Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
2d088ba775
@ -62,6 +62,7 @@
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<Compile Include="Assets\Scripts\REFACTORING\Models\Mission\Dialogue\MissionDialogueData.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Models\Shop\ShopData.cs" />
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<Compile Include="Assets\_\Stuff\GridPathfinding\PathNode.cs" />
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<Compile Include="Assets\ControlsletterManager.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\Player\Skills\Calculator\PlayerPramCalcullator.cs" />
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<Compile Include="Assets\Scripts\Pathfinding\AStarPathfindingAgent.cs" />
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<Compile Include="Assets\Scripts\REFACTORING\Application\UI\Inventory\InventoryUIManager.cs" />
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--- !u!91 &9100000
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@ -27,7 +85,13 @@ AnimatorController:
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BIN
Assets/Controls Panel/EMPTY1.png
Normal file
BIN
Assets/Controls Panel/EMPTY1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 234 B |
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25
Assets/ControlsletterManager.cs
Normal file
25
Assets/ControlsletterManager.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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||||
public class ControlsletterManager : MonoBehaviour
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{
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public GameObject LetterPanel;
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public GameObject _panel;
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// Start is called before the first frame update
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void Start()
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{
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if (PlayerPrefs.GetInt("ControlLetter.WhereDisplayed") == 0)
|
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{
|
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_panel = Instantiate(LetterPanel, GameObject.FindGameObjectWithTag("GUI").transform);
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_panel.transform.Find("Button").GetComponent<UnityEngine.UI.Button>().onClick.AddListener(DestroyLetter);
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}
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}
|
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void DestroyLetter()
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{
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Destroy(_panel);
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 1);
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}
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}
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11
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Normal file
11
Assets/ControlsletterManager.cs.meta
Normal file
@ -0,0 +1,11 @@
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@ -58,18 +58,19 @@ public class NewGame : MonoBehaviour
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_HEALTH_POINTS, 0); // healthPoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_DEFENSE_POINTS, 0); // defensePoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_STRENGHT_POINTS, 0); // StrengthPoints
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
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// --------------------------------------------------------------------
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//LETTER --------------------------------------------------------------
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PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
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// --------------------------------------------------------------------
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//NPC ACTIONS HERE ----------------------------------------------------
|
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|
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// -> Wizard House
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PlayerPrefs.SetInt(SkillsPointsManger.PLAYER_SKILS_INTELIGENCE_POINTS, 0); // IntelligencePoints
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// --------------------------------------------------------------------
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//LETTER --------------------------------------------------------------
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PlayerPrefs.SetInt("PrologueLetter.WhereDisplayed", 0);
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PlayerPrefs.SetInt("ControlLetter.WhereDisplayed", 0);
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// --------------------------------------------------------------------
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//NPC ACTIONS HERE ----------------------------------------------------
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// -> Wizard House
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// --------------------------------------------------------------------
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2283
Assets/Resources/GUI/Letter/ControlLetter.prefab
Normal file
2283
Assets/Resources/GUI/Letter/ControlLetter.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
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Normal file
7
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Normal file
@ -0,0 +1,7 @@
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@ -37,7 +37,6 @@ Transform:
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- {fileID: 4869648845035997474}
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@ -214,7 +212,6 @@ Animator:
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@ -318,7 +315,6 @@ Transform:
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--- !u!1 &4869648843392866306
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@ -5268,7 +5256,6 @@ Transform:
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{
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/*
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/// <summary>
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keys.Add("Settings",(KeyCode)System.Enum.Parse(typeof(KeyCode), PlayerPrefs.GetString("Settings","Escape")));
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void Update()
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}
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void OnGUI()
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{
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if (currentKey != null) //If we have selected a key, that we want to edit
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PlayerPrefs.Save();
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Debug.Log(Vector2.Distance(transform.position, homePosition));
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}
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83
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83
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Loading…
Reference in New Issue
Block a user