Merge remote-tracking branch 'origin/master'

This commit is contained in:
kabix09 2023-01-05 21:24:18 +01:00
commit 2d088ba775
46 changed files with 136480 additions and 7300 deletions

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@ -62,6 +62,7 @@
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
<Compile Include="Assets\ControlsletterManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" /> <Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControlsletterManager : MonoBehaviour
{
public GameObject LetterPanel;
public GameObject _panel;
// Start is called before the first frame update
void Start()
{
if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
{
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
}
}
void DestroyLetter()
{
Destroy(_panel);
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
}
}

View File

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@ -64,6 +64,7 @@ public class NewGame : MonoBehaviour
//LETTER -------------------------------------------------------------- //LETTER --------------------------------------------------------------
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0); PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
// -------------------------------------------------------------------- // --------------------------------------------------------------------

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@ -5,8 +5,6 @@ using UnityEngine.UI;
public class KeyBindScript : MonoBehaviour public class KeyBindScript : MonoBehaviour
{ {
/*
/// <summary> /// <summary>
/// This is the dictionary, that contains all our keybinds /// This is the dictionary, that contains all our keybinds
/// </summary> /// </summary>
@ -50,7 +48,7 @@ public class KeyBindScript : MonoBehaviour
} }
/*
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
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} }
} }
} }*/
void OnGUI() void OnGUI()
{ {
if (currentKey != null) //If we have selected a key, that we want to edit if (currentKey != null) //If we have selected a key, that we want to edit
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@ -105,7 +105,7 @@ public class NPCFollowing : MonoBehaviour
{ {
Debug.Log(Vector2.Distance(transform.position, homePosition)); Debug.Log(Vector2.Distance(transform.position, homePosition));
Debug.Log(homePosition); Debug.Log(homePosition);
if (Vector2.Distance(transform.position, homePosition) > 0.05) if (Vector2.Distance(transform.position, homePosition) > 0.95)
{ {
//transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime); //transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime);
agent.point = homePosition; agent.point = homePosition;
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} }
else else
{ {
anim.SetBool("isChasing", false); anim.SetBool("isRunning", false);
anim.SetBool("TurnFront", false);
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