Added items and dialogues

Also saving enemies fix
This commit is contained in:
KrolMel 2022-12-28 16:21:08 +01:00
parent ec0b413931
commit 1d73510e36
40 changed files with 10928 additions and 459 deletions

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- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3} - target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
propertyPath: languageDetector.InstanceTemplates.Array.size propertyPath: languageDetector.InstanceTemplates.Array.size
value: 2
objectReference: {fileID: 0}
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
propertyPath: languageDetector.InstanceTemplates.Array.data[0].Key
value: 1 value: 1
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3} - target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
propertyPath: languageDetector.InstanceTemplates.Array.data[0].Value propertyPath: languageDetector.InstanceTemplates.Array.data[0].Value
value: value:
objectReference: {fileID: 11400000, guid: d4f0b63e09b976d4a81990d13d767629, type: 2} objectReference: {fileID: 11400000, guid: d4f0b63e09b976d4a81990d13d767629, type: 2}
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
propertyPath: languageDetector.InstanceTemplates.Array.data[1].Value
value:
objectReference: {fileID: 11400000, guid: c75fa7c5e6fe3dd44a5610ae41a44d6e, type: 2}
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3} - target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
propertyPath: EndactionEventList.Array.data[0].Value.m_PersistentCalls.m_Calls.Array.data[0].m_Target propertyPath: EndactionEventList.Array.data[0].Value.m_PersistentCalls.m_Calls.Array.data[0].m_Target
value: value:

View File

@ -118,8 +118,15 @@ public class DialogueManager : MonoBehaviour
/// <returns></returns> /// <returns></returns>
public bool GetCurrentDialoguePanelStatus() public bool GetCurrentDialoguePanelStatus()
{ {
Debug.Log(Dialogue);
var multiDialStatius = Dialogue.DialogueStepStatus(); var multiDialStatius = Dialogue.DialogueStepStatus();
Debug.Log(multiDialStatius);
Debug.Log(Dialogue
.Dialogues
.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
.First()
.Value
.DialogueSteps);
return Dialogue return Dialogue
.Dialogues .Dialogues
.Where(dialogue => dialogue.Key == multiDialStatius.Item1) .Where(dialogue => dialogue.Key == multiDialStatius.Item1)