Merge remote-tracking branch 'origin/master'
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commit
2d088ba775
@ -62,6 +62,7 @@
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<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
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<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
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<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
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<Compile Include="Assets\ControlsletterManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />
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Assets/Controls Panel/EMPTY1.png.meta
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25
Assets/ControlsletterManager.cs
Normal file
25
Assets/ControlsletterManager.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class ControlsletterManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject LetterPanel;
|
||||||
|
public GameObject _panel;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
|
||||||
|
{
|
||||||
|
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
|
||||||
|
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DestroyLetter()
|
||||||
|
{
|
||||||
|
Destroy(_panel);
|
||||||
|
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
|
||||||
|
}
|
||||||
|
}
|
11
Assets/ControlsletterManager.cs.meta
Normal file
11
Assets/ControlsletterManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
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|
guid: 656bcb92d555a5648b47b93d932a64db
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MonoImporter:
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externalObjects: {}
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|
serializedVersion: 2
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|
defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -64,6 +64,7 @@ public class NewGame : MonoBehaviour
|
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|
|
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//LETTER --------------------------------------------------------------
|
//LETTER --------------------------------------------------------------
|
||||||
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
|
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
|
||||||
|
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
|
||||||
// --------------------------------------------------------------------
|
// --------------------------------------------------------------------
|
||||||
|
|
||||||
|
|
||||||
|
2283
Assets/Resources/GUI/Letter/ControlLetter.prefab
Normal file
2283
Assets/Resources/GUI/Letter/ControlLetter.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
Assets/Resources/GUI/Letter/ControlLetter.prefab.meta
Normal file
7
Assets/Resources/GUI/Letter/ControlLetter.prefab.meta
Normal file
@ -0,0 +1,7 @@
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|
fileFormatVersion: 2
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guid: 3418fe5e426fc4c42948b088a01cb622
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -37,7 +37,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: -3.21, z: 10}
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m_LocalPosition: {x: 0, y: -3.21, z: 10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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m_Children:
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- {fileID: 4869648843387222761}
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- {fileID: 4869648843387222761}
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- {fileID: 4869648845035997474}
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- {fileID: 4869648845035997474}
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@ -63,7 +62,6 @@ SpriteRenderer:
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m_CastShadows: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
|
m_ReflectionProbeUsage: 1
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@ -201,7 +199,7 @@ CircleCollider2D:
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m_Radius: 0.38
|
m_Radius: 0.38
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--- !u!95 &4869648843286970677
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--- !u!95 &4869648843286970677
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Animator:
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Animator:
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serializedVersion: 4
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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@ -214,7 +212,6 @@ Animator:
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m_UpdateMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
|
m_AllowConstantClipSamplingOptimization: 1
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@ -318,7 +315,6 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Children: []
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m_Father: {fileID: 4869648843286970699}
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m_Father: {fileID: 4869648843286970699}
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m_RootOrder: 0
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m_RootOrder: 0
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@ -330,19 +326,19 @@ ParticleSystem:
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 4869648843387222766}
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m_GameObject: {fileID: 4869648843387222766}
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serializedVersion: 8
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serializedVersion: 7
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lengthInSec: 0.2
|
lengthInSec: 0.2
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simulationSpeed: 1
|
simulationSpeed: 1
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stopAction: 0
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stopAction: 0
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cullingMode: 0
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cullingMode: 0
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ringBufferMode: 0
|
ringBufferMode: 0
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ringBufferLoopRange: {x: 0, y: 1}
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ringBufferLoopRange: {x: 0, y: 1}
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emitterVelocityMode: 0
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looping: 1
|
looping: 1
|
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prewarm: 0
|
prewarm: 0
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playOnAwake: 1
|
playOnAwake: 1
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useUnscaledTime: 0
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useUnscaledTime: 0
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autoRandomSeed: 1
|
autoRandomSeed: 1
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||||||
|
useRigidbodyForVelocity: 1
|
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startDelay:
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startDelay:
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||||||
serializedVersion: 2
|
serializedVersion: 2
|
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minMaxState: 0
|
minMaxState: 0
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@ -892,7 +888,6 @@ ParticleSystem:
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m_RotationOrder: 4
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m_RotationOrder: 4
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randomizeRotationDirection: 0
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randomizeRotationDirection: 0
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maxNumParticles: 7
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maxNumParticles: 7
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customEmitterVelocity: {x: 0, y: 0, z: 0}
|
|
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size3D: 0
|
size3D: 0
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rotation3D: 0
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rotation3D: 0
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gravityModifier:
|
gravityModifier:
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@ -5100,7 +5095,6 @@ ParticleSystemRenderer:
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m_CastShadows: 0
|
m_CastShadows: 0
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m_ReceiveShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 0
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m_LightProbeUsage: 0
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m_ReflectionProbeUsage: 0
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m_ReflectionProbeUsage: 0
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@ -5131,7 +5125,6 @@ ParticleSystemRenderer:
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m_SortingLayer: 0
|
m_SortingLayer: 0
|
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m_SortingOrder: 3
|
m_SortingOrder: 3
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m_RenderMode: 3
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m_RenderMode: 3
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m_MeshDistribution: 0
|
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m_SortMode: 0
|
m_SortMode: 0
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m_MinParticleSize: 0.1
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m_MinParticleSize: 0.1
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m_MaxParticleSize: 0.5
|
m_MaxParticleSize: 0.5
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@ -5155,10 +5148,6 @@ ParticleSystemRenderer:
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m_Mesh1: {fileID: 0}
|
m_Mesh1: {fileID: 0}
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m_Mesh2: {fileID: 0}
|
m_Mesh2: {fileID: 0}
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m_Mesh3: {fileID: 0}
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m_Mesh3: {fileID: 0}
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m_MeshWeighting: 1
|
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m_MeshWeighting1: 1
|
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m_MeshWeighting2: 1
|
|
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m_MeshWeighting3: 1
|
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m_MaskInteraction: 0
|
m_MaskInteraction: 0
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--- !u!1 &4869648843392866306
|
--- !u!1 &4869648843392866306
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GameObject:
|
GameObject:
|
||||||
@ -5187,7 +5176,6 @@ Transform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
|
m_Children: []
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m_Father: {fileID: 4869648843286970699}
|
m_Father: {fileID: 4869648843286970699}
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m_RootOrder: 7
|
m_RootOrder: 7
|
||||||
@ -5268,7 +5256,6 @@ Transform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
|
m_Children: []
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m_Father: {fileID: 4869648843286970699}
|
m_Father: {fileID: 4869648843286970699}
|
||||||
m_RootOrder: 4
|
m_RootOrder: 4
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||||||
@ -5299,8 +5286,8 @@ PolygonCollider2D:
|
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m_Points:
|
m_Points:
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m_Paths:
|
m_Paths:
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- - {x: 0.46963263, y: 1.1943307}
|
- - {x: 0.46963263, y: 1.1943307}
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- {x: 0.3174919, y: 1.0269614}
|
- {x: -0.07384676, y: 1.059573}
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- {x: 0.3028978, y: 0.10865629}
|
- {x: -0.10474664, y: 0.027127385}
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- {x: 0.4798239, y: -0.101868674}
|
- {x: 0.4798239, y: -0.101868674}
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- {x: 0.64798117, y: 0.025810182}
|
- {x: 0.64798117, y: 0.025810182}
|
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- {x: 0.6217737, y: 1.0539521}
|
- {x: 0.6217737, y: 1.0539521}
|
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@ -5331,7 +5318,6 @@ Transform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 4869648843286970699}
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m_Father: {fileID: 4869648843286970699}
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m_RootOrder: 5
|
m_RootOrder: 5
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@ -5361,12 +5347,12 @@ PolygonCollider2D:
|
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m_AutoTiling: 0
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m_AutoTiling: 0
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m_Points:
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m_Points:
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- {x: -0.35872763, y: -0.2275629}
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- {x: -0.5595645, y: -0.3193036}
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--- !u!1 &4869648844605138519
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@ -5394,7 +5380,6 @@ Transform:
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|
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@ -5457,7 +5442,6 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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|
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@ -5533,7 +5517,6 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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|
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|
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@ -5596,7 +5579,6 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 4869648843286970699}
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@ -5644,7 +5626,6 @@ Transform:
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|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 4869648843286970699}
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|
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@ -5720,7 +5701,6 @@ Transform:
|
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 4869648843286970699}
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m_Father: {fileID: 4869648843286970699}
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|
m_RootOrder: 6
|
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@ -11339,6 +11339,7 @@ GameObject:
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|
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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|
|||||||
keyToOpen: 101
|
keyToOpen: 101
|
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Elements: []
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Elements: []
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CurrentChestName:
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CurrentChestName:
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OpenAfterDelay: 0
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CloseAfterDelay: 0
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -5,8 +5,6 @@ using UnityEngine.UI;
|
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|
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public class KeyBindScript : MonoBehaviour
|
public class KeyBindScript : MonoBehaviour
|
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{
|
{
|
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/*
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|
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/// <summary>
|
/// <summary>
|
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/// This is the dictionary, that contains all our keybinds
|
/// This is the dictionary, that contains all our keybinds
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -50,7 +48,7 @@ public class KeyBindScript : MonoBehaviour
|
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|
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}
|
}
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/*
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|
// Update is called once per frame
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void Update()
|
void Update()
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{
|
{
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@ -84,7 +82,7 @@ public class KeyBindScript : MonoBehaviour
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}
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}
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}
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}
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}
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}*/
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void OnGUI()
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void OnGUI()
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{
|
{
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if (currentKey != null) //If we have selected a key, that we want to edit
|
if (currentKey != null) //If we have selected a key, that we want to edit
|
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@ -129,6 +127,5 @@ public class KeyBindScript : MonoBehaviour
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|
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PlayerPrefs.Save();
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PlayerPrefs.Save();
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}*/
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}
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}
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}
|
@ -105,7 +105,7 @@ public class NPCFollowing : MonoBehaviour
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{
|
{
|
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Debug.Log(Vector2.Distance(transform.position, homePosition));
|
Debug.Log(Vector2.Distance(transform.position, homePosition));
|
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Debug.Log(homePosition);
|
Debug.Log(homePosition);
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if (Vector2.Distance(transform.position, homePosition) > 0.05)
|
if (Vector2.Distance(transform.position, homePosition) > 0.95)
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{
|
{
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//transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime);
|
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agent.point = homePosition;
|
agent.point = homePosition;
|
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@ -117,7 +117,8 @@ public class NPCFollowing : MonoBehaviour
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}
|
}
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else
|
else
|
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{
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{
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anim.SetBool("isChasing", false);
|
anim.SetBool("isRunning", false);
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anim.SetBool("TurnFront", false);
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gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
|
gameObject.GetComponent<NPC>().State = NPCStateEnum.Pending;
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}
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}
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}
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}
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83
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Normal file
83
Assets/Sprites/Monsters Sprites/FireL.anim
Normal file
@ -0,0 +1,83 @@
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Assets/Sprites/Monsters Sprites/FireL.anim.meta
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8
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83
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83
Assets/Sprites/Monsters Sprites/FireR.anim
Normal file
@ -0,0 +1,83 @@
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%YAML 1.1
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92
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Normal file
92
Assets/Sprites/Monsters Sprites/KlakonL.anim
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@ -0,0 +1,92 @@
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Loading…
Reference in New Issue
Block a user