Merge branch 'jakszt-thuganimations'

This commit is contained in:
kabix09 2022-10-24 21:01:20 +02:00
commit 1d8d474024
8 changed files with 223 additions and 15 deletions

View File

@ -11,7 +11,8 @@
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@ -27,8 +28,9 @@
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@ -36,8 +38,9 @@
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@ -734,6 +737,7 @@
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<<<<<<< HEAD
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@ -822,6 +826,96 @@
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=======
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>>>>>>> jakszt-thuganimations
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View File

@ -16,6 +16,7 @@ GameObject:
- component: {fileID: 5064228440392526989}
- component: {fileID: 482428332992622006}
- component: {fileID: 482428332992622001}
- component: {fileID: -4365747932373452915}
m_Layer: 0
m_Name: BossThug
m_TagString: NPC
@ -207,6 +208,12 @@ MonoBehaviour:
chaseRadius: 7
attackRadius: 0.4
homePosition: {fileID: 0}
speed: 0
shouldRotate: 1
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 0
roundingDistance: 0
anim: {fileID: 0}
other: {fileID: 0}
@ -218,6 +225,7 @@ MonoBehaviour:
isKilled: 0
isKilled2: 0
isPanelEnabled: 0
expValue: 0
--- !u!114 &482428332992622001
MonoBehaviour:
m_ObjectHideFlags: 0
@ -232,5 +240,26 @@ MonoBehaviour:
m_EditorClassIdentifier:
npc1: {fileID: 0}
npc2: {fileID: 0}
animator: {fileID: 0}
newController: {fileID: 0}
isAfterConversation: 0
state: 0
--- !u!95 &-4365747932373452915
Animator:
serializedVersion: 3
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 482428332992622009}
m_Enabled: 0
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 4e408ead2b862ca4685d5ace7011f083, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0
m_LinearVelocityBlending: 0
m_WarningMessage:
m_HasTransformHierarchy: 1
m_AllowConstantClipSamplingOptimization: 1
m_KeepAnimatorControllerStateOnDisable: 0

View File

@ -94,14 +94,14 @@ Rigidbody2D:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4006076606190978600}
m_BodyType: 1
m_BodyType: 0
m_Simulated: 1
m_UseFullKinematicContacts: 0
m_UseAutoMass: 0
m_Mass: 1
m_LinearDrag: 0
m_AngularDrag: 0.05
m_GravityScale: 1
m_GravityScale: 0
m_Material: {fileID: 0}
m_Interpolate: 0
m_SleepingMode: 1
@ -154,8 +154,14 @@ MonoBehaviour:
chaseRadius: 5
attackRadius: 0.5
homePosition: {fileID: 0}
speed: 0
shouldRotate: 1
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 1
roundingDistance: 0.1
anim: {fileID: 0}
anim: {fileID: 4006076606190978598}
other: {fileID: 0}
inRange: 0
hit: 0
@ -165,6 +171,7 @@ MonoBehaviour:
isKilled: 0
isKilled2: 0
isPanelEnabled: 1
expValue: 0
--- !u!95 &4006076606190978598
Animator:
serializedVersion: 3
@ -175,7 +182,7 @@ Animator:
m_GameObject: {fileID: 4006076606190978600}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: 70ff19ea203dbb34b90ed8b222e428a8, type: 2}
m_Controller: {fileID: 9100000, guid: d3ee7fa12d1293d4f86d1a73da19c0b8, type: 2}
m_CullingMode: 0
m_UpdateMode: 0
m_ApplyRootMotion: 0

View File

@ -880,6 +880,12 @@ MonoBehaviour:
chaseRadius: 5
attackRadius: 0.5
homePosition: {fileID: 1928316356}
speed: 0
shouldRotate: 0
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 0
roundingDistance: 0
anim: {fileID: 0}
other: {fileID: 0}
@ -26209,6 +26215,12 @@ MonoBehaviour:
chaseRadius: 6
attackRadius: 0.5
homePosition: {fileID: 2060891298}
speed: 0
shouldRotate: 0
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 0
roundingDistance: 0
anim: {fileID: 0}
other: {fileID: 0}
@ -26499,6 +26511,12 @@ MonoBehaviour:
chaseRadius: 8
attackRadius: 0.5
homePosition: {fileID: 1143151251}
speed: 0
shouldRotate: 0
dir: {x: 0, y: 0, z: 0}
whatisplayer:
serializedVersion: 2
m_Bits: 0
roundingDistance: 0
anim: {fileID: 0}
other: {fileID: 0}

View File

@ -18,6 +18,9 @@ public class BossThug : MonoBehaviour
public GameObject npc2;
private GameObject player;
private GameObject doorway;
public Animator animator;
private Rigidbody2D rb;
public RuntimeAnimatorController newController;
public bool isAfterConversation = false; // drop it if you can...
@ -26,6 +29,8 @@ public class BossThug : MonoBehaviour
// Start is called before the first frame update
void Start()
{
rb = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
npc1 = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "ThugBob" && sr.gameObject.tag == "Enemy").ToArray()[0];
npc2 = GameObject.FindObjectsOfType<GameObject>(true).Where(sr => sr.gameObject.name == "ThugBen" && sr.gameObject.tag == "Enemy").ToArray()[0];
player = GameObject.FindGameObjectWithTag("Player");
@ -71,6 +76,7 @@ public class BossThug : MonoBehaviour
private void ActivateKillingMode()
{
gameObject.GetComponent<FollowingEnemy>().enabled=true;
animator.runtimeAnimatorController = Resources.Load("SampleScene/Enemies/BossThugAnimator.controller") as RuntimeAnimatorController;
gameObject.GetComponent<FollowingEnemy>().baseAttack=1000f;
}

View File

@ -1,6 +1,8 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.PlayerLoop;
public class FollowingEnemy : Enemy
{
@ -8,9 +10,14 @@ public class FollowingEnemy : Enemy
public float chaseRadius;
public float attackRadius;
public Transform homePosition;
private Vector2 movement;
public float speed;
public bool shouldRotate;
public Vector3 dir;
public LayerMask whatisplayer;
public float roundingDistance;
private Rigidbody2D myRigidbody;
private Rigidbody2D rb;
public Animator anim;
public GameObject other;
@ -42,6 +49,10 @@ public class FollowingEnemy : Enemy
// Start is called before the first frame update
void Start()
{
//used for animation of sprites
rb = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
// if new game set as alive
if (OnMapAppearanceMethod.Gateway == OnMapAppearanceMethodEnum.NewGame)
{
@ -60,8 +71,8 @@ public class FollowingEnemy : Enemy
gameObject.SetActive(false);
health = 0;
}
myRigidbody = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
//rb = GetComponent<Rigidbody2D>();
//anim = GetComponent<Animator>();
target = GameObject.FindWithTag("Player").transform;
other = GameObject.FindWithTag("Player");
@ -70,6 +81,20 @@ public class FollowingEnemy : Enemy
// Update is called once per frame
void Update()
{
//animation of Sprites
if (Vector2.Distance(target.position, transform.position) <= chaseRadius)
{
dir = target.position - transform.position;
float angle = Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg;
dir.Normalize();
movement = dir;
anim.SetBool("isRunning", movement != Vector2.zero);
if (shouldRotate)
{
anim.SetFloat("Xinfo", dir.x);
anim.SetFloat("Yinfo", dir.y);
}
}
CheckDistance();
//StartCoroutine(Timer());
@ -113,6 +138,22 @@ public class FollowingEnemy : Enemy
}
private void FixedUpdate()
{
if (Physics2D.OverlapCircle(transform.position, chaseRadius, whatisplayer))
{
MoveCharacter(movement);
}
if (Physics2D.OverlapCircle(transform.position, attackRadius, whatisplayer))
{
rb.velocity = Vector2.zero;
}
}
private void MoveCharacter(Vector2 dir)
{
rb.MovePosition((Vector2)transform.position + (dir * moveSpeed * Time.deltaTime));
}
void CheckDistance()
{
if(Vector2.Distance(target.position, transform.position) <= chaseRadius && Vector2.Distance(target.position, transform.position) > attackRadius)

View File

@ -1,7 +1,7 @@

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EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -9,10 +9,10 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F58AF4E0-3E6D-54B1-523D-8F755DC8E665}.Release|Any CPU.Build.0 = Release|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Debug|Any CPU.Build.0 = Debug|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.ActiveCfg = Release|Any CPU
{e0f48af5-6d3e-b154-523d-8f755dc8e665}.Release|Any CPU.Build.0 = Release|Any CPU
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@ -18,6 +18,7 @@ EditorUserSettings:
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