Merge remote-tracking branch 'origin/master'

This commit is contained in:
kabix09 2023-01-05 21:24:18 +01:00
commit 2d088ba775
46 changed files with 136480 additions and 7300 deletions

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@ -62,6 +62,7 @@
<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" /> <Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
<Compile Include="Assets\ControlsletterManager.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" /> <Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" /> <Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />

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@ -0,0 +1,25 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ControlsletterManager : MonoBehaviour
{
public GameObject LetterPanel;
public GameObject _panel;
// Start is called before the first frame update
void Start()
{
if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
{
_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
}
}
void DestroyLetter()
{
Destroy(_panel);
PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
}
}

View File

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@ -58,18 +58,19 @@ public class NewGame : MonoBehaviour
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints
PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
// -------------------------------------------------------------------- // --------------------------------------------------------------------
//LETTER -------------------------------------------------------------- //LETTER --------------------------------------------------------------
PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0); PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
// -------------------------------------------------------------------- PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
// --------------------------------------------------------------------
//NPC ACTIONS HERE ----------------------------------------------------
//NPC ACTIONS HERE ----------------------------------------------------
// -> Wizard House
// -> Wizard House
PlayerPrefs.SetInt("Wizard.FirstDialogue", 0); PlayerPrefs.SetInt("Wizard.FirstDialogue", 0);
// -------------------------------------------------------------------- // --------------------------------------------------------------------

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@ -5,8 +5,6 @@ using UnityEngine.UI;
public class KeyBindScript : MonoBehaviour public class KeyBindScript : MonoBehaviour
{ {
/*
/// <summary> /// <summary>
/// This is the dictionary, that contains all our keybinds /// This is the dictionary, that contains all our keybinds
/// </summary> /// </summary>
@ -33,7 +31,7 @@ public class KeyBindScript : MonoBehaviour
private Color32 slected = new Color32(239, 116, 36, 255); private Color32 slected = new Color32(239, 116, 36, 255);
// Use this for initialization // Use this for initialization
void Start() void Start()
{ {
keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E"))); keys.Add("Interact",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Interact","E")));
keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape"))); keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
@ -50,7 +48,7 @@ public class KeyBindScript : MonoBehaviour
} }
/*
// Update is called once per frame // Update is called once per frame
void Update() void Update()
{ {
@ -84,7 +82,7 @@ public class KeyBindScript : MonoBehaviour
} }
} }
} }*/
void OnGUI() void OnGUI()
{ {
if (currentKey != null) //If we have selected a key, that we want to edit if (currentKey != null) //If we have selected a key, that we want to edit
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PlayerPrefs.Save(); PlayerPrefs.Save();
}*/ }
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View File

@ -105,7 +105,7 @@ public class NPCFollowing : MonoBehaviour
{ {
Debug.Log(Vector2.Distance(transform.position, homePosition)); Debug.Log(Vector2.Distance(transform.position, homePosition));
Debug.Log(homePosition); Debug.Log(homePosition);
if (Vector2.Distance(transform.position, homePosition) > 0.05) if (Vector2.Distance(transform.position, homePosition) > 0.95)
{ {
//transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime); //transform.position = Vector2.MoveTowards(transform.position, homePosition, 2 * Time.deltaTime);
agent.point = homePosition; agent.point = homePosition;
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} }
else else
{ {
anim.SetBool("isChasing", false); anim.SetBool("isRunning", false);
anim.SetBool("TurnFront", false);
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