Added items and dialogues
Also saving enemies fix
This commit is contained in:
parent
ec0b413931
commit
1d73510e36
@ -186,7 +186,7 @@ MonoBehaviour:
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enemyName: Mushroom
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enemyName: Mushroom
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maxHealth: {fileID: 0}
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health: 8
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health: 8
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25
Assets/Resources/Dialogue/Bartender/PL/BartenderDialPL.asset
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25
Assets/Resources/Dialogue/Bartender/PL/BartenderDialPL.asset
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m_Name: BartenderDialPL
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- Header: Barman
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WasDisplayed: 0
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ListOfSentences:
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- Sentence: "Poda\u0107 co\u015B do picia?"
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m_Script: {fileID: 11500000, guid: 45b41589283138641ba006c2243b0637, type: 3}
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m_Name: BartenderMultiDialPL
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m_EditorClassIdentifier:
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8
Assets/Resources/Dialogue/BossThug/PL.meta
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8
Assets/Resources/Dialogue/BossThug/PL.meta
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@ -12,11 +12,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 06201cadd951bcc4db5fccaa01783060, type: 3}
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m_Name: DoorClosedDialPL
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m_Name: DoorClosedDialPL
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- Header: ThePlayer(Clone)
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WasDisplayed: 0
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WasDisplayed: 1
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ListOfSentences:
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ListOfSentences:
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- Sentence: "Te drzwi s\u0105 zamkni\u0119te"
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- Sentence: "Te drzwi s\u0105 zamkni\u0119te"
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108
Assets/Resources/Dialogue/Wizard/PL/WizardFirstDialPL.asset
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108
Assets/Resources/Dialogue/Wizard/PL/WizardFirstDialPL.asset
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@ -0,0 +1,108 @@
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- Header: Czarodziej
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- Sentence: "Dzie\u0144 dobry! Ciesz\u0119 si\u0119, \u017Ce wreszcie si\u0119
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obudzi\u0142e\u015B. Jak si\u0119 masz?"
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- ButtonName: "Kim jeste\u015B? Co to za miejsce?"
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Type: 1
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m_CallState: 2
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- Sentence: "Jestem Czarodziejem. Znalaz\u0142em ci\u0119 pobitego w jaskini
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i przyprowadzi\u0142em tutaj. Nie by\u0142em pewny czy si\u0119 obudzisz..."
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m_CallState: 2
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- Sentence: "Nie s\u0105dz\u0119, \u017Ce jeste\u015B wystarczaj\u0105co silny.
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A ci bandyci i tak zabrali prawie wszystko co mia\u0142e\u015B. Dam ci zio\u0142a,
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jak wr\xF3c\u0119."
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- ButtonName: "Czuj\u0119 si\u0119 dobrze. Musz\u0119 i\u015B\u0107."
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m_CallState: 2
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- Sentence: "Dobrze. Udowodnij mi, \u017Ce jeste\u015B ju\u017C zdrowy i pozwol\u0119
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ci p\xF3j\u015B\u0107. W lesie na p\xF3\u0142nocny wsch\xF3d od mojego domu
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s\u0105 pewne robaki. Potrzebuj\u0119, \u017Ceby\u015B je zabi\u0142 i przyni\xF3s\u0142
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mi ich jad. Przynie\u015B mi go, a pozwol\u0119 ci odej\u015B\u0107."
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31
Assets/Resources/Items/AirAmulet.asset
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Assets/Resources/Items/AirAmulet.asset
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m_Name: AirAmulet
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id: 0
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name: Air Amulet
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description: This Amulet gives one the power of Air.
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level: 0
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8
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84
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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||||||
|
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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m_ColorMultiplier: 1
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m_FadeDuration: 0.1
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m_SpriteState:
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m_HighlightedSprite: {fileID: 0}
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m_PressedSprite: {fileID: 0}
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m_SelectedSprite: {fileID: 0}
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m_DisabledSprite: {fileID: 0}
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m_AnimationTriggers:
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m_NormalTrigger: Normal
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|
m_HighlightedTrigger: Highlighted
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||||||
|
m_PressedTrigger: Pressed
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||||||
|
m_SelectedTrigger: Selected
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m_DisabledTrigger: Disabled
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m_Interactable: 1
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m_TargetGraphic: {fileID: 1578441635}
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m_OnClick:
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m_PersistentCalls:
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m_Calls:
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- m_Target: {fileID: 1578441634}
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m_TargetAssemblyTypeName: GUI_Scripts.SettingsButton, Assembly-CSharp
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m_MethodName: OpenAssociatedPanel
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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||||||
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--- !u!114 &1578441634
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1578441630}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 79d3e252c7dfb974f9cc8e1f2af7ae8a, type: 3}
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m_Name:
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||||||
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m_EditorClassIdentifier:
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Panel: {fileID: 1806895116}
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||||||
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--- !u!114 &1578441635
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|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1578441630}
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m_Enabled: 1
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m_EditorHideFlags: 0
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||||||
|
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
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|
m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0.63529414, g: 0.44705886, b: 0.2901961, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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||||||
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m_OnCullStateChanged:
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||||||
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m_PersistentCalls:
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m_Calls: []
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m_FontData:
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m_Font: {fileID: 12800000, guid: 6b506a7e42917d6489d0e806d6b4f62d, type: 2}
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m_FontSize: 0
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m_FontStyle: 0
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m_BestFit: 0
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m_MinSize: 0
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m_MaxSize: 40
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|
m_Alignment: 4
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m_AlignByGeometry: 0
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m_RichText: 1
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||||||
|
m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_Text:
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--- !u!222 &1578441636
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1578441630}
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m_CullTransparentMesh: 1
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--- !u!1 &1602706374
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--- !u!1 &1602706374
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GameObject:
|
GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -148988,8 +149000,8 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 0}
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- m_Target: {fileID: 1072778924}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
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m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
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m_MethodName: SaveCheckpoint
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m_MethodName: SaveCheckpoint
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m_Mode: 1
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m_Mode: 1
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m_Arguments:
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m_Arguments:
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||||||
@ -149000,8 +149012,20 @@ MonoBehaviour:
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m_StringArgument:
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m_StringArgument:
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m_BoolArgument: 0
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m_BoolArgument: 0
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m_CallState: 2
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m_CallState: 2
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- m_Target: {fileID: 0}
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- m_Target: {fileID: 112145424}
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m_TargetAssemblyTypeName: FollowingEnemy, Assembly-CSharp
|
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
|
||||||
|
m_MethodName: SaveCheckpoint
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||||||
|
m_Mode: 1
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||||||
|
m_Arguments:
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m_ObjectArgument: {fileID: 0}
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|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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||||||
|
- m_Target: {fileID: 340745818}
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||||||
|
m_TargetAssemblyTypeName: FollowingPatrollingEnemy, Assembly-CSharp
|
||||||
m_MethodName: SaveCheckpoint
|
m_MethodName: SaveCheckpoint
|
||||||
m_Mode: 1
|
m_Mode: 1
|
||||||
m_Arguments:
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m_Arguments:
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|
@ -39145,12 +39145,20 @@ PrefabInstance:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
|
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
|
||||||
propertyPath: languageDetector.InstanceTemplates.Array.size
|
propertyPath: languageDetector.InstanceTemplates.Array.size
|
||||||
|
value: 2
|
||||||
|
objectReference: {fileID: 0}
|
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|
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
|
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|
propertyPath: languageDetector.InstanceTemplates.Array.data[0].Key
|
||||||
value: 1
|
value: 1
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objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
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- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
|
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
|
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propertyPath: languageDetector.InstanceTemplates.Array.data[0].Value
|
propertyPath: languageDetector.InstanceTemplates.Array.data[0].Value
|
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value:
|
value:
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objectReference: {fileID: 11400000, guid: d4f0b63e09b976d4a81990d13d767629, type: 2}
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objectReference: {fileID: 11400000, guid: d4f0b63e09b976d4a81990d13d767629, type: 2}
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|
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
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|
propertyPath: languageDetector.InstanceTemplates.Array.data[1].Value
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|
value:
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|
objectReference: {fileID: 11400000, guid: c75fa7c5e6fe3dd44a5610ae41a44d6e, type: 2}
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- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
|
- target: {fileID: 4759712171538235750, guid: 417d111e604a8124cb960805d809e513, type: 3}
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propertyPath: EndactionEventList.Array.data[0].Value.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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propertyPath: EndactionEventList.Array.data[0].Value.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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value:
|
value:
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||||||
|
@ -118,8 +118,15 @@ public class DialogueManager : MonoBehaviour
|
|||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool GetCurrentDialoguePanelStatus()
|
public bool GetCurrentDialoguePanelStatus()
|
||||||
{
|
{
|
||||||
|
Debug.Log(Dialogue);
|
||||||
var multiDialStatius = Dialogue.DialogueStepStatus();
|
var multiDialStatius = Dialogue.DialogueStepStatus();
|
||||||
|
Debug.Log(multiDialStatius);
|
||||||
|
Debug.Log(Dialogue
|
||||||
|
.Dialogues
|
||||||
|
.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
|
||||||
|
.First()
|
||||||
|
.Value
|
||||||
|
.DialogueSteps);
|
||||||
return Dialogue
|
return Dialogue
|
||||||
.Dialogues
|
.Dialogues
|
||||||
.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
|
.Where(dialogue => dialogue.Key == multiDialStatius.Item1)
|
||||||
|
Loading…
Reference in New Issue
Block a user