Serializable]
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public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
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{
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private Animator animator;
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void Start()
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{
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animator = GetComponent<Animator>();
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}
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public static UIBaseManager<T> Instance { get; protected set; }
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@ -31,18 +40,60 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
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}
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}
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public void Update()
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//public GameObject Chest1 = GameObject.Find("Gold Chest");
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public async void Update()
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{
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if (Input.GetKeyDown(keyToOpen))
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{
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if (!DynamicPanel)
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{
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//condition to be near to the chest
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if (ChestUIManager.Instance.CurrentChestName != null && ChestUIManager.Instance.CurrentChestName != "")
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{
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//delay using async Yield and triggering chests to start open animation
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var end = Time.time + 0.3;
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animateOpening();
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while (Time.time < end)
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{
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await System.Threading.Tasks.Task.Yield();
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}
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}
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this.OpenPanel();
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}
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else
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{
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this.ClosePanel();
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var end2 = Time.time + 0.1;
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while (Time.time < end2)
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{
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await System.Threading.Tasks.Task.Yield();
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}
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animateClosing();
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end2 = Time.time + 0.3;
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while (Time.time < end2)
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{
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await System.Threading.Tasks.Task.Yield();
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}
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resettriggers();
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}
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||||
}
|
||||
|
||||
if (ChestUIManager.Instance.CurrentChestName == null || ChestUIManager.Instance.CurrentChestName == "")
|
||||
{
|
||||
var end2 = Time.time + 0.1;
|
||||
while (Time.time < end2)
|
||||
{
|
||||
this.OpenPanel();
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
else
|
||||
animateClosing();
|
||||
end2 = Time.time + 0.3;
|
||||
while (Time.time < end2)
|
||||
{
|
||||
this.ClosePanel();
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
resettriggers();
|
||||
}
|
||||
}
|
||||
|
||||
@ -56,6 +107,39 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
|
||||
//DynamicPanel = dynamicPanelController;
|
||||
}
|
||||
|
||||
private async void animateOpening()
|
||||
{
|
||||
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("OpenIt");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("OpenIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("OpenIt");
|
||||
}
|
||||
|
||||
private async void animateClosing()
|
||||
{
|
||||
GameObject.Find("Gold Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().ResetTrigger("OpenIt");
|
||||
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("CloseIt");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("CloseIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("CloseIt");
|
||||
}
|
||||
|
||||
private async void resettriggers()
|
||||
{
|
||||
var end3 = Time.time + 0.0;
|
||||
while (Time.time < end3)
|
||||
{
|
||||
await System.Threading.Tasks.Task.Yield();
|
||||
}
|
||||
|
||||
GameObject.Find("Gold Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().ResetTrigger("CloseIt");
|
||||
GameObject.Find("Wodden Chest").GetComponent<Animator>().SetTrigger("reactivate");
|
||||
GameObject.Find("Prize Chest").GetComponent<Animator>().SetTrigger("reactivate");
|
||||
GameObject.Find("Gold Chest").GetComponent<Animator>().SetTrigger("reactivate");
|
||||
}
|
||||
|
||||
public virtual bool OpenPanel()
|
||||
{
|
||||
Console.WriteLine("Panel opened");
|
||||
@ -74,7 +158,6 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
|
||||
DynamicPanel.name = uiPanelTemplate.name;
|
||||
|
||||
SetupPanel();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -85,7 +168,6 @@ public abstract class UIBaseManager<T> : MonoBehaviour, ManagerInterface<T>
|
||||
try
|
||||
{
|
||||
Destroy(DynamicPanel);
|
||||
|
||||
return true;
|
||||
} catch (Exception ex) { Debug.LogError(ex.Message); }
|
||||
|
||||
|
@ -26,6 +26,7 @@ public class ChestUIManager : UIBaseManager<Chest>
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override bool OpenPanel()
|
||||
{
|
||||
if (CurrentChestName == null || CurrentChestName == "")
|
||||
|
@ -43,6 +43,8 @@ public class ShopUIManager : UIBaseManager<Shop>
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// Open additionals panels
|
||||
if (!InventoryUIManager.Instance.GetPanelStatus()) InventoryUIManager.Instance.OpenPanel();
|
||||
|
||||
|
2
Scriptum.sln.DotSettings.user
Normal file
2
Scriptum.sln.DotSettings.user
Normal file
@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/UserDictionary/Words/=Wodden/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
@ -12,29 +12,29 @@ EditorUserSettings:
|
||||
value: 22424703114646680e0b0227036c7c151b12163e2d3a3f7e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-2:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 22424703114646680e0b0227036c7c1102161b25212a357e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-5:
|
||||
RecentlyUsedScenePath-3:
|
||||
value: 22424703114646680e0b0227036c791904040c1c25242a312a2c5326ece92021
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-6:
|
||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-7:
|
||||
RecentlyUsedScenePath-4:
|
||||
value: 22424703114646680e0b0227036c70050204112e291f2f2a2c3b1920caef212be7a923e7ee2e26
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
|
||||
RecentlyUsedScenePath-5:
|
||||
value: 22424703114646680e0b0227036c761e1821112620292135633c133af6f9
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-9:
|
||||
RecentlyUsedScenePath-6:
|
||||
value: 22424703114646680e0b0227036c72111f1958072926337e38271427fb
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-7:
|
||||
value: 22424703114646680e0b0227036c68190c160a2e042733232867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-8:
|
||||
value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d
|
||||
flags: 0
|
||||
RecentlyUsedScenePath-9:
|
||||
value: 22424703114646680e0b0227036c7c1100123d24383a273e2e2c5326ece92021
|
||||
flags: 0
|
||||
vcSharedLogLevel:
|
||||
value: 0d5e400f0650
|
||||
flags: 0
|
||||
|
Loading…
Reference in New Issue
Block a user